Merge pull request #2105 from Sonicadvance1/android_stop_eating_buttons

[Android] Stop eating button events we don't handle.
This commit is contained in:
Ryan Houdek 2015-02-24 06:25:10 -06:00
commit 7d5a558f31
5 changed files with 18 additions and 15 deletions

View file

@ -69,8 +69,10 @@ public final class NativeLibrary
* @param Device The input descriptor of the gamepad.
* @param Button Key code identifying which button was pressed.
* @param Action Mask identifying which action is happing (button pressed down, or button released).
*
* @return If we handled the button press.
*/
public static native void onGamePadEvent(String Device, int Button, int Action);
public static native boolean onGamePadEvent(String Device, int Button, int Action);
/**
* Handles gamepad movement events.

View file

@ -285,8 +285,8 @@ public final class EmulationActivity extends Activity
return false;
}
InputDevice input = event.getDevice();
NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
return true;
boolean handled = NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
return handled;
}
return false;
}

View file

@ -156,16 +156,14 @@ namespace ButtonManager
}
return value;
}
void GamepadEvent(std::string dev, int button, int action)
bool GamepadEvent(std::string dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->PressEvent(button, action);
return;
}
return it->second->PressEvent(button, action);
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->PressEvent(button, action);
return m_controllers[dev]->PressEvent(button, action);
}
void GamepadAxisEvent(std::string dev, int axis, float value)
{
@ -186,8 +184,9 @@ namespace ButtonManager
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
bool InputDevice::PressEvent(int button, int action)
{
bool handled = false;
for (const auto& binding : _inputbinds)
{
if (binding.second->_bind == button)
@ -196,8 +195,10 @@ namespace ButtonManager
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
else
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
handled = true;
}
}
return handled;
}
void InputDevice::AxisEvent(int axis, float value)
{

View file

@ -99,7 +99,7 @@ namespace ButtonManager
_inputbinds.clear();
}
void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
void PressEvent(int button, int action);
bool PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(int padID, ButtonType button);
float AxisValue(int padID, ButtonType axis);
@ -108,7 +108,7 @@ namespace ButtonManager
void Init();
bool GetButtonPressed(int padID, ButtonType button);
float GetAxisValue(int padID, ButtonType axis);
void GamepadEvent(std::string dev, int button, int action);
bool GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void Shutdown();
}

View file

@ -217,7 +217,7 @@ extern "C"
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value);
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile);
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFile);
@ -247,9 +247,9 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
Core::Stop();
updateMainFrameEvent.Set(); // Kick the waiting event
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
{
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
return ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
{