Merge pull request #1709 from unknownbrackets/attributeless-fix

OGL: Attempt a larger buffer to workaround 7946
This commit is contained in:
Markus Wick 2014-12-17 14:20:54 +01:00
commit 98292682fe

View file

@ -124,13 +124,14 @@ void OpenGL_CreateAttributelessVAO()
glGenBuffers(1, &attributelessVBO);
_dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.")
// Initialize the buffer with nothing.
// Initialize the buffer with nothing. 16 floats is an arbitrary size that may work around driver issues.
glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 16, nullptr, GL_STATIC_DRAW);
// We must also define vertex attribute 0.
glBindVertexArray(attributelessVAO);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray(0);
}
void OpenGL_BindAttributelessVAO()