Merge pull request #10144 from malleoz/dsp-onion

Port Main.DSP to MainSettings
This commit is contained in:
Léo Lam 2021-10-16 11:32:38 +02:00 committed by GitHub
commit 8195d0bda1
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26 changed files with 132 additions and 205 deletions

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@ -17,6 +17,7 @@
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
@ -51,7 +52,7 @@ static std::unique_ptr<SoundStream> CreateSoundStreamForBackend(std::string_view
void InitSoundStream()
{
std::string backend = SConfig::GetInstance().sBackend;
std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
g_sound_stream = CreateSoundStreamForBackend(backend);
if (!g_sound_stream)
@ -77,7 +78,7 @@ void PostInitSoundStream()
UpdateSoundStream();
SetSoundStreamRunning(true);
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
}
@ -85,7 +86,7 @@ void ShutdownSoundStream()
{
INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
SetSoundStreamRunning(false);
@ -163,7 +164,7 @@ void UpdateSoundStream()
{
if (g_sound_stream)
{
int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
g_sound_stream->SetVolume(volume);
}
}
@ -190,9 +191,9 @@ void SendAIBuffer(const short* samples, unsigned int num_samples)
if (!g_sound_stream)
return;
if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
StartAudioDump();
else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
StopAudioDump();
Mixer* pMixer = g_sound_stream->GetMixer();
@ -232,28 +233,30 @@ void StopAudioDump()
void IncreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume += offset;
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void DecreaseVolume(unsigned short offset)
{
SConfig::GetInstance().m_IsMuted = false;
int& currentVolume = SConfig::GetInstance().m_Volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
currentVolume -= offset;
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
}
void ToggleMuteVolume()
{
bool& isMuted = SConfig::GetInstance().m_IsMuted;
isMuted = !isMuted;
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream();
}
} // namespace AudioCommon

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@ -7,7 +7,7 @@
#include "AudioCommon/AudioStretcher.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
namespace AudioCommon
{
@ -31,7 +31,7 @@ void AudioStretcher::ProcessSamples(const short* in, unsigned int num_in, unsign
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
const double max_latency = Config::Get(Config::MAIN_AUDIO_STRETCH_LATENCY);
const double max_backlog = m_sample_rate * max_latency / 1000.0 / m_stretch_ratio;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 5.0)

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@ -8,7 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
// ~10 ms - needs to be at least 240 for surround
constexpr u32 BUFFER_SAMPLES = 512;
@ -36,7 +36,7 @@ bool CubebStream::Init()
if (!m_ctx)
return false;
m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
m_stereo = !Config::ShouldUseDPL2Decoder();
cubeb_stream_params params;
params.rate = m_mixer->GetSampleRate();

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@ -154,7 +154,7 @@ unsigned int Mixer::Mix(short* samples, unsigned int num_samples)
memset(samples, 0, num_samples * 2 * sizeof(short));
if (SConfig::GetInstance().m_audio_stretch)
if (Config::Get(Config::MAIN_AUDIO_STRETCH))
{
unsigned int available_samples =
std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());

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@ -12,7 +12,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
static HMODULE s_openal_dll = nullptr;
@ -212,7 +212,7 @@ void OpenALStream::SoundLoop()
bool float32_capable = palIsExtensionPresent("AL_EXT_float32") != 0;
bool surround_capable = palIsExtensionPresent("AL_EXT_MCFORMATS") || IsCreativeXFi();
bool use_surround = SConfig::GetInstance().ShouldUseDPL2Decoder() && surround_capable;
bool use_surround = Config::ShouldUseDPL2Decoder() && surround_capable;
// As there is no extension to check for 32-bit fixed point support
// and we know that only a X-Fi with hardware OpenAL supports it,
@ -223,9 +223,9 @@ void OpenALStream::SoundLoop()
u32 frames_per_buffer;
// Can't have zero samples per buffer
if (SConfig::GetInstance().iLatency > 0)
if (Config::Get(Config::MAIN_AUDIO_LATENCY) > 0)
{
frames_per_buffer = frequency / 1000 * SConfig::GetInstance().iLatency / OAL_BUFFERS;
frames_per_buffer = frequency / 1000 * Config::Get(Config::MAIN_AUDIO_LATENCY) / OAL_BUFFERS;
}
else
{

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@ -9,7 +9,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
namespace
{
@ -20,7 +20,7 @@ PulseAudio::PulseAudio() = default;
bool PulseAudio::Init()
{
m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
m_stereo = !Config::ShouldUseDPL2Decoder();
m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.0 channel setup
NOTICE_LOG_FMT(AUDIO, "PulseAudio backend using {} channels", m_channels);

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@ -20,7 +20,7 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
#include "VideoCommon/OnScreenDisplay.h"
using Microsoft::WRL::ComPtr;
@ -176,19 +176,19 @@ bool WASAPIStream::SetRunning(bool running)
HRESULT result;
if (SConfig::GetInstance().sWASAPIDevice == "default")
if (Config::Get(Config::MAIN_WASAPI_DEVICE) == "default")
{
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, device.GetAddressOf());
}
else
{
result = S_OK;
device = GetDeviceByName(SConfig::GetInstance().sWASAPIDevice);
device = GetDeviceByName(Config::Get(Config::MAIN_WASAPI_DEVICE));
if (!device)
{
ERROR_LOG_FMT(AUDIO, "Can't find device '{}', falling back to default",
SConfig::GetInstance().sWASAPIDevice);
Config::Get(Config::MAIN_WASAPI_DEVICE));
result = m_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, device.GetAddressOf());
}
}
@ -222,7 +222,7 @@ bool WASAPIStream::SetRunning(bool running)
result = audio_client->GetDevicePeriod(nullptr, &device_period);
device_period += SConfig::GetInstance().iLatency * (10000 / m_format.Format.nChannels);
device_period += Config::Get(Config::MAIN_AUDIO_LATENCY) * (10000 / m_format.Format.nChannels);
INFO_LOG_FMT(AUDIO, "Audio period set to {}", device_period);
if (!HandleWinAPI("Failed to obtain device period", result))
@ -258,7 +258,7 @@ bool WASAPIStream::SetRunning(bool running)
device_period =
static_cast<REFERENCE_TIME>(
10000.0 * 1000 * m_frames_in_buffer / m_format.Format.nSamplesPerSec + 0.5) +
SConfig::GetInstance().iLatency * 10000;
Config::Get(Config::MAIN_AUDIO_LATENCY) * 10000;
result = audio_client->Initialize(
AUDCLNT_SHAREMODE_EXCLUSIVE,
@ -333,13 +333,13 @@ void WASAPIStream::SoundLoop()
s16* audio_data = reinterpret_cast<s16*>(data);
GetMixer()->Mix(audio_data, m_frames_in_buffer);
const SConfig& config = SConfig::GetInstance();
const bool is_muted = config.m_IsMuted || config.m_Volume == 0;
const bool need_volume_adjustment = config.m_Volume != 100 && !is_muted;
const bool is_muted =
Config::Get(Config::MAIN_AUDIO_MUTED) || Config::Get(Config::MAIN_AUDIO_VOLUME) == 0;
const bool need_volume_adjustment = Config::Get(Config::MAIN_AUDIO_VOLUME) != 100 && !is_muted;
if (need_volume_adjustment)
{
const float volume = config.m_Volume / 100.0f;
const float volume = Config::Get(Config::MAIN_AUDIO_VOLUME) / 100.0f;
for (u32 i = 0; i < m_frames_in_buffer * 2; i++)
*audio_data++ *= volume;

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@ -12,6 +12,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
constexpr size_t WaveFileWriter::BUFFER_SIZE;
@ -30,7 +31,7 @@ bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRa
// Ask to delete file
if (File::Exists(filename))
{
if (SConfig::GetInstance().m_DumpAudioSilent ||
if (Config::Get(Config::MAIN_DUMP_AUDIO_SILENT) ||
AskYesNoFmtT("Delete the existing file '{0}'?", filename))
{
File::Delete(filename);

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@ -82,22 +82,18 @@ private:
bool bMMU = false;
bool bLowDCBZHack = false;
bool bDisableICache = false;
bool m_EnableJIT = false;
bool bSyncGPU = false;
int iSyncGpuMaxDistance = 0;
int iSyncGpuMinDistance = 0;
float fSyncGpuOverclock = 0;
bool bFastDiscSpeed = false;
bool bDSPHLE = false;
bool bHLE_BS2 = false;
int iSelectedLanguage = 0;
PowerPC::CPUCore cpu_core = PowerPC::CPUCore::Interpreter;
int Volume = 0;
float m_EmulationSpeed = 0;
float m_OCFactor = 0;
bool m_OCEnable = false;
bool m_bt_passthrough_enabled = false;
std::string sBackend;
std::string m_strGPUDeterminismMode;
std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource{};
std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads{};
@ -117,19 +113,15 @@ void ConfigCache::SaveConfig(const SConfig& config)
bAccurateNaNs = config.bAccurateNaNs;
bDisableICache = config.bDisableICache;
bMMU = config.bMMU;
m_EnableJIT = config.m_DSPEnableJIT;
bSyncGPU = config.bSyncGPU;
iSyncGpuMaxDistance = config.iSyncGpuMaxDistance;
iSyncGpuMinDistance = config.iSyncGpuMinDistance;
fSyncGpuOverclock = config.fSyncGpuOverclock;
bFastDiscSpeed = config.bFastDiscSpeed;
bDSPHLE = config.bDSPHLE;
bHLE_BS2 = config.bHLE_BS2;
iSelectedLanguage = config.SelectedLanguage;
cpu_core = config.cpu_core;
Volume = config.m_Volume;
m_EmulationSpeed = config.m_EmulationSpeed;
sBackend = config.sBackend;
m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
m_OCFactor = config.m_OCFactor;
m_OCEnable = config.m_OCEnable;
@ -165,22 +157,17 @@ void ConfigCache::RestoreConfig(SConfig* config)
config->bDisableICache = bDisableICache;
config->bMMU = bMMU;
config->bLowDCBZHack = bLowDCBZHack;
config->m_DSPEnableJIT = m_EnableJIT;
config->bSyncGPU = bSyncGPU;
config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
config->iSyncGpuMinDistance = iSyncGpuMinDistance;
config->fSyncGpuOverclock = fSyncGpuOverclock;
config->bFastDiscSpeed = bFastDiscSpeed;
config->bDSPHLE = bDSPHLE;
config->bHLE_BS2 = bHLE_BS2;
config->SelectedLanguage = iSelectedLanguage;
config->cpu_core = cpu_core;
// Only change these back if they were actually set by game ini, since they can be changed while a
// game is running.
if (bSetVolume)
config->m_Volume = Volume;
if (config->bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
@ -205,7 +192,6 @@ void ConfigCache::RestoreConfig(SConfig* config)
config->m_EXIDevice[i] = m_EXIDevice[i];
}
config->sBackend = sBackend;
config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
config->m_OCFactor = m_OCFactor;
config->m_OCEnable = m_OCEnable;
@ -255,7 +241,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
// General settings
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
@ -272,17 +257,12 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
core_section->Get("CPUCore", &StartUp.cpu_core, StartUp.cpu_core);
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed))
config_cache.bSetEmulationSpeed = true;
if (dsp_section->Get("Volume", &StartUp.m_Volume, StartUp.m_Volume))
config_cache.bSetVolume = true;
dsp_section->Get("EnableJIT", &StartUp.m_DSPEnableJIT, StartUp.m_DSPEnableJIT);
dsp_section->Get("Backend", &StartUp.sBackend, StartUp.sBackend);
core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode,
StartUp.m_strGPUDeterminismMode);
core_section->Get("Overclock", &StartUp.m_OCFactor, StartUp.m_OCFactor);
@ -334,7 +314,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
// TODO: remove this once ConfigManager starts using OnionConfig.
StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD);
StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
StartUp.bDSPHLE = Config::Get(Config::MAIN_DSP_HLE);
StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
@ -361,12 +340,10 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bCPUThread = netplay_settings.m_CPUthread;
StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
StartUp.cpu_core = netplay_settings.m_CPUcore;
StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
StartUp.bOverrideRegionSettings = netplay_settings.m_OverrideRegionSettings;
StartUp.m_DSPEnableJIT = netplay_settings.m_DSPEnableJIT;
StartUp.m_OCEnable = netplay_settings.m_OCEnable;
StartUp.m_OCFactor = netplay_settings.m_OCFactor;
StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];

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@ -131,6 +131,7 @@ const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScre
// Main.DSP
const Info<bool> MAIN_DSP_THREAD{{System::Main, "DSP", "DSPThread"}, false};
const Info<bool> MAIN_DSP_CAPTURE_LOG{{System::Main, "DSP", "CaptureLog"}, false};
const Info<bool> MAIN_DSP_JIT{{System::Main, "DSP", "EnableJIT"}, true};
const Info<bool> MAIN_DUMP_AUDIO{{System::Main, "DSP", "DumpAudio"}, false};
@ -139,6 +140,15 @@ const Info<bool> MAIN_DUMP_UCODE{{System::Main, "DSP", "DumpUCode"}, false};
const Info<std::string> MAIN_AUDIO_BACKEND{{System::Main, "DSP", "Backend"},
AudioCommon::GetDefaultSoundBackend()};
const Info<int> MAIN_AUDIO_VOLUME{{System::Main, "DSP", "Volume"}, 100};
const Info<bool> MAIN_AUDIO_MUTED{{System::Main, "DSP", "Muted"}, false};
#ifdef _WIN32
const Info<std::string> MAIN_WASAPI_DEVICE{{System::Main, "DSP", "WASAPIDevice"}, "Default"};
#endif
bool ShouldUseDPL2Decoder()
{
return Get(MAIN_DPL2_DECODER) && !Get(MAIN_DSP_HLE);
}
// Main.General

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@ -6,9 +6,19 @@
#include <array>
#include <string>
#include "Common/Common.h"
#include "Common/Config/Config.h"
#include "DiscIO/Enums.h"
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No Audio Output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_CUBEB "Cubeb"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"
#define BACKEND_OPENSLES "OpenSLES"
#define BACKEND_WASAPI _trans("WASAPI (Exclusive Mode)")
namespace PowerPC
{
enum class CPUCore;
@ -93,6 +103,7 @@ extern const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS;
// Main.DSP
extern const Info<bool> MAIN_DSP_THREAD;
extern const Info<bool> MAIN_DSP_CAPTURE_LOG;
extern const Info<bool> MAIN_DSP_JIT;
extern const Info<bool> MAIN_DUMP_AUDIO;
@ -100,6 +111,12 @@ extern const Info<bool> MAIN_DUMP_AUDIO_SILENT;
extern const Info<bool> MAIN_DUMP_UCODE;
extern const Info<std::string> MAIN_AUDIO_BACKEND;
extern const Info<int> MAIN_AUDIO_VOLUME;
extern const Info<bool> MAIN_AUDIO_MUTED;
#ifdef _WIN32
extern const Info<std::string> MAIN_WASAPI_DEVICE;
#endif
bool ShouldUseDPL2Decoder();
// Main.Display

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@ -25,8 +25,8 @@ bool IsSettingSaveable(const Config::Location& config_location)
if (config_location.system == Config::System::Main)
{
for (const std::string_view section :
{"NetPlay", "General", "GBA", "Display", "Network", "Analytics", "AndroidOverlayButtons"})
for (const std::string_view section : {"NetPlay", "General", "GBA", "Display", "Network",
"Analytics", "AndroidOverlayButtons", "DSP"})
{
if (config_location.section == section)
return true;
@ -57,6 +57,9 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::MAIN_ALLOW_SD_WRITES.GetLocation(),
&Config::MAIN_DPL2_DECODER.GetLocation(),
&Config::MAIN_DPL2_QUALITY.GetLocation(),
&Config::MAIN_AUDIO_LATENCY.GetLocation(),
&Config::MAIN_AUDIO_STRETCH.GetLocation(),
&Config::MAIN_AUDIO_STRETCH_LATENCY.GetLocation(),
&Config::MAIN_RAM_OVERRIDE_ENABLE.GetLocation(),
&Config::MAIN_MEM1_SIZE.GetLocation(),
&Config::MAIN_MEM2_SIZE.GetLocation(),
@ -64,6 +67,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
&Config::MAIN_ENABLE_SAVESTATES.GetLocation(),
&Config::MAIN_FALLBACK_REGION.GetLocation(),
&Config::MAIN_REAL_WII_REMOTE_REPEAT_REPORTS.GetLocation(),
&Config::MAIN_DSP_HLE.GetLocation(),
// Main.Interface

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@ -93,7 +93,6 @@ void SConfig::SaveSettings()
SaveGameListSettings(ini);
SaveCoreSettings(ini);
SaveMovieSettings(ini);
SaveDSPSettings(ini);
SaveInputSettings(ini);
SaveFifoPlayerSettings(ini);
SaveBluetoothPassthroughSettings(ini);
@ -207,7 +206,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
@ -219,10 +217,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideRegionSettings", bOverrideRegionSettings);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("AudioLatency", iLatency);
core->Set("AudioStretch", m_audio_stretch);
core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
@ -266,23 +260,6 @@ void SConfig::SaveMovieSettings(IniFile& ini)
movie->Set("ShowRTC", m_ShowRTC);
}
void SConfig::SaveDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Set("EnableJIT", m_DSPEnableJIT);
dsp->Set("DumpAudio", m_DumpAudio);
dsp->Set("DumpAudioSilent", m_DumpAudioSilent);
dsp->Set("DumpUCode", m_DumpUCode);
dsp->Set("Backend", sBackend);
dsp->Set("Volume", m_Volume);
dsp->Set("CaptureLog", m_DSPCaptureLog);
#ifdef _WIN32
dsp->Set("WASAPIDevice", sWASAPIDevice);
#endif
}
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
@ -358,7 +335,6 @@ void SConfig::LoadSettings()
LoadGameListSettings(ini);
LoadCoreSettings(ini);
LoadMovieSettings(ini);
LoadDSPSettings(ini);
LoadInputSettings(ini);
LoadFifoPlayerSettings(ini);
LoadBluetoothPassthroughSettings(ini);
@ -470,17 +446,12 @@ void SConfig::LoadCoreSettings(IniFile& ini)
#endif
core->Get("JITFollowBranch", &bJITFollowBranch, true);
core->Get("Fastmem", &bFastmem, true);
core->Get("DSPHLE", &bDSPHLE, true);
core->Get("TimingVariance", &iTimingVariance, 40);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("SelectedLanguage", &SelectedLanguage,
DiscIO::ToGameCubeLanguage(Config::GetDefaultLanguage()));
core->Get("OverrideRegionSettings", &bOverrideRegionSettings, false);
core->Get("DPL2Decoder", &bDPL2Decoder, false);
core->Get("AudioLatency", &iLatency, 20);
core->Get("AudioStretch", &m_audio_stretch, false);
core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
@ -538,25 +509,6 @@ void SConfig::LoadMovieSettings(IniFile& ini)
movie->Get("ShowRTC", &m_ShowRTC, false);
}
void SConfig::LoadDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
dsp->Get("DumpAudio", &m_DumpAudio, false);
dsp->Get("DumpAudioSilent", &m_DumpAudioSilent, false);
dsp->Get("DumpUCode", &m_DumpUCode, false);
dsp->Get("Backend", &sBackend, AudioCommon::GetDefaultSoundBackend());
dsp->Get("Volume", &m_Volume, 100);
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
#ifdef _WIN32
dsp->Get("WASAPIDevice", &sWASAPIDevice, "default");
#endif
m_IsMuted = false;
}
void SConfig::LoadInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
@ -749,7 +701,6 @@ void SConfig::LoadDefaults()
bCPUThread = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bDSPHLE = true;
bFastmem = true;
bFloatExceptions = false;
bDivideByZeroExceptions = false;
@ -764,10 +715,6 @@ void SConfig::LoadDefaults()
SelectedLanguage = 0;
bOverrideRegionSettings = false;
bWii = false;
bDPL2Decoder = false;
iLatency = 20;
m_audio_stretch = false;
m_audio_stretch_max_latency = 80;
bLoopFifoReplay = true;
@ -1057,8 +1004,3 @@ IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
bool SConfig::ShouldUseDPL2Decoder() const
{
return bDPL2Decoder && !bDSPHLE;
}

View file

@ -47,15 +47,6 @@ enum SIDevices : int;
struct BootParameters;
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No Audio Output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_CUBEB "Cubeb"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"
#define BACKEND_OPENSLES "OpenSLES"
#define BACKEND_WASAPI _trans("WASAPI (Exclusive Mode)")
enum class GPUDeterminismMode
{
Auto,
@ -116,17 +107,10 @@ struct SConfig
int iTimingVariance = 40; // in milli secounds
bool bCPUThread = true;
bool bDSPThread = false;
bool bDSPHLE = true;
bool bSyncGPUOnSkipIdleHack = true;
bool bHLE_BS2 = true;
bool bCopyWiiSaveNetplay = true;
bool bDPL2Decoder = false;
int iLatency = 20;
bool m_audio_stretch = false;
int m_audio_stretch_max_latency = 80;
bool bRunCompareServer = false;
bool bRunCompareClient = false;
@ -176,9 +160,6 @@ struct SConfig
bool bEnableCustomRTC;
u32 m_customRTCValue;
// DPL2
bool ShouldUseDPL2Decoder() const;
DiscIO::Region m_region;
std::string m_strGPUDeterminismMode;
@ -299,21 +280,6 @@ struct SConfig
bool m_PauseOnFocusLost;
// DSP settings
bool m_DSPEnableJIT;
bool m_DSPCaptureLog;
bool m_DumpAudio;
bool m_DumpAudioSilent;
bool m_IsMuted;
bool m_DumpUCode;
int m_Volume;
std::string sBackend;
#ifdef _WIN32
// WSAPI settings
std::string sWASAPIDevice;
#endif
// Input settings
bool m_BackgroundInput;
bool m_AdapterRumble[4];
@ -347,7 +313,6 @@ private:
void SaveInterfaceSettings(IniFile& ini);
void SaveGameListSettings(IniFile& ini);
void SaveCoreSettings(IniFile& ini);
void SaveDSPSettings(IniFile& ini);
void SaveInputSettings(IniFile& ini);
void SaveMovieSettings(IniFile& ini);
void SaveFifoPlayerSettings(IniFile& ini);
@ -360,7 +325,6 @@ private:
void LoadInterfaceSettings(IniFile& ini);
void LoadGameListSettings(IniFile& ini);
void LoadCoreSettings(IniFile& ini);
void LoadDSPSettings(IniFile& ini);
void LoadInputSettings(IniFile& ini);
void LoadMovieSettings(IniFile& ini);
void LoadFifoPlayerSettings(IniFile& ini);

View file

@ -38,6 +38,7 @@
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/DSPEmulator.h"
@ -565,11 +566,11 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
g_renderer->EndUIFrame();
if (cpu_info.HTT)
SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 4);
else
SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 2;
Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 2);
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, core_parameter.bDSPThread))
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, Config::Get(Config::MAIN_DSP_THREAD)))
{
PanicAlertFmt("Failed to initialize DSP emulation!");
return;
@ -921,9 +922,9 @@ void UpdateTitle(u32 ElapseTime)
(VideoInterface::GetTargetRefreshRate() * ElapseTime));
// Settings are shown the same for both extended and summary info
const std::string SSettings =
fmt::format("{} {} | {} | {}", PowerPC::GetCPUName(), _CoreParameter.bCPUThread ? "DC" : "SC",
g_video_backend->GetDisplayName(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");
const std::string SSettings = fmt::format(
"{} {} | {} | {}", PowerPC::GetCPUName(), _CoreParameter.bCPUThread ? "DC" : "SC",
g_video_backend->GetDisplayName(), Config::Get(Config::MAIN_DSP_HLE) ? "HLE" : "LLE");
std::string SFPS;
if (Movie::IsPlayingInput())

View file

@ -353,13 +353,13 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE);
builder.AddData("cfg-dsp-jit", SConfig::GetInstance().m_DSPEnableJIT);
builder.AddData("cfg-dsp-thread", SConfig::GetInstance().bDSPThread);
builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));
builder.AddData("cfg-dsp-jit", Config::Get(Config::MAIN_DSP_JIT));
builder.AddData("cfg-dsp-thread", Config::Get(Config::MAIN_DSP_THREAD));
builder.AddData("cfg-cpu-thread", SConfig::GetInstance().bCPUThread);
builder.AddData("cfg-fastmem", SConfig::GetInstance().bFastmem);
builder.AddData("cfg-syncgpu", SConfig::GetInstance().bSyncGPU);
builder.AddData("cfg-audio-backend", SConfig::GetInstance().sBackend);
builder.AddData("cfg-audio-backend", Config::Get(Config::MAIN_AUDIO_BACKEND));
builder.AddData("cfg-oc-enable", SConfig::GetInstance().m_OCEnable);
builder.AddData("cfg-oc-factor", SConfig::GetInstance().m_OCFactor);
builder.AddData("cfg-render-to-main", Config::Get(Config::MAIN_RENDER_TO_MAIN));

View file

@ -13,6 +13,7 @@
#include "Common/CommonTypes.h"
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/DSP/DSPCodeUtil.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
@ -102,7 +103,7 @@ void ROMUCode::BootUCode()
Common::HashEctor(static_cast<u8*>(HLEMemory_Get_Pointer(m_current_ucode.m_ram_address)),
m_current_ucode.m_length);
if (SConfig::GetInstance().m_DumpUCode)
if (Config::Get(Config::MAIN_DUMP_UCODE))
{
DSP::DumpDSPCode(static_cast<u8*>(HLEMemory_Get_Pointer(m_current_ucode.m_ram_address)),
m_current_ucode.m_length, ector_crc);

View file

@ -16,6 +16,7 @@
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
#include "Common/Swap.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/DSP/DSPCodeUtil.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
@ -183,7 +184,7 @@ void UCodeInterface::PrepareBootUCode(u32 mail)
Common::HashEctor(static_cast<u8*>(HLEMemory_Get_Pointer(m_next_ucode.iram_mram_addr)),
m_next_ucode.iram_size);
if (SConfig::GetInstance().m_DumpUCode)
if (Config::Get(Config::MAIN_DUMP_UCODE))
{
DSP::DumpDSPCode(Memory::GetPointer(m_next_ucode.iram_mram_addr), m_next_ucode.iram_size,
ector_crc);

View file

@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/DSP/DSPAnalyzer.h"
#include "Core/DSP/DSPCodeUtil.h"
@ -53,7 +54,7 @@ void OSD_AddMessage(std::string str, u32 ms)
bool OnThread()
{
return SConfig::GetInstance().bDSPThread;
return Config::Get(Config::MAIN_DSP_THREAD);
}
bool IsWiiHost()
@ -78,7 +79,7 @@ void CodeLoaded(DSPCore& dsp, const u8* ptr, size_t size)
const u32 iram_crc = Common::HashEctor(ptr, size);
state.SetIRAMCRC(iram_crc);
if (SConfig::GetInstance().m_DumpUCode)
if (Config::Get(Config::MAIN_DUMP_UCODE))
{
DSP::DumpDSPCode(ptr, size, iram_crc);
}

View file

@ -15,6 +15,7 @@
#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "Common/Thread.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/DSP/DSPAccelerator.h"
@ -120,11 +121,11 @@ static bool FillDSPInitOptions(DSPInitOptions* opts)
opts->core_type = DSPInitOptions::CoreType::Interpreter;
#ifdef _M_X86
if (SConfig::GetInstance().m_DSPEnableJIT)
if (Config::Get(Config::MAIN_DSP_JIT))
opts->core_type = DSPInitOptions::CoreType::JIT64;
#endif
if (SConfig::GetInstance().m_DSPCaptureLog)
if (Config::Get(Config::MAIN_DSP_CAPTURE_LOG))
{
const std::string pcap_path = File::GetUserPath(D_DUMPDSP_IDX) + "dsp.pcap";
opts->capture_logger = new PCAPDSPCaptureLogger(pcap_path);
@ -263,7 +264,7 @@ void DSPLLE::DSP_Update(int cycles)
DSP_StopSoundStream();
m_is_dsp_on_thread = false;
m_request_disable_thread = false;
SConfig::GetInstance().bDSPThread = false;
Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, false);
}
}

View file

@ -6,6 +6,7 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
@ -42,7 +43,7 @@ void Init()
ExpansionInterface::Init(); // Needs to be initialized before Memory
Memory::Init(); // Needs to be initialized before AddressSpace
AddressSpace::Init();
DSP::Init(SConfig::GetInstance().bDSPHLE);
DSP::Init(Config::Get(Config::MAIN_DSP_HLE));
DVDInterface::Init();
GPFifo::Init();
CPU::Init(SConfig::GetInstance().cpu_core);

View file

@ -11,6 +11,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/DSPEmulator.h"
@ -40,8 +41,9 @@ static void ReinitHardware()
PowerPC::Reset();
Wiimote::ResetAllWiimotes();
// Note: this is specific to Dolphin and is required because we initialised it in Wii mode.
DSP::Reinit(SConfig::GetInstance().bDSPHLE);
DSP::GetDSPEmulator()->Initialize(SConfig::GetInstance().bWii, SConfig::GetInstance().bDSPThread);
DSP::Reinit(Config::Get(Config::MAIN_DSP_HLE));
DSP::GetDSPEmulator()->Initialize(SConfig::GetInstance().bWii,
Config::Get(Config::MAIN_DSP_THREAD));
SystemTimers::ChangePPCClock(SystemTimers::Mode::GC);
}

View file

@ -17,6 +17,7 @@
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -329,9 +330,9 @@ void HotkeyScheduler::Run()
auto ShowVolume = []() {
OSD::AddMessage(std::string("Volume: ") +
(SConfig::GetInstance().m_IsMuted ?
(Config::Get(Config::MAIN_AUDIO_MUTED) ?
"Muted" :
std::to_string(SConfig::GetInstance().m_Volume) + "%"));
std::to_string(Config::Get(Config::MAIN_AUDIO_VOLUME)) + "%"));
};
// Volume

View file

@ -22,6 +22,7 @@
#include "Common/CDUtils.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/RSO.h"
@ -789,9 +790,9 @@ void MenuBar::AddMovieMenu()
auto* dump_audio = movie_menu->addAction(tr("Dump Audio"));
dump_audio->setCheckable(true);
dump_audio->setChecked(SConfig::GetInstance().m_DumpAudio);
dump_audio->setChecked(Config::Get(Config::MAIN_DUMP_AUDIO));
connect(dump_audio, &QAction::toggled,
[](bool value) { SConfig::GetInstance().m_DumpAudio = value; });
[](bool value) { Config::SetBaseOrCurrent(Config::MAIN_DUMP_AUDIO, value); });
}
void MenuBar::AddJITMenu()

View file

@ -365,14 +365,14 @@ bool Settings::IsKeepWindowOnTopEnabled() const
int Settings::GetVolume() const
{
return SConfig::GetInstance().m_Volume;
return Config::Get(Config::MAIN_AUDIO_VOLUME);
}
void Settings::SetVolume(int volume)
{
if (GetVolume() != volume)
{
SConfig::GetInstance().m_Volume = volume;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, volume);
emit VolumeChanged(volume);
}
}

View file

@ -22,7 +22,6 @@
#include "AudioCommon/WASAPIStream.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/SettingsWindow.h"
@ -200,18 +199,18 @@ void AudioPane::LoadSettings()
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE)
if (Config::Get(Config::MAIN_DSP_HLE))
{
m_dsp_hle->setChecked(true);
}
else
{
m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_lle->setChecked(Config::Get(Config::MAIN_DSP_JIT));
m_dsp_interpreter->setChecked(!Config::Get(Config::MAIN_DSP_JIT));
}
// Backend
const auto current = SConfig::GetInstance().sBackend;
const auto current = Config::Get(Config::MAIN_AUDIO_BACKEND);
bool selection_set = false;
for (const auto& backend : AudioCommon::GetSoundBackends())
{
@ -231,7 +230,7 @@ void AudioPane::LoadSettings()
OnVolumeChanged(settings.GetVolume());
// DPL2
m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder);
m_dolby_pro_logic->setChecked(Config::Get(Config::MAIN_DPL2_DECODER));
m_dolby_quality_slider->setValue(int(Config::Get(Config::MAIN_DPL2_QUALITY)));
m_dolby_quality_latency_label->setText(
GetDPL2ApproximateLatencyLabel(Config::Get(Config::MAIN_DPL2_QUALITY)));
@ -242,23 +241,23 @@ void AudioPane::LoadSettings()
// Latency
if (m_latency_control_supported)
m_latency_spin->setValue(SConfig::GetInstance().iLatency);
m_latency_spin->setValue(Config::Get(Config::MAIN_AUDIO_LATENCY));
// Stretch
m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch);
m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency);
m_stretching_enable->setChecked(Config::Get(Config::MAIN_AUDIO_STRETCH));
m_stretching_buffer_slider->setValue(Config::Get(Config::MAIN_AUDIO_STRETCH_LATENCY));
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value()));
#ifdef _WIN32
if (SConfig::GetInstance().sWASAPIDevice == "default")
if (Config::Get(Config::MAIN_WASAPI_DEVICE) == "default")
{
m_wasapi_device_combo->setCurrentIndex(0);
}
else
{
m_wasapi_device_combo->setCurrentText(
QString::fromStdString(SConfig::GetInstance().sWASAPIDevice));
QString::fromStdString(Config::Get(Config::MAIN_WASAPI_DEVICE)));
}
#endif
}
@ -268,24 +267,23 @@ void AudioPane::SaveSettings()
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE != m_dsp_hle->isChecked() ||
SConfig::GetInstance().m_DSPEnableJIT != m_dsp_lle->isChecked())
if (Config::Get(Config::MAIN_DSP_HLE) != m_dsp_hle->isChecked() ||
Config::Get(Config::MAIN_DSP_JIT) != m_dsp_lle->isChecked())
{
OnDspChanged();
}
SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_HLE, m_dsp_hle->isChecked());
SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DSP_JIT, m_dsp_lle->isChecked());
// Backend
const auto selection =
m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString();
auto& backend = SConfig::GetInstance().sBackend;
std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
if (selection != backend)
{
backend = selection;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_BACKEND, selection);
OnBackendChanged();
}
@ -297,7 +295,7 @@ void AudioPane::SaveSettings()
}
// DPL2
SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_DPL2_DECODER, m_dolby_pro_logic->isChecked());
Config::SetBase(Config::MAIN_DPL2_QUALITY,
static_cast<AudioCommon::DPL2Quality>(m_dolby_quality_slider->value()));
m_dolby_quality_latency_label->setText(
@ -309,16 +307,16 @@ void AudioPane::SaveSettings()
// Latency
if (m_latency_control_supported)
SConfig::GetInstance().iLatency = m_latency_spin->value();
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_LATENCY, m_latency_spin->value());
// Stretch
SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked();
SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value();
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_STRETCH, m_stretching_enable->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_STRETCH_LATENCY, m_stretching_buffer_slider->value());
m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(
tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency));
tr("%1 ms").arg(Config::Get(Config::MAIN_AUDIO_STRETCH_LATENCY)));
#ifdef _WIN32
std::string device = "default";
@ -326,7 +324,7 @@ void AudioPane::SaveSettings()
if (m_wasapi_device_combo->currentIndex() != 0)
device = m_wasapi_device_combo->currentText().toStdString();
SConfig::GetInstance().sWASAPIDevice = device;
Config::SetBaseOrCurrent(Config::MAIN_WASAPI_DEVICE, device);
#endif
AudioCommon::UpdateSoundStream();
@ -334,7 +332,7 @@ void AudioPane::SaveSettings()
void AudioPane::OnDspChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) &&
!m_dsp_hle->isChecked());
@ -344,7 +342,7 @@ void AudioPane::OnDspChanged()
void AudioPane::OnBackendChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
const auto backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) &&
!m_dsp_hle->isChecked());
@ -382,13 +380,14 @@ void AudioPane::OnEmulationStateChanged(bool running)
m_dsp_interpreter->setEnabled(!running);
m_backend_label->setEnabled(!running);
m_backend_combo->setEnabled(!running);
if (AudioCommon::SupportsDPL2Decoder(SConfig::GetInstance().sBackend) && !m_dsp_hle->isChecked())
if (AudioCommon::SupportsDPL2Decoder(Config::Get(Config::MAIN_AUDIO_BACKEND)) &&
!m_dsp_hle->isChecked())
{
m_dolby_pro_logic->setEnabled(!running);
EnableDolbyQualityWidgets(!running && m_dolby_pro_logic->isChecked());
}
if (m_latency_control_supported &&
AudioCommon::SupportsLatencyControl(SConfig::GetInstance().sBackend))
AudioCommon::SupportsLatencyControl(Config::Get(Config::MAIN_AUDIO_BACKEND)))
{
m_latency_label->setEnabled(!running);
m_latency_spin->setEnabled(!running);