Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2008-08-27 10:01:46 +00:00
parent 8876637c9f
commit a0ae17c5ff
3 changed files with 8 additions and 21 deletions

View file

@ -17,18 +17,13 @@
#include "VideoState.h" #include "VideoState.h"
#include "TextureDecoder.h" #include "TextureDecoder.h"
#ifdef WIN32
#include <windows.h>
#endif
void VideoCommon_SaveState() { void VideoCommon_SaveState() {
#ifdef WIN32 //PanicAlert("Saving state from Video Common Library");
MessageBoxA(NULL, "SAVING STATE", "From Common Video Library", NULL); //TODO: Save the video state
#endif
} }
void VideoCommon_LoadState() { void VideoCommon_LoadState() {
#ifdef WIN32 //PanicAlert("Loading state from Video Common Library");
MessageBoxA(NULL, "LOADING STATE", "From Common Video Library", NULL); //TODO: Load the video state
#endif
} }

View file

@ -168,16 +168,12 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
void Video_SaveState() { void Video_SaveState() {
VideoCommon_SaveState(); VideoCommon_SaveState();
#ifdef WIN32 //PanicAlert("Saving state from DirectX9");
MessageBoxA(NULL, "SAVING STATE", "From DirectX", NULL);
#endif
} }
void Video_LoadState() { void Video_LoadState() {
VideoCommon_LoadState(); VideoCommon_LoadState();
#ifdef WIN32 //PanicAlert("Loading state from DirectX9");
MessageBoxA(NULL, "LOADING STATE", "From DirectX", NULL);
#endif
} }
void Video_EnterLoop() void Video_EnterLoop()

View file

@ -181,16 +181,12 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
void Video_SaveState() { void Video_SaveState() {
VideoCommon_SaveState(); VideoCommon_SaveState();
#ifdef WIN32 //PanicAlert("Saving state from OpenGL");
MessageBoxA(NULL, "SAVING STATE", "From OpenGL", NULL);
#endif
} }
void Video_LoadState() { void Video_LoadState() {
VideoCommon_LoadState(); VideoCommon_LoadState();
#ifdef WIN32 //PanicAlert("Loading state from OpenGL");
MessageBoxA(NULL, "LOADING STATE", "From OpenGL", NULL);
#endif
} }
void Video_Prepare(void) void Video_Prepare(void)