workaround for older ati drivers

This commit is contained in:
degasus 2013-01-16 19:37:57 +01:00
parent b401131af2
commit 8a7f1e9264

View file

@ -450,6 +450,11 @@ Renderer::Renderer()
glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
glBlendColor(0, 0, 0, 0.5f);
glClearDepth(1.0f);
// this is a hack to work around an ati driver issue.
// usually this shouldn't be needed (and isn't allowed in core)
// but else glGenerateMipmaps wouldn't work always
glEnable(GL_TEXTURE_2D);
UpdateActiveConfig();