PadSimple is out of phase.

Thanks to glennricster for testing GCPad on Linux.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4976 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2010-01-28 03:29:49 +00:00
parent 0cb77776bd
commit 802504dd18
10 changed files with 0 additions and 2705 deletions

View file

@ -80,7 +80,6 @@ dirs = [
'Source/Plugins/Plugin_VideoSoftware/Src',
'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_PadSimple/Src',
'Source/Plugins/Plugin_GCPad/Src',
'Source/Plugins/Plugin_Wiimote/Src',
'Source/Core/DolphinWX/Src',

View file

@ -20,16 +20,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_VideoDX9", "Plugins\
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_PadSimple", "Plugins\Plugin_PadSimple\Plugin_PadSimple.vcproj", "{9A183B48-ECC2-4121-876A-9B3793686073}"
ProjectSection(ProjectDependencies) = postProject
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
{05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75}
{11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED}
{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E} = {0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}
{1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE} = {1C8436C9-DBAF-42BE-83BC-CF3EC9175ABE}
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bochs_disasm", "..\Externals\Bochs_disasm\Bochs_disasm.vcproj", "{29C2ABC1-ADA5-42CD-A5FC-96022D52A510}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\Externals\zlib\zlib.vcproj", "{3E03C179-8251-46E4-81F4-466F114BAC63}"
@ -61,7 +51,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\D
{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8} = {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}
{8D612734-FAA5-4B8A-804F-4DEA2367D495} = {8D612734-FAA5-4B8A-804F-4DEA2367D495}
{05C75041-D67D-4903-A362-8395A7B35C75} = {05C75041-D67D-4903-A362-8395A7B35C75}
{9A183B48-ECC2-4121-876A-9B3793686073} = {9A183B48-ECC2-4121-876A-9B3793686073}
{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18} = {636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}
{33546D62-7F34-4EA6-A88E-D538B36E16BF} = {33546D62-7F34-4EA6-A88E-D538B36E16BF}
{11F55366-12EC-4C44-A8CB-1D4E315D61ED} = {11F55366-12EC-4C44-A8CB-1D4E315D61ED}
@ -237,18 +226,6 @@ Global
{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}.Release|Win32.Build.0 = Release|Win32
{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}.Release|x64.ActiveCfg = Release|x64
{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}.Release|x64.Build.0 = Release|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.Debug|Win32.ActiveCfg = Debug|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.Debug|Win32.Build.0 = Debug|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.Debug|x64.ActiveCfg = Debug|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.Debug|x64.Build.0 = Debug|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|Win32.Build.0 = DebugFast|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|x64.ActiveCfg = DebugFast|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.DebugFast|x64.Build.0 = DebugFast|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.Release|Win32.ActiveCfg = Release|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.Release|Win32.Build.0 = Release|Win32
{9A183B48-ECC2-4121-876A-9B3793686073}.Release|x64.ActiveCfg = Release|x64
{9A183B48-ECC2-4121-876A-9B3793686073}.Release|x64.Build.0 = Release|x64
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|Win32.ActiveCfg = Debug|Win32
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|Win32.Build.0 = Debug|Win32
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510}.Debug|x64.ActiveCfg = Debug|x64

View file

@ -1,776 +0,0 @@
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RelativePath=".\Src\GUI\ConfigDlg.h"
>
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RelativePath=".\Src\PadSimple.cpp"
>
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Name="Release|Win32"
>
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Name="VCCLCompilerTool"
Optimization="2"
/>
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Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
/>
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Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
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Name="DebugFast|Win32"
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Name="VCCLCompilerTool"
Optimization="2"
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Optimization="2"
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RelativePath=".\Src\PadSimple.h"
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RelativePath="..\..\PluginSpecs\pluginspecs_pad.h"
>
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RelativePath=".\Src\SConscript"
>
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RelativePath=".\Src\stdafx.cpp"
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Name="Release|Win32"
>
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Name="VCCLCompilerTool"
Optimization="2"
UsePrecompiledHeader="1"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
UsePrecompiledHeader="1"
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Name="Debug|Win32"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
UsePrecompiledHeader="1"
/>
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Name="Debug|x64"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
BasicRuntimeChecks="3"
UsePrecompiledHeader="1"
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Name="DebugFast|Win32"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
UsePrecompiledHeader="1"
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Optimization="2"
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RelativePath=".\Src\stdafx.h"
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</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,555 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <sstream>
#include "Common.h"
#include "ConfigDlg.h"
#include "../PadSimple.h"
#ifdef _WIN32
#include "XInput.h"
#include "../../../../Core/InputCommon/Src/DirectInputBase.h" // Core
DInput m_dinput;
#endif
BEGIN_EVENT_TABLE(PADConfigDialogSimple,wxDialog)
EVT_SHOW(PADConfigDialogSimple::OnShow)
EVT_CLOSE(PADConfigDialogSimple::OnClose)
EVT_BUTTON(ID_CLOSE,PADConfigDialogSimple::OnCloseClick)
EVT_BUTTON(ID_PAD_ABOUT,PADConfigDialogSimple::DllAbout)
EVT_CHECKBOX(ID_X360PAD,PADConfigDialogSimple::ControllerSettingsChanged)
EVT_CHOICE(ID_X360PAD_CHOICE,PADConfigDialogSimple::ControllerSettingsChanged)
EVT_CHECKBOX(ID_RUMBLE,PADConfigDialogSimple::ControllerSettingsChanged)
EVT_CHECKBOX(ID_DISABLE,PADConfigDialogSimple::ControllerSettingsChanged)
// Input recording
#ifdef RERECORDING
EVT_CHECKBOX(ID_RECORDING,PADConfigDialogSimple::ControllerSettingsChanged)
EVT_CHECKBOX(ID_PLAYBACK,PADConfigDialogSimple::ControllerSettingsChanged)
EVT_BUTTON(ID_SAVE_RECORDING,PADConfigDialogSimple::ControllerSettingsChanged)
#endif
EVT_BUTTON(CTL_A, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_B, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_X, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_Y, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_Z, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_START, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_L, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_R, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_L_SEMI, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_R_SEMI, PADConfigDialogSimple::OnButtonClick)
EVT_SLIDER(ID_TRIGGER_SEMIVALUE, PADConfigDialogSimple::ControllerSettingsChanged)
EVT_BUTTON(CTL_MAINUP, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_MAINDOWN, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_MAINLEFT, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_MAINRIGHT, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_MAIN_SEMI, PADConfigDialogSimple::OnButtonClick)
EVT_SLIDER(ID_MAIN_SEMIVALUE, PADConfigDialogSimple::ControllerSettingsChanged)
EVT_BUTTON(CTL_SUBUP, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_SUBDOWN, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_SUBLEFT, PADConfigDialogSimple::OnButtonClick)
EVT_SLIDER(ID_SUB_SEMIVALUE, PADConfigDialogSimple::ControllerSettingsChanged)
EVT_BUTTON(CTL_SUBRIGHT, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_SUB_SEMI, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_DPADUP, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_DPADDOWN, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_DPADLEFT, PADConfigDialogSimple::OnButtonClick)
EVT_BUTTON(CTL_DPADRIGHT, PADConfigDialogSimple::OnButtonClick)
END_EVENT_TABLE()
PADConfigDialogSimple::PADConfigDialogSimple(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
ClickedButton = NULL;
CreateGUIControls();
Fit();
// Connect keydown to the window
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN,
wxKeyEventHandler(PADConfigDialogSimple::OnKeyDown),
(wxObject*)NULL, this);
}
PADConfigDialogSimple::~PADConfigDialogSimple()
{
}
// Create input button controls
// -------------------
inline void AddControl(wxPanel *pan, wxButton **button,
wxStaticBoxSizer *sizer, const char *name, int ctl, int controller)
{
wxBoxSizer *hButton = new wxBoxSizer(wxHORIZONTAL);
char keyStr[10] = {0};
// Add the label
hButton->Add(new wxStaticText(pan, 0, wxString::FromAscii(name),
wxDefaultPosition, wxDefaultSize), 0,
wxALIGN_CENTER_VERTICAL|wxALL);
// Give it the mapped key name
#ifdef _WIN32
DInput::DIKToString(pad[controller].keyForControl[ctl], keyStr);
#elif defined(HAVE_X11) && HAVE_X11
InputCommon::XKeyToString(pad[controller].keyForControl[ctl], keyStr);
#endif
// Add the button to its sizer
*button = new wxButton(pan, ctl, wxString::FromAscii(keyStr),
wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
hButton->Add(*button, 0, wxALIGN_RIGHT|wxALL);
sizer->Add(hButton, 0, wxALIGN_RIGHT|wxALL);
}
// Create input slider controls
// -------------------
inline void PADConfigDialogSimple::AddSlider(wxPanel *pan, wxSlider **slider,
wxStaticBoxSizer *sizer, const char *name, int ctl, int controller)
{
wxBoxSizer *hSlider = new wxBoxSizer(wxHORIZONTAL);
int semivalue, maxvalue;
std::stringstream ss;
// Add the label
hSlider->Add(new wxStaticText(pan, 0, wxString::FromAscii(name),
wxDefaultPosition, wxDefaultSize), 0,
wxALIGN_CENTER_VERTICAL|wxALL);
// Do everything else
switch (ctl)
{
case ID_TRIGGER_SEMIVALUE:
semivalue = pad[controller].Trigger_semivalue;
maxvalue = TRIGGER_FULL;
// Add the slider to its sizer
*slider = new wxSlider(pan, ctl, semivalue, 0, maxvalue, wxDefaultPosition, wxSize(100,-1));
(**slider).SetPageSize(32);
hSlider->Add(*slider, 0, wxALIGN_RIGHT|wxALL);
sizer->Add(hSlider, 0, wxALIGN_RIGHT|wxALL);
// Add numeric value label to sizer
ss << pad[controller].Trigger_semivalue;
m_Trigger_SemiValue_Label[controller] = new wxStaticText(pan, 0,
wxString::FromAscii( ss.str().c_str() ), wxDefaultPosition, wxSize(25, -1));
hSlider->Add(m_Trigger_SemiValue_Label[controller],
0, wxALIGN_CENTER_VERTICAL|wxALL);
break;
case ID_MAIN_SEMIVALUE:
semivalue = pad[controller].Main_stick_semivalue;
maxvalue = STICK_FULL;
// Add the slider to its sizer
*slider = new wxSlider(pan, ctl, semivalue, 0, maxvalue, wxDefaultPosition, wxSize(100, -1));
(**slider).SetPageSize(10);
hSlider->Add(*slider, 0, wxALIGN_RIGHT|wxALL);
sizer->Add(hSlider, 0, wxALIGN_RIGHT|wxALL);
// Add numeric value label to sizer
ss << pad[controller].Main_stick_semivalue;
m_Stick_SemiValue_Label[controller] = new wxStaticText(pan, 0,
wxString::FromAscii( ss.str().c_str() ), wxDefaultPosition, wxSize(25, -1));
hSlider->Add(m_Stick_SemiValue_Label[controller],
0, wxALIGN_CENTER_VERTICAL|wxALL);
break;
case ID_SUB_SEMIVALUE:
semivalue = pad[controller].Sub_stick_semivalue;
maxvalue = STICK_FULL;
// Add the slider to its sizer
*slider = new wxSlider(pan, ctl, semivalue, 0, maxvalue, wxDefaultPosition, wxSize(100,-1));
(**slider).SetPageSize(10);
hSlider->Add(*slider, 0, wxALIGN_RIGHT|wxALL);
sizer->Add(hSlider, 0, wxALIGN_RIGHT|wxALL);
// Add numeric value label to sizer
ss << pad[controller].Sub_stick_semivalue;
m_CStick_SemiValue_Label[controller] = new wxStaticText(pan, 0,
wxString::FromAscii( ss.str().c_str() ), wxDefaultPosition, wxSize(25, -1));
hSlider->Add(m_CStick_SemiValue_Label[controller],
0, wxALIGN_CENTER_VERTICAL|wxALL);
break;
}
}
void PADConfigDialogSimple::CreateGUIControls()
{
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Controller 1"));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[1], wxT("Controller 2"));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[2], wxT("Controller 3"));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[3], wxT("Controller 4"));
// Standard buttons
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_About = new wxButton(this, ID_PAD_ABOUT, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Put notebook and standard buttons in sizers
wxBoxSizer* sSButtons;
sSButtons = new wxBoxSizer(wxHORIZONTAL);
sSButtons->Add(m_About,0,wxALL, 5);
sSButtons->Add(0, 0, 1, wxEXPAND, 5);
sSButtons->Add(m_Close, 0, wxALL, 5);
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sSButtons, 0, wxEXPAND, 5);
this->SetSizer(sMain);
this->Layout();
#ifdef _WIN32
// Add connected XPads
for (int x = 0; x < 4; x++)
{
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(x, &xstate);
if (xresult == ERROR_SUCCESS)
{
arrayStringFor_X360Pad.Add(wxString::Format(wxT("%i"), x+1));
}
}
#endif
for(int i = 0; i < 4; i++)
{
// --------------------------------------------------------------------
// Settings
// -----------------------------
// Main horizontal container
sDevice[i] = new wxBoxSizer(wxHORIZONTAL);
sbDevice[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Controller Settings"));
m_Disable[i] = new wxCheckBox(m_Controller[i], ID_DISABLE, wxT("Disable when Dolphin is not in focus"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
sbDevice[i]->Add(m_Disable[i], 0, wxEXPAND|wxALL, 1);
#ifdef _WIN32
m_SizeXInput[i] = new wxStaticBoxSizer(wxHORIZONTAL, m_Controller[i], wxT("XInput Pad"));
m_X360Pad[i] = new wxCheckBox(m_Controller[i], ID_X360PAD, wxT("Enable X360Pad"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_X360PadC[i] = new wxChoice(m_Controller[i], ID_X360PAD_CHOICE, wxDefaultPosition, wxDefaultSize, arrayStringFor_X360Pad, 0, wxDefaultValidator);
m_Rumble[i] = new wxCheckBox(m_Controller[i], ID_RUMBLE, wxT("Enable rumble"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_SizeXInput[i]->Add(m_X360Pad[i], 0, wxEXPAND | wxALL, 1);
m_SizeXInput[i]->Add(m_X360PadC[i], 0, wxEXPAND | wxALL, 1);
m_SizeXInput[i]->Add(m_Rumble[i], 0, wxEXPAND | wxALL, 1);
#endif
// Set values
m_Disable[i]->SetValue(pad[i].bDisable);
#ifdef _WIN32
// Check if any XInput pad was found
if (arrayStringFor_X360Pad.IsEmpty())
{
m_X360Pad[i]->SetLabel(wxT("Enable X360Pad - No pad connected"));
m_X360Pad[i]->SetValue(false);
m_X360Pad[i]->Enable(false);
pad[i].bEnableXPad = false;
m_X360PadC[i]->Hide();
m_Rumble[i]->Hide();
}
else
{
m_X360Pad[i]->SetValue(pad[i].bEnableXPad);
m_X360PadC[i]->SetSelection(pad[i].XPadPlayer);
m_X360PadC[i]->Enable(m_X360Pad[i]->IsChecked());
m_Rumble[i]->SetValue(pad[i].bRumble);
m_Rumble[i]->Enable(m_X360Pad[i]->IsChecked());
}
#endif
// Sizers
sDevice[i]->Add(sbDevice[i], 0, wxEXPAND | wxALL, 1);
//sDevice[i]->AddStretchSpacer();
#ifdef _WIN32
sDevice[i]->Add(m_SizeXInput[i], 0, wxEXPAND | wxALL, 1);
#endif
// -----------------------------------
// Rerecording
// ---------
#ifdef RERECORDING
// Create controls
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
// Tool tips
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
m_BtnSaveRecording[i]->SetToolTip(wxT(
"This will save the current recording to pad-record.bin. Your recording will\n"
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
"game."));
// Sizers
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
// Only enable these options for pad 0
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
// Don't allow saving when we are not recording
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && pad[0].bRecording);
sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
// Set values
m_CheckRecording[0]->SetValue(pad[0].bRecording);
m_CheckPlayback[0]->SetValue(pad[0].bPlayback);
//DEBUG_LOG(CONSOLE, "m_CheckRecording: %i\n", pad[0].bRecording, pad[0].bPlayback);
#endif
// --------------------------------------------------------------------
// Buttons
// -----------------------------
sButtons[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Buttons"));
AddControl(m_Controller[i], &(m_ButtonA[i]), sButtons[i], "A: ", CTL_A, i);
AddControl(m_Controller[i], &(m_ButtonB[i]), sButtons[i], "B: ", CTL_B, i);
AddControl(m_Controller[i], &(m_ButtonX[i]), sButtons[i], "X: ", CTL_X, i);
AddControl(m_Controller[i], &(m_ButtonY[i]), sButtons[i], "Y: ", CTL_Y, i);
AddControl(m_Controller[i], &(m_ButtonZ[i]), sButtons[i], "Z: ", CTL_Z, i);
AddControl(m_Controller[i], &(m_ButtonStart[i]), sButtons[i], "Start: ", CTL_START, i);
sTriggers[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Triggers"));
AddControl(m_Controller[i], &(m_ButtonL[i]), sTriggers[i], "L: ", CTL_L, i);
AddControl(m_Controller[i], &(m_ButtonR[i]), sTriggers[i], "R: ", CTL_R, i);
AddControl(m_Controller[i], &(m_ButtonL_Semi[i]), sTriggers[i], "Semi-L: ", CTL_L_SEMI, i);
AddControl(m_Controller[i], &(m_ButtonR_Semi[i]), sTriggers[i], "Semi-R: ", CTL_R_SEMI, i);
AddSlider(m_Controller[i], &(m_Trigger_SemiValue[i]), sTriggers[i], "Semi: ", ID_TRIGGER_SEMIVALUE, i);
sStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Main Stick"));
AddControl(m_Controller[i], &(m_StickUp[i]), sStick[i], "Up: ", CTL_MAINUP, i);
AddControl(m_Controller[i], &(m_StickDown[i]), sStick[i], "Down: ", CTL_MAINDOWN, i);
AddControl(m_Controller[i], &(m_StickLeft[i]), sStick[i], "Left: ", CTL_MAINLEFT, i);
AddControl(m_Controller[i], &(m_StickRight[i]), sStick[i], "Right: ", CTL_MAINRIGHT, i);
AddControl(m_Controller[i], &(m_Stick_Semi[i]), sStick[i], "Semi-press: ", CTL_MAIN_SEMI, i);
AddSlider(m_Controller[i], &(m_Stick_SemiValue[i]), sStick[i], "Semi: ", ID_MAIN_SEMIVALUE, i);
sDPad[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("D-Pad"));
AddControl(m_Controller[i], &(m_DPadUp[i]), sDPad[i], "Up: ", CTL_DPADUP, i);
AddControl(m_Controller[i], &(m_DPadDown[i]), sDPad[i], "Down: ", CTL_DPADDOWN, i);
AddControl(m_Controller[i], &(m_DPadLeft[i]), sDPad[i], "Left: ", CTL_DPADLEFT, i);
AddControl(m_Controller[i], &(m_DPadRight[i]), sDPad[i], "Right: ", CTL_DPADRIGHT, i);
sCStick[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("C-Stick"));
AddControl(m_Controller[i], &(m_CStickUp[i]), sCStick[i], "Up: ", CTL_SUBUP, i);
AddControl(m_Controller[i], &(m_CStickDown[i]), sCStick[i], "Down: ", CTL_SUBDOWN, i);
AddControl(m_Controller[i], &(m_CStickLeft[i]), sCStick[i], "Left: ", CTL_SUBLEFT, i);
AddControl(m_Controller[i], &(m_CStickRight[i]), sCStick[i], "Right: ", CTL_SUBRIGHT, i);
AddControl(m_Controller[i], &(m_CStick_Semi[i]), sCStick[i], "Semi-press: ", CTL_SUB_SEMI, i);
AddSlider(m_Controller[i], &(m_CStick_SemiValue[i]), sCStick[i], "Semi: ", ID_SUB_SEMIVALUE, i);
// --------------------------------------------------------------------
// Sizers
// -----------------------------
sPage[i] = new wxGridBagSizer(0, 0);
sPage[i]->SetFlexibleDirection(wxBOTH);
sPage[i]->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
sPage[i]->Add(sDevice[i], wxGBPosition(0, 0), wxGBSpan(1, 5), wxEXPAND|wxALL, 1);
sPage[i]->Add(sButtons[i], wxGBPosition(1, 0), wxGBSpan(2, 1), wxALL, 1);
sPage[i]->Add(sTriggers[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 1);
sPage[i]->Add(sStick[i], wxGBPosition(1, 2), wxGBSpan(2, 1), wxALL, 1);
sPage[i]->Add(sDPad[i], wxGBPosition(1, 3), wxGBSpan(2, 1), wxALL, 1);
sPage[i]->Add(sCStick[i], wxGBPosition(1, 4), wxGBSpan(2, 1), wxALL, 1);
m_Controller[i]->SetSizer(sPage[i]);
sPage[i]->Layout();
}
}
void PADConfigDialogSimple::OnClose(wxCloseEvent& event)
{
#ifdef _WIN32
m_dinput.Free();
#endif
EndModal(0);
}
void PADConfigDialogSimple::OnCloseClick(wxCommandEvent& event)
{
Close();
}
void PADConfigDialogSimple::OnShow(wxShowEvent& event)
{
#ifdef _WIN32
m_dinput.Init((HWND)this->GetParent());
#endif
}
void PADConfigDialogSimple::OnKeyDown(wxKeyEvent& event)
{
char keyStr[10] = {0};
if(ClickedButton)
{
// Get the selected notebook page
int page = m_Notebook->GetSelection();
#ifdef _WIN32
m_dinput.Read();
if (m_dinput.diks[DIK_ESCAPE])
{
pad[page].keyForControl[ClickedButton->GetId()] = 0x00;
ClickedButton->SetLabel(wxString::FromAscii(""));
}
else
{
for(int i = 0; i < 255; i++)
{
if(m_dinput.diks[i])
{
// Save the mapped key
pad[page].keyForControl[ClickedButton->GetId()] = i;
// Get the key name
DInput::DIKToString(i, keyStr);
ClickedButton->SetLabel(wxString::FromAscii(keyStr));
break;
}
}
}
#elif defined(HAVE_X11) && HAVE_X11
if (event.GetKeyCode() == (XK_Escape & 0xFF))
{
pad[page].keyForControl[ClickedButton->GetId()] = InputCommon::wxCharCodeWXToX(0x00);
ClickedButton->SetLabel(wxString::FromAscii(""));
}
else
{
pad[page].keyForControl[ClickedButton->GetId()] = InputCommon::wxCharCodeWXToX(event.GetKeyCode());
InputCommon::XKeyToString(pad[page].keyForControl[ClickedButton->GetId()], keyStr);
ClickedButton->SetLabel(wxString::FromAscii(keyStr));
}
#endif
ClickedButton->Disconnect();
}
// Reset
ClickedButton = NULL;
//event.Skip();
}
// We have clicked a button
void PADConfigDialogSimple::OnButtonClick(wxCommandEvent& event)
{
// Check if the Space key was set, to solve the problem that the Space key calls this function
#ifdef _WIN32
if (m_dinput.diks[DIK_SPACE]) { m_dinput.diks[DIK_SPACE] = 0; return; }
#endif
// If we come here again before any key was set
if(ClickedButton) ClickedButton->SetLabel(oldLabel);
// Save the old button label so we can reapply it if necessary
ClickedButton = (wxButton *)event.GetEventObject();
oldLabel = ClickedButton->GetLabel();
ClickedButton->SetLabel(_("Press Key/Esc"));
ClickedButton->SetWindowStyle(wxWANTS_CHARS);
}
void PADConfigDialogSimple::ControllerSettingsChanged(wxCommandEvent& event)
{
int page = m_Notebook->GetSelection();
std::stringstream ss;
switch (event.GetId())
{
// General settings
case ID_DISABLE:
pad[page].bDisable = m_Disable[page]->GetValue();
break;
// XInput
case ID_X360PAD:
pad[page].bEnableXPad = event.IsChecked();
m_Rumble[page]->Enable(event.IsChecked());
m_X360PadC[page]->Enable(event.IsChecked());
break;
case ID_X360PAD_CHOICE:
pad[page].XPadPlayer = event.GetSelection();
break;
case ID_RUMBLE:
pad[page].bRumble = m_Rumble[page]->GetValue();
break;
// Semi-press adjustment
case ID_TRIGGER_SEMIVALUE:
pad[page].Trigger_semivalue = m_Trigger_SemiValue[page]->GetValue();
ss << pad[page].Trigger_semivalue;
(*m_Trigger_SemiValue_Label[page]).SetLabel(wxString::FromAscii( ss.str().c_str() ));
break;
case ID_MAIN_SEMIVALUE:
pad[page].Main_stick_semivalue = m_Stick_SemiValue[page]->GetValue();
ss << pad[page].Main_stick_semivalue;
(*m_Stick_SemiValue_Label[page]).SetLabel(wxString::FromAscii( ss.str().c_str() ));
break;
case ID_SUB_SEMIVALUE:
pad[page].Sub_stick_semivalue = m_CStick_SemiValue[page]->GetValue();
ss << pad[page].Sub_stick_semivalue;
(*m_CStick_SemiValue_Label[page]).SetLabel(wxString::FromAscii( ss.str().c_str() ));
break;
// Input recording
#ifdef RERECORDING
case ID_RECORDING:
pad[page].bRecording = m_CheckRecording[page]->GetValue();
// Turn off the other option
pad[page].bPlayback = false; m_CheckPlayback[page]->SetValue(false);
break;
case ID_PLAYBACK:
pad[page].bPlayback = m_CheckPlayback[page]->GetValue();
// Turn off the other option
pad[page].bRecording = false; m_CheckRecording[page]->SetValue(false);
break;
case ID_SAVE_RECORDING:
// Double check again that we are still running a game
if (g_EmulatorRunning) SaveRecord();
break;
#endif
}
}
void PADConfigDialogSimple::DllAbout(wxCommandEvent& event)
{
wxString message;
#ifdef _WIN32
message = _("A simple keyboard and XInput plugin for dolphin.");
#else
message = _("A simple keyboard plugin for dolphin.");
#endif
wxMessageBox(_T("Dolphin PadSimple Plugin\nBy ector and F|RES\n\n" + message),
_T("Dolphin PadSimple"), wxOK, this);
}

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@ -1,149 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __CONFIGDLG_H__
#define __CONFIGDLG_H__
#include <wx/wx.h>
#include <wx/dialog.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#if defined(HAVE_X11) && HAVE_X11
#include "X11InputBase.h"
#endif
class PADConfigDialogSimple : public wxDialog
{
public:
PADConfigDialogSimple(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Pad Configuration"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE);
virtual ~PADConfigDialogSimple();
private:
DECLARE_EVENT_TABLE();
wxNotebook *m_Notebook;
wxPanel *m_Controller[4];
wxButton *m_About;
wxButton *m_Close;
wxStaticBoxSizer *sbDevice[4], *m_SizeXInput[4], *m_SizeRecording[4];
wxBoxSizer *sDevice[4];
wxGridBagSizer *sPage[4];
wxStaticBoxSizer *sButtons[4];
wxStaticBoxSizer *sTriggers[4];
wxStaticBoxSizer *sStick[4];
wxStaticBoxSizer *sCStick[4];
wxStaticBoxSizer *sDPad[4];
wxArrayString arrayStringFor_X360Pad;
wxCheckBox *m_X360Pad[4];
wxChoice *m_X360PadC[4];
wxCheckBox *m_Disable[4];
wxCheckBox *m_Rumble[4];
// Recording
wxCheckBox *m_CheckRecording[4];
wxCheckBox *m_CheckPlayback[4];
wxButton *m_BtnSaveRecording[4];
wxButton *m_ButtonA[4];
wxButton *m_ButtonB[4];
wxButton *m_ButtonX[4];
wxButton *m_ButtonY[4];
wxButton *m_ButtonZ[4];
wxButton *m_ButtonStart[4];
wxButton *m_ButtonL[4];
wxButton *m_ButtonR[4];
wxButton *m_ButtonL_Semi[4];
wxButton *m_ButtonR_Semi[4];
wxSlider *m_Trigger_SemiValue[4];
wxStaticText *m_Trigger_SemiValue_Label[4];
wxButton *m_StickUp[4];
wxButton *m_StickDown[4];
wxButton *m_StickLeft[4];
wxButton *m_StickRight[4];
wxButton *m_Stick_Semi[4];
wxSlider *m_Stick_SemiValue[4];
wxStaticText *m_Stick_SemiValue_Label[4];
wxButton *m_CStickUp[4];
wxButton *m_CStickDown[4];
wxButton *m_CStickLeft[4];
wxButton *m_CStickRight[4];
wxButton *m_CStick_Semi[4];
wxSlider *m_CStick_SemiValue[4];
wxStaticText *m_CStick_SemiValue_Label[4];
wxButton *m_DPadUp[4];
wxButton *m_DPadDown[4];
wxButton *m_DPadLeft[4];
wxButton *m_DPadRight[4];
enum
{
////GUI Enum Control ID Start
ID_CLOSE = 1000,
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
// XInput pad
ID_X360PAD_CHOICE,
ID_X360PAD,
ID_RUMBLE,
// Semi-press values
ID_TRIGGER_SEMIVALUE,
ID_MAIN_SEMIVALUE,
ID_SUB_SEMIVALUE,
// Input recording
ID_RECORDING,
ID_PLAYBACK,
ID_SAVE_RECORDING,
// General settings
ID_DISABLE,
ID_PAD_ABOUT,
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void OnCloseClick(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void ControllerSettingsChanged(wxCommandEvent& event);
void OnButtonClick(wxCommandEvent& event);
void DllAbout(wxCommandEvent& event);
void OnShow(wxShowEvent& event);
void AddSlider(wxPanel *pan, wxSlider **slider,
wxStaticBoxSizer *sizer, const char *name, int ctl, int controller);
wxButton *ClickedButton;
wxString oldLabel;
};
#endif

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@ -1,993 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Include
#include <stdio.h>
#include <math.h>
#include "Common.h"
#include "LogManager.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h"
#include "IniFile.h"
#include "StringUtil.h"
#include "FileUtil.h"
#include "ChunkFile.h"
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
PADConfigDialogSimple* m_ConfigFrame = NULL;
#endif
#ifdef _WIN32
#include "XInput.h"
#include "../../../Core/InputCommon/Src/DirectInputBase.h" // Core
DInput dinput;
//#elif defined(USE_SDL) && USE_SDL
//#include <SDL.h>
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
Display* GXdsp;
bool KeyStatus[NUMCONTROLS];
#elif defined(HAVE_COCOA) && HAVE_COCOA
#include <Cocoa/Cocoa.h>
bool KeyStatus[NUMCONTROLS];
#endif
// Declarations
SPads pad[4];
SPADInitialize g_PADInitialize;
// Standard crap to make wxWidgets happy
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if (!wxTheApp || !wxTheApp->CallOnInit())
return FALSE;
#endif
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxEntryCleanup();
#endif
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
#if defined(HAVE_WX) && HAVE_WX
wxWindow* GetParentedWxWindow(HWND Parent)
{
#ifdef _WIN32
wxSetInstance((HINSTANCE)g_hInstance);
#endif
wxWindow *win = new wxWindow();
#ifdef _WIN32
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
#endif
return win;
}
#endif
// Input Recording
// Enable these to record or play back
//#define RECORD_REPLAY
//#define RECORD_STORE
// Pre defined maxium storage limit
#define RECORD_SIZE (1024 * 128)
PLUGIN_GLOBALS* globals = NULL;
SPADStatus recordBuffer[RECORD_SIZE];
int count = 0;
bool g_EmulatorRunning = false;
//******************************************************************************
// Supporting functions
//******************************************************************************
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE) return;
recordBuffer[count++] = _rPADStatus;
// Logging
//u8 TmpData[sizeof(SPADStatus)];
//memcpy(TmpData, &recordBuffer[count - 1], sizeof(SPADStatus));
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
// Auto save every ten seconds
if (count % (60 * 10) == 0) SaveRecord();
}
const SPADStatus& PlayRecord()
{
// Logging
//Console::Print("PlayRecord(%i)\n", count);
if (count >= RECORD_SIZE)
{
// Todo: Make the recording size unlimited?
//PanicAlert("The recording reached its end");
return(recordBuffer[0]);
}
return(recordBuffer[count++]);
}
void LoadRecord()
{
FILE* pStream = fopen("pad-record.bin", "rb");
if (pStream != NULL)
{
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("SimplePad: Could not open pad-record.bin");
}
//Console::Print("LoadRecord()");
}
void SaveRecord()
{
// Open the file in a way that clears all old data
FILE* pStream = fopen("pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("SimplePad: Could not save pad-record.bin");
}
//PanicAlert("SaveRecord()");
//Console::Print("SaveRecord()");
}
// Check if Dolphin is in focus
bool IsFocus()
{
#ifdef _WIN32
HWND Parent = GetParent(g_PADInitialize.hWnd);
HWND TopLevel = GetParent(Parent);
// Support both rendering to main window and not
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_PADInitialize.hWnd)
return true;
else
return false;
#else
return true;
#endif
}
// Implement circular deadzone
const float kDeadZone = 0.1f;
void ScaleStickValues(unsigned char* outx,
unsigned char* outy,
short inx, short iny)
{
float x = ((float)inx + 0.5f) / 32767.5f;
float y = ((float)iny + 0.5f) / 32767.5f;
if ((x == 0.0f) && (y == 0.0f)) // to be safe
{
*outx = 0;
*outy = 0;
return;
}
float magnitude = sqrtf(x * x + y * y);
float nx = x / magnitude;
float ny = y / magnitude;
if (magnitude < kDeadZone){magnitude = kDeadZone;}
magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
magnitude *= magnitude; // another power may be more appropriate
nx *= magnitude;
ny *= magnitude;
int ix = (int)(nx * 100);
int iy = (int)(ny * 100);
*outx = 0x80 + ix;
*outy = 0x80 + iy;
}
// for same displacement should be sqrt(2)/2 (in theory)
// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071...
// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer.
#define DIAGONAL_SCALE 0.70710678
void EmulateAnalogStick(unsigned char *stickX, unsigned char *stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude) {
int mainY = 0;
int mainX = 0;
if (buttonUp)
mainY = magnitude;
else if (buttonDown)
mainY = -magnitude;
if (buttonLeft)
mainX = -magnitude;
else if (buttonRight)
mainX = magnitude;
// only update if there is some action
// this allows analog stick to still work
// disable for now, enable later if any platform supports both methods of input
//if ((mainX != 0) && (mainY != 0)) {
if (true) {
if ((mainX == 0) || (mainY == 0))
{
*stickX += mainX;
*stickY += mainY;
}
else
{
*stickX += mainX*DIAGONAL_SCALE;
*stickY += mainY*DIAGONAL_SCALE;
}
}
}
//******************************************************************************
// Input
//******************************************************************************
#ifdef _WIN32
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
{
dinput.Read();
// Analog stick values based on semi-press keys
int mainstickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_MAIN_SEMI]] & 0xFF) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL;
int substickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_SUB_SEMI]] & 0xFF) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL;
// Buttons (A/B/X/Y/Z/Start)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = BUTTON_FULL;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = BUTTON_FULL;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
// Triggers (L/R)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = TRIGGER_FULL;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = TRIGGER_FULL;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L_SEMI]] & 0xFF)
{
_pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue;
if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_L;
}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R_SEMI]] & 0xFF)
{
_pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue;
if (pad[_numPAD].Trigger_semivalue > TRIGGER_THRESHOLD)
_pPADStatus->button |= PAD_TRIGGER_R;
}
// Main stick
EmulateAnalogStick(
&_pPADStatus->stickX,
&_pPADStatus->stickY,
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]],
mainstickvalue );
// Sub-stick (C-stick)
EmulateAnalogStick(
&_pPADStatus->substickX,
&_pPADStatus->substickY,
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]],
!!dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]],
substickvalue );
// D-pad
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
// Mic key
_pPADStatus->MicButton = (dinput.diks[pad[_numPAD].keyForControl[CTL_MIC]] & 0xFF) ? true : false;
}
bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
{
const int base = 0x80;
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(XPadPlayer, &xstate);
// Let's .. yes, let's use XINPUT!
if (xresult == ERROR_SUCCESS)
{
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
{
ScaleStickValues(
&_pPADStatus->stickX,
&_pPADStatus->stickY,
xpad.sThumbLX,
xpad.sThumbLY);
}
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
{
ScaleStickValues(
&_pPADStatus->substickX,
&_pPADStatus->substickY,
xpad.sThumbRX,
xpad.sThumbRY);
}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
_pPADStatus->triggerRight = xpad.bRightTrigger;
if (xpad.bLeftTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bRightTrigger > TRIGGER_THRESHOLD) {_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
//_pPADStatus->MicButton = (xpad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? true : false;
return true;
}
else
{
return false;
}
}
#endif
#if (defined(HAVE_X11) && HAVE_X11) || (defined(HAVE_COCOA) && HAVE_COCOA)
#if defined(HAVE_X11) && HAVE_X11
// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
{
// Do all the stuff we need to do once per frame here
if (_numPAD != 0)
return;
// This code is from Zerofrog's pcsx2 pad plugin
XEvent E;
//int keyPress=0, keyRelease=0;
KeySym key;
// keyboard input
int num_events;
for (num_events = XPending(GXdsp);num_events > 0;num_events--)
{
XNextEvent(GXdsp, &E);
switch (E.type)
{
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0));
//break;
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R)
{
XPutBackEvent(GXdsp, &E);
break;
}
int i;
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = true;
break;
}
}
break;
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R)
{
XPutBackEvent(GXdsp, &E);
break;
}
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
for (i = 0; i < NUMCONTROLS; i++)
{
if (key == pad[_numPAD].keyForControl[i])
{
KeyStatus[i] = false;
break;
}
}
break;
case ConfigureNotify:
case ClientMessage:
XPutBackEvent(GXdsp, &E);
break;
default:
break;
}
}
#elif defined(HAVE_COCOA) && HAVE_COCOA
void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
{
// Do all the stuff we need to do once per frame here
if (_numPAD != 0)
return;
//get event from main thread
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSConnection *conn;
NSDistantObject *proxy;
conn = [NSConnection connectionWithRegisteredName:@"DolphinCocoaEvent" host:nil];
//if (!conn) {
//printf("error creating cnx event client\n");
//}
proxy = [conn rootProxy];
//if (!proxy) {
// printf("error prox client\n");
//}
long cocoaKey = (long)[proxy keyCode];
int i;
if ((long)[proxy type] == 10)
{
for (i = 0; i < NUMCONTROLS; i++)
{
if (cocoaKey == pad[_numPAD].keyForControl[i])
{
KeyStatus[i] = true;
break;
}
}
}
else
{
for (i = 0; i < NUMCONTROLS; i++)
{
if (cocoaKey == pad[_numPAD].keyForControl[i])
{
KeyStatus[i] = false;
break;
}
}
}
#endif
// Analog stick values based on semi-press keys
int mainstickvalue = (KeyStatus[CTL_MAIN_SEMI]) ? pad[_numPAD].Main_stick_semivalue : STICK_FULL;
int substickvalue = (KeyStatus[CTL_SUB_SEMI]) ? pad[_numPAD].Sub_stick_semivalue : STICK_FULL;
// Buttons (A/B/X/Y/Z/Start)
if (KeyStatus[CTL_A])
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = BUTTON_FULL;
}
if (KeyStatus[CTL_B])
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = BUTTON_FULL;
}
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
// Triggers (L/R)
if (KeyStatus[CTL_L]){_pPADStatus->triggerLeft = TRIGGER_FULL;}
if (KeyStatus[CTL_R]){_pPADStatus->triggerRight = TRIGGER_FULL;}
if (KeyStatus[CTL_L_SEMI]){_pPADStatus->triggerLeft = pad[_numPAD].Trigger_semivalue;}
if (KeyStatus[CTL_R_SEMI]){_pPADStatus->triggerRight = pad[_numPAD].Trigger_semivalue;}
// Main stick
EmulateAnalogStick(
&_pPADStatus->stickX,
&_pPADStatus->stickY,
KeyStatus[CTL_MAINUP],
KeyStatus[CTL_MAINDOWN],
KeyStatus[CTL_MAINLEFT],
KeyStatus[CTL_MAINRIGHT],
mainstickvalue );
EmulateAnalogStick(
&_pPADStatus->substickX,
&_pPADStatus->substickY,
KeyStatus[CTL_SUBUP],
KeyStatus[CTL_SUBDOWN],
KeyStatus[CTL_SUBLEFT],
KeyStatus[CTL_SUBRIGHT],
substickvalue );
// D-pad
if (KeyStatus[CTL_DPADUP]) {_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADDOWN]) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (KeyStatus[CTL_DPADLEFT]) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
// Mic key
_pPADStatus->MicButton = KeyStatus[CTL_MIC];
#if defined(HAVE_X11) && HAVE_X11
}
#elif defined(HAVE_COCOA) && HAVE_COCOA
[pool release];
}
#endif
#endif
//******************************************************************************
// Plugin specification functions
//******************************************************************************
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
#else
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
}
void DllConfig(HWND _hParent)
{
// Load configuration
LoadConfig();
// Show wxDialog
#if defined(HAVE_WX) && HAVE_WX
if (!m_ConfigFrame)
{
m_ConfigFrame = new PADConfigDialogSimple(GetParentedWxWindow(_hParent));
m_ConfigFrame->ShowModal();
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
}
#endif
// Save configuration
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {}
void Initialize(void *init)
{
// We are now running a game
g_EmulatorRunning = true;
// Load configuration
LoadConfig();
#ifdef RERECORDING
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
if we really want to start the recording and eventually overwrite the file */
if (pad[0].bRecording && File::Exists("pad-record.bin"))
{
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
" now make a copy of it before you start a new recording and overwrite the file."
" Select Yes to continue and overwrite the file. Select No to turn off the input"
" recording and continue without recording anything.",
"pad-record.bin"))
{
// Turn off recording and continue
pad[0].bRecording = false;
}
}
// Load recorded input if we are to play it back, otherwise begin with a blank recording
if (pad[0].bPlayback) LoadRecord();
#endif
g_PADInitialize = *(SPADInitialize*)init;
#ifdef _WIN32
dinput.Init((HWND)g_PADInitialize.hWnd);
#elif defined(HAVE_X11) && HAVE_X11
GXdsp = (Display*)g_PADInitialize.hWnd;
#elif defined(HAVE_COCOA) && HAVE_COCOA
#endif
}
void DoState(unsigned char **ptr, int mode)
{
#ifdef RERECORDING
// Load or save the counter
PointerWrap p(ptr, mode);
p.Do(count);
//Console::Print("count: %i\n", count);
// Update the frame counter for the sake of the status bar
if (mode == PointerWrap::MODE_READ)
{
#ifdef _WIN32
// This only works when rendering to the main window, I think
PostMessage(GetParent(g_PADInitialize.hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
#endif
}
#endif
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
}
void Shutdown()
{
// Save the recording and reset the counter
#ifdef RERECORDING
// Save recording
if (pad[0].bRecording) SaveRecord();
// Reset the counter
count = 0;
#endif
// We have stopped the game
g_EmulatorRunning = false;
#ifdef _WIN32
// Kill xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
for (int i = 0; i < 4; i++)
if (pad[i].bRumble)
XInputSetState(pad[i].XPadPlayer, &vib);
dinput.Free();
#endif
SaveConfig();
}
// Set buttons status from wxWidgets in the main application
void PAD_Input(u16 _Key, u8 _UpDown) {}
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
if (_pPADStatus == NULL) return;
// Play back input instead of accepting any user input
#ifdef RERECORDING
if (pad[0].bPlayback)
{
*_pPADStatus = PlayRecord();
return;
}
#endif
const int base = 0x80;
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
#ifdef _WIN32
// Only update pad on focus, don't do this when recording
if (pad[_numPAD].bDisable && !pad[0].bRecording && !IsFocus()) return;
// Dolphin doesn't really care about the pad error codes anyways...
_pPADStatus->err = PAD_ERR_NONE;
// Read XInput
if (pad[_numPAD].bEnableXPad)
XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
// Read Direct Input
DInput_Read(_numPAD, _pPADStatus);
#elif defined(HAVE_X11) && HAVE_X11
_pPADStatus->err = PAD_ERR_NONE;
X11_Read(_numPAD, _pPADStatus);
#elif defined(HAVE_COCOA) && HAVE_COCOA
_pPADStatus->err = PAD_ERR_NONE;
cocoa_Read(_numPAD, _pPADStatus);
#endif
#ifdef RERECORDING
// Record input
if (pad[0].bRecording) RecordInput(*_pPADStatus);
#endif
}
// Rough approximation of GC behaviour - needs improvement.
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
#ifdef _WIN32
if (pad[_numPAD].bEnableXPad)
{
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? pad[_numPAD].RumbleStrength : 0;
}
a = int ((float)a * 0.96f);
if (!pad[_numPAD].bRumble)
{
a = 0;
}
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = a; //_uStrength*100;
vib.wRightMotorSpeed = a; //_uStrength*100;
XInputSetState(pad[_numPAD].XPadPlayer, &vib);
}
#endif
}
//******************************************************************************
// Load and save the configuration
//******************************************************************************
void LoadConfig()
{
// Initialize first pad to standard controls
#ifdef _WIN32
const int defaultKeyForControl[NUMCONTROLS] =
{
DIK_X, // A
DIK_Z, // B
DIK_C, // X
DIK_S, // Y
DIK_D, // Z
DIK_RETURN, // Start
DIK_Q, // L
DIK_W, // R
0x00, // L semi-press
0x00, // R semi-press
DIK_UP, // Main stick up
DIK_DOWN, // Main stick down
DIK_LEFT, // Main stick left
DIK_RIGHT, // Main stick right
DIK_LSHIFT, // Main stick semi-press
DIK_I, // C-stick up
DIK_K, // C-stick down
DIK_J, // C-stick left
DIK_L, // C-stick right
DIK_LCONTROL, // C-stick semi-press
DIK_T, // D-pad up
DIK_G, // D-pad down
DIK_F, // D-pad left
DIK_H, // D-pad right
DIK_M, // Mic
};
#elif defined(HAVE_X11) && HAVE_X11
const int defaultKeyForControl[NUMCONTROLS] =
{
XK_x, // A
XK_z, // B
XK_c, // X
XK_s, // Y
XK_d, // Z
XK_Return, // Start
XK_q, // L
XK_w, // R
0x00, // L semi-press
0x00, // R semi-press
XK_Up, // Main stick up
XK_Down, // Main stick down
XK_Left, // Main stick left
XK_Right, // Main stick right
XK_Shift_L, // Main stick semi-press
XK_i, // C-stick up
XK_k, // C-stick down
XK_j, // C-stick left
XK_l, // C-stick right
XK_Control_L, // C-stick semi-press
XK_t, // D-pad up
XK_g, // D-pad down
XK_f, // D-pad left
XK_h, // D-pad right
XK_m, // Mic
};
#elif defined(HAVE_COCOA) && HAVE_COCOA
// Reference for Cocoa key codes:
// http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes
const int defaultKeyForControl[NUMCONTROLS] =
{
7, // A (x)
6, // B (z)
8, // X (c)
1, // Y (s)
2, // Z (d)
36, // Start (return)
12, // L (q)
13, // R (w)
-1, // L semi-press (none)
-1, // R semi-press (none)
126, // Main stick up (up)
125, // Main stick down (down)
123, // Main stick left (left)
124, // Main stick right (right)
56, // Main stick semi-press (left shift)
34, // C-stick up (i)
40, // C-stick down (k)
38, // C-stick left (j)
37, // C-stick right (l)
59, // C-stick semi-press (left control)
17, // D-pad up (t)
5, // D-pad down (g)
3, // D-pad left (f)
4, // D-pad right (h)
46, // Mic (m)
};
#endif
IniFile file;
file.Load(FULL_CONFIG_DIR "pad.ini");
for(int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
file.Get(SectionName, "RumbleStrength", &pad[i].RumbleStrength, 8000);
file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
file.Get(SectionName, "Trigger_semivalue", &pad[i].Trigger_semivalue, TRIGGER_HALF_DEFAULT);
file.Get(SectionName, "Main_stick_semivalue", &pad[i].Main_stick_semivalue, STICK_HALF_DEFAULT);
file.Get(SectionName, "Sub_stick_semivalue", &pad[i].Sub_stick_semivalue, STICK_HALF_DEFAULT);
#ifdef RERECORDING
file.Get(SectionName, "Recording", &pad[0].bRecording, false);
file.Get(SectionName, "Playback", &pad[0].bPlayback, false);
#endif
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Get(SectionName, controlNames[x],
&pad[i].keyForControl[x],
(i==0) ? defaultKeyForControl[x] : 0);
#if defined(HAVE_X11) && HAVE_X11
// In linux we have a problem assigning the upper case of the
// keys because they're not being recognized
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
#endif
}
}
}
void SaveConfig()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "pad.ini");
for(int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "UseXPad", pad[i].bEnableXPad);
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
file.Set(SectionName, "Rumble", pad[i].bRumble);
file.Set(SectionName, "RumbleStrength", pad[i].RumbleStrength);
file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
file.Set(SectionName, "Trigger_semivalue", pad[i].Trigger_semivalue);
file.Set(SectionName, "Main_stick_semivalue", pad[i].Main_stick_semivalue);
file.Set(SectionName, "Sub_stick_semivalue", pad[i].Sub_stick_semivalue);
#ifdef RERECORDING
file.Set(SectionName, "Recording", pad[0].bRecording);
file.Set(SectionName, "Playback", pad[0].bPlayback);
#endif
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
file.Save(FULL_CONFIG_DIR "pad.ini");
}

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@ -1,117 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
#include "Setup.h" // Common
// Constants for full-press sticks and triggers
const int BUTTON_FULL = 255;
const int STICK_FULL = 100;
const int STICK_HALF_DEFAULT = 50;
const int TRIGGER_FULL = 255;
const int TRIGGER_HALF_DEFAULT = 128;
const int TRIGGER_THRESHOLD = 230;
// Controls
enum
{
CTL_A = 0,
CTL_B,
CTL_X,
CTL_Y,
CTL_Z,
CTL_START,
CTL_L,
CTL_R,
CTL_L_SEMI,
CTL_R_SEMI,
CTL_MAINUP,
CTL_MAINDOWN,
CTL_MAINLEFT,
CTL_MAINRIGHT,
CTL_MAIN_SEMI,
CTL_SUBUP,
CTL_SUBDOWN,
CTL_SUBLEFT,
CTL_SUBRIGHT,
CTL_SUB_SEMI,
CTL_DPADUP,
CTL_DPADDOWN,
CTL_DPADLEFT,
CTL_DPADRIGHT,
CTL_MIC,
NUMCONTROLS,
};
// Control names
static const char* controlNames[] =
{
"A_button",
"B_button",
"X_button",
"Y_button",
"Z_trigger",
"Start",
"L_button",
"R_button",
"L_button_semi",
"R_button_semi",
"Main_stick_up",
"Main_stick_down",
"Main_stick_left",
"Main_stick_right",
"Main_stick_semi",
"Sub_stick_up",
"Sub_stick_down",
"Sub_stick_left",
"Sub_stick_right",
"Sub_stick_semi",
"D-Pad_up",
"D-Pad_down",
"D-Pad_left",
"D-Pad_right",
"Mic-button",
};
struct SPads
{
bool bEnableXPad; // Use an XPad in addition to the keyboard?
bool bDisable; // Disabled when dolphin isn't in focus
bool bRumble; // Rumble for xpad
u32 RumbleStrength; // Rumble strength
bool bRecording; // Record input?
bool bPlayback; // Playback input?
s32 XPadPlayer; // Player# of the xpad
u32 keyForControl[NUMCONTROLS]; // Keyboard mapping
u32 Trigger_semivalue; // Semi-press value for triggers
u32 Main_stick_semivalue; // Semi-press value for main stick
u32 Sub_stick_semivalue; // Semi-press value for sub-stick
};
extern SPads pad[];
extern bool g_EmulatorRunning;
void LoadConfig();
void SaveConfig();
bool IsFocus();
// Input Recording
void SaveRecord();
#endif

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@ -1,39 +0,0 @@
# -*- python -*-
Import('env')
import sys
name = "Plugin_PadSimple"
if not env['HAVE_X11']:
if not env['HAVE_COCOA']:
print name + " must have X11 to be built"
Return()
files = [
"PadSimple.cpp",
]
padenv = env.Clone()
if padenv['HAVE_COCOA']:
compileFlags = [
'-x',
'objective-c++',
]
if padenv['HAVE_WX']:
files += [
"GUI/ConfigDlg.cpp",
]
if padenv['HAVE_COCOA']:
padenv.Append( CXXFLAGS = compileFlags,
LIBS = [ 'common' ])
padenv['FRAMEWORKS'] = ['Cocoa', 'System']
else:
padenv.Append(LIBS = [ 'common', 'inputcommon' ])
padenv.SharedLibrary(env['plugin_dir']+name, files)

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@ -1,18 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"

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@ -1,34 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _CRT_SECURE_NO_DEPRECATE 1
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <vector>
#include <xstring>
// DInput
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>