diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index 33de5d8065..cde40490a4 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -177,7 +177,8 @@ std::vector EnumAAModes(IDXGIAdapter* adapter) { UINT quality_levels = 0; device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels); - if (quality_levels > 0) { + if (quality_levels > 0) + { DXGI_SAMPLE_DESC desc; desc.Count = samples; for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality) diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 6cbf411e84..a42d1a4103 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -574,7 +574,8 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt PixelShaders[uid] = newentry; last_entry = &PixelShaders[uid]; - if (!shader) { + if (!shader) + { // INCSTAT(stats.numPixelShadersFailed); return false; } diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp index 5d6a1c14c9..a21b03a03c 100644 --- a/Source/Core/VideoBackends/D3D/main.cpp +++ b/Source/Core/VideoBackends/D3D/main.cpp @@ -212,7 +212,8 @@ void VideoBackend::Shutdown() } } -void VideoBackend::Video_Cleanup() { +void VideoBackend::Video_Cleanup() +{ } }