Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).

Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
This commit is contained in:
kostamarino@hotmail.com 2011-12-18 14:52:40 +02:00
parent d00b719966
commit 9829beab42
67 changed files with 240 additions and 102 deletions

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@ -17,4 +17,3 @@ PH_ZFar =
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
EFBScale = 2

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@ -16,4 +16,3 @@ PH_ZFar =
[Video_Settings]
UseXFB = True
UseRealXFB = True

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -5,7 +5,7 @@ TLBHack = 1
CPUThread = 0
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows. Because of the things mentioned, the game runs slow.
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows.
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 1

View file

@ -5,7 +5,7 @@ TLBHack = 1
CPUThread = 0
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows. Because of the things mentioned, the game runs slow.
EmulationIssues = Dual core is very unstable/doesn't even boot with most video plugins. Efb to ram is needed for proper shadows.
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 1

View file

@ -0,0 +1,15 @@
# GIZE52 - Ty3
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Text is broken ingame. Fixed in tex-preload Dolphin branch.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# GYWD41 - Harvest Moon: A Wonderful Life
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Text is broken ingame. Fixed in tex-preload dolphin branch.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -1,9 +1,15 @@
# GYWEE9 - Harvest Moon: A Wonderful Life
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
EmulationStateId = 3
EmulationIssues = Text is broken ingame. Fixed in tex-preload dolphin branch.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# GYWP41 - Harvest Moon: A Wonderful Life
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Text is broken ingame. Fixed in tex-preload dolphin branch.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422)
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422)
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct 3d 11 or Opengl plugin and have pixel depth disabled in the graphics settings. Map is a bit broken (r7422)
EmulationIssues = Use Direct 3d 11 or OpenGL backend for less issues. Map is a bit broken.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,6 +2,6 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Stuck on loading screen after movie
EmulationIssues = Stuck on loading screen after movie (see issue 2917).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -2,10 +2,14 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
EmulationIssues = Stuck on loading screen after movie (see issue 2917).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs Real XFB in order to be playable.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs Real XFB in order to be playable.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,11 +2,15 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598)
EmulationIssues = Recent revs crash ingame, use an older rev like r6461 with watermark tightness set to 600.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598)
EmulationIssues = Recent revs crash ingame, use an older rev like r6461 with watermark tightness set to 600.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs an older rev to play like r6461. Set to 600 watermark tightness and don't use xaudio2 otherwise it crashes. Sound issues. (r6598)
EmulationIssues = Recent revs crash ingame, use an older rev like r6461 with watermark tightness set to 600.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = (r6633)
EmulationIssues =
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]
@ -19,4 +19,3 @@ PH_ZFar =
[Gecko]
[Video_Hacks]
DlistCachingEnable = False

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = (r6633)
EmulationIssues =
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = (r6633)
EmulationIssues =
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = (r6633)
EmulationIssues =
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = (r6633)
EmulationIssues =
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379)
EmulationIssues = Disable "Ignore format changes" to fix some graphic issues (it will cause a slowdown though).
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]
@ -19,4 +19,3 @@ PH_ZFar =
[Gecko]
[Video_Settings]
[Video_Hacks]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379)
EmulationIssues = Disable "Ignore format changes" to fix some graphic issues (it will cause a slowdown though).
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379)
EmulationIssues = Disable "Ignore format changes" to fix some graphic issues (it will cause a slowdown though).
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -4,7 +4,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "emulate format changes" for increased speed and "disable fog" for the upper left faint blue square to disappear if you unchecked emulate format changes(r7379)
EmulationIssues = Disable "Ignore format changes" to fix some graphic issues (it will cause a slowdown though).
[OnLoad]
#Add memory patches to be loaded once on boot here.
[OnFrame]

View file

@ -0,0 +1,18 @@
# ROAE36 - Overlord: Dark Legend
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Accessing the map will crash the game (see issue 3953).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512

View file

@ -0,0 +1,18 @@
# ROAP36 - Overlord: Dark Legend
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Accessing the map will crash the game (see issue 3953).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly.
EmulationIssues = Needs Wii nand dump and LLE for proper audio (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly.
EmulationIssues = Needs Wii nand dump and LLE for proper audio (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly.
EmulationIssues = Needs Wii nand dump and LLE for proper audio (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Needs Wii nand dump (wii menu installed) to get ingame(reconnect wiimote if necessary) and LLE for proper audio. Enabling EFB cpu access will give a proper bloom effect but the game will slow down substantially. Due to the above it is a very demanding game in order to be emulated properly.
EmulationIssues = Needs Wii nand dump and LLE for proper audio (reconnect wiimote if necessary). EFB cpu access gives proper bloom for a speed hit.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Fog emulation creates problems with the game (see issue 4922).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Fog emulation creates problems with the game (see issue 4922).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -1,9 +1,15 @@
# RZTE01 - WSP2 US(P)
# RZTE01 - Wii Sports Resort
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# RZTJ01 - Wii Sports Resort
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# RZTK01 - Wii Sports Resort
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# RZTP01 - Wii Sports Resort
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -0,0 +1,15 @@
# RZTW01 - Wii Sports Resort
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View file

@ -1,7 +1,7 @@
# SDWE18 - A Shadow's Tale
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SDWJ18 - Kage no Tou
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SDWP18 - A Shadow's Tale
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationIssues = Needs efb to ram for proper shadows.
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
@ -17,4 +17,3 @@ PH_ZFar =
EFBToTextureEnable = False
EFBCopyEnable = True
[Video_Enhancements]

View file

@ -1,7 +1,7 @@
# SMNE01 - New SUPER MARIO BROS. Wii
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584)
EmulationIssues = Enable EFB to RAM for the coins to spin (it will cause a big slowdown).
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SMNJ01 - New SUPER MARIO BROS. Wii
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584)
EmulationIssues = Enable EFB to RAM for the coins to spin (it will cause a big slowdown).
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SMNK01 - New SUPER MARIO BROS. Wii
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584)
EmulationIssues = Enable EFB to RAM for the coins to spin (it will cause a big slowdown).
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SMNP01 - New SUPER MARIO BROS. Wii
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin (it will cause a big slowdown)(r6584)
EmulationIssues = Enable EFB to RAM for the coins to spin (it will cause a big slowdown).
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
+$Speed hack
@ -27,4 +27,3 @@ SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View file

@ -1,7 +1,7 @@
# SMNW01 - New SUPER MARIO BROS. Wii
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Enable EFB to RAM for the coins to spin for the Directx9 and Opengl plugin(it will cause a big slowdown)(r6584)
EmulationIssues = Enable EFB to RAM for the coins to spin (it will cause a big slowdown).
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700)
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700)
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound noise eliminated using the LLE plugin and normal video speed (with hle disable idleskip for normal dance school speed). Use 1x anisotropic filtering with directx11 plugin (otherwise broken videos in dx11 and Opengl)(r6700)
EmulationIssues = Sound noise eliminated using LLE audio. With hle disable idleskip for normal dance school speed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -1,7 +1,7 @@
# SNCE8P - Sonic2010
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575)
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SNCJ8P - Sonic2010
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575)
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -1,7 +1,7 @@
# SNCP8P - Sonic2010
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Set efb scale to integral for less graphical glitches. Enable "Use EuRGB60 mode" for higher brightness. Disabling efb to cpu for speedup seems safe(r6575)
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482)
EmulationIssues = Use LLE audio to fix sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482)
EmulationIssues = Use LLE audio to fix sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use LLE audio to fix sound. Use Opengl backend and set efb scale to integral for better image. Enable bilinear filtering for a more smooth but blurry image(r7482)
EmulationIssues = Use LLE audio to fix sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View file

@ -91,16 +91,6 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
case CGameListCtrl::COLUMN_TITLE:
return strcasecmp(iso1->GetName(indexOne).c_str(),
iso2->GetName(indexOther).c_str()) * t;
case CGameListCtrl::COLUMN_NOTES:
{
std::string cmp1 =
(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso1->GetCompany() : iso1->GetDescription(indexOne);
std::string cmp2 =
(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso2->GetCompany() : iso2->GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
}
case CGameListCtrl::COLUMN_COUNTRY:
if(iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
@ -133,7 +123,10 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
else
return 0;
}
break;
case CGameListCtrl::COLUMN_EMULATION_NOTES:
return strcasecmp(iso1->GetIssues().c_str(),
iso2->GetIssues().c_str()) * t;
break;
}
return 0;
@ -294,19 +287,20 @@ void CGameListCtrl::Update()
// Instead of showing the notes + the company, which is unknown with
// wii titles We show in the same column : company for GC games and
// description for wii/wad games
InsertColumn(COLUMN_NOTES, _("Notes"));
InsertColumn(COLUMN_EMULATION_NOTES, _("Emulation Notes"));
InsertColumn(COLUMN_COUNTRY, _T(""));
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
// set initial sizes for columns
SetColumnWidth(COLUMN_PLATFORM, 35);
SetColumnWidth(COLUMN_BANNER, 96);
SetColumnWidth(COLUMN_TITLE, 200);
SetColumnWidth(COLUMN_NOTES, 200);
SetColumnWidth(COLUMN_EMULATION_NOTES, 200);
SetColumnWidth(COLUMN_COUNTRY, 32);
SetColumnWidth(COLUMN_EMULATION_STATE, 50);
// add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
@ -483,18 +477,12 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
wxString name = wxString(rISOFile.GetName(0).c_str(), SJISConv);
m_gameList.append(StringFromFormat("%s (J)\n", (const char *)name.c_str()));
SetItem(_Index, COLUMN_TITLE, name, -1);
SetItem(_Index, COLUMN_NOTES, wxString(company.size() ?
company.c_str() : rISOFile.GetDescription(0).c_str(),
SJISConv), -1);
}
break;
case DiscIO::IVolume::COUNTRY_USA:
m_gameList.append(StringFromFormat("%s (U)\n", rISOFile.GetName(0).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(company.size() ?
company.c_str() : rISOFile.GetDescription(0).c_str()), -1);
break;
default:
m_gameList.append(StringFromFormat("%s (E)\n",
@ -503,11 +491,6 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
wxString::From8BitData(
rISOFile.GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage).c_str()),
-1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(company.size() ?
company.c_str() :
rISOFile.GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage).c_str()),
-1);
break;
}
}
@ -516,8 +499,6 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
m_gameList.append(StringFromFormat("%s (WAD)\n", rISOFile.GetName(0).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString(rISOFile.GetName(0).c_str(), SJISConv), -1);
SetItem(_Index, COLUMN_NOTES,
wxString(rISOFile.GetDescription(0).c_str(), SJISConv), -1);
}
#ifndef _WIN32
@ -531,6 +512,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Emulation notes
SetItem(_Index, COLUMN_EMULATION_NOTES, wxString::From8BitData(rISOFile.GetIssues().c_str()), -1);
SetColumnWidth(COLUMN_SIZE, wxLIST_AUTOSIZE);
// Background color
SetBackgroundColor();
@ -713,7 +698,7 @@ void CGameListCtrl::ScanForISOs()
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_EMULATION_NOTES)
event.Veto();
}
@ -855,14 +840,12 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
const int emu_state = rISO.GetEmuState();
const std::string& issues = rISO.GetIssues();
// Show a tooltip containing the EmuState and the state description
if (emu_state > 0 && emu_state < 6)
{
char temp[2048];
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
issues.size() > 0 ? " :\n" : "", issues.c_str());
sprintf(temp, "^ %s", emuState[emu_state - 1]);
toolTip = new wxEmuStateTip(this, wxString(temp, *wxConvCurrent), &toolTip);
}
else
@ -1331,13 +1314,13 @@ void CGameListCtrl::AutomaticColumnWidth()
// We hide the Notes column if the window is too small
if (resizable > 400)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_NOTES, resizable / 2);
SetColumnWidth(COLUMN_TITLE, resizable * 0.4);
SetColumnWidth(COLUMN_EMULATION_NOTES, resizable * 0.6);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
SetColumnWidth(COLUMN_NOTES, 0);
SetColumnWidth(COLUMN_EMULATION_NOTES, 0);
}
}
}

View file

@ -60,7 +60,7 @@ public:
COLUMN_PLATFORM = 0,
COLUMN_BANNER,
COLUMN_TITLE,
COLUMN_NOTES,
COLUMN_EMULATION_NOTES,
COLUMN_COUNTRY,
COLUMN_SIZE,
COLUMN_EMULATION_STATE,