more clean up, starting to add recording support to sound stream

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2762 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-03-27 14:26:44 +00:00
parent 542bd73ba8
commit a0e9e53d0c
5 changed files with 82 additions and 92 deletions

View file

@ -48,4 +48,34 @@ SoundStream *InitSoundStream(std::string backend, CMixer *mixer) {
return soundStream;
}
void ShutdownSoundStream() {
NOTICE_LOG(DSPHLE, "Shutting down sound stream");
if (soundStream) {
soundStream->Stop();
soundStream->StopLogAudio();
delete soundStream;
soundStream = NULL;
}
// Check that soundstream already is stopped.
while (soundStream) {
ERROR_LOG(DSPHLE, "Waiting for sound stream");
Common::SleepCurrentThread(2000);
}
INFO_LOG(DSPHLE, "Done shutting down sound stream");
}
std::vector<std::string> GetSoundBackends() {
std::vector<std::string> backends;
// Add avaliable output options
if (DSound::isValid())
backends.push_back("DSound");
if (AOSound::isValid())
backends.push_back("AOSound");
backends.push_back("NullSound");
return backends;
}
} // Namespace

View file

@ -13,6 +13,8 @@ extern SoundStream *soundStream;
namespace AudioCommon {
SoundStream *InitSoundStream(std::string backend, CMixer *mixer = NULL);
void ShutdownSoundStream();
std::vector<std::string> GetSoundBackends();
} // Namespace
#endif // AUDIO_COMMON

View file

@ -20,6 +20,7 @@
#include "Common.h"
#include "Mixer.h"
#include "WaveFile.h"
class SoundStream
{
@ -29,7 +30,9 @@ protected:
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
bool m_logAudio;
WaveFileWriter g_wave_writer;
public:
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0) {}
virtual ~SoundStream() { delete m_mixer;}
@ -40,6 +43,26 @@ public:
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual void StartLogAudio(const char *filename) {
if (! m_logAudio) {
m_logAudio = true;
g_wave_writer.Start(filename);
g_wave_writer.SetSkipSilence(false);
NOTICE_LOG(DSPHLE, "Starting Audio logging");
} else {
WARN_LOG(DSPHLE, "Audio logging already started");
}
}
virtual void StopLogAudio() {
if (m_logAudio) {
m_logAudio = false;
g_wave_writer.Stop();
NOTICE_LOG(DSPHLE, "Starting Audio logging");
} else {
WARN_LOG(DSPHLE, "Audio logging already stopped");
}
}
};
#endif

View file

@ -27,16 +27,12 @@ CDebugger* m_frame = NULL;
#endif
#include "ChunkFile.h"
#include "WaveFile.h"
#include "HLEMixer.h"
#include "DSPHandler.h"
#include "Config.h"
#include "Setup.h"
#include "StringUtil.h"
#include "AudioCommon.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
// Declarations and definitions
@ -47,11 +43,6 @@ extern std::vector<std::string> sMailLog, sMailTime;
SoundStream *soundStream = NULL;
// Set this if you want to log audio. search for log_ai in this file to see the filename.
bool log_ai = false;
WaveFileWriter g_wave_writer;
// Mailbox utility
struct DSPState
{
@ -181,13 +172,13 @@ void DllConfig(HWND _hParent)
// (shuffle2) TODO: reparent dlg with DolphinApp
ConfigDialog dlg(NULL);
// Add avaliable output options
if (DSound::isValid())
dlg.AddBackend("DSound");
if (AOSound::isValid())
dlg.AddBackend("AOSound");
dlg.AddBackend("NullSound");
// add backends
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter) {
dlg.AddBackend((*iter).c_str());
}
// Show the window
dlg.ShowModal();
#endif
@ -208,43 +199,20 @@ void Initialize(void *init)
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
// Start the sound recording
if (log_ai)
{
g_wave_writer.Start("ai_log.wav");
g_wave_writer.SetSkipSilence(false);
}
/*
if (g_Config.record) {
soundStream->StartLogAudio(FULL_DUMP_DIR g_Config.recordFile);
}
*/
}
void DSP_StopSoundStream()
{
/*
if (!soundStream)
PanicAlert("Can't stop non running SoundStream!");
soundStream->Stop();
delete soundStream;
soundStream = NULL;
*/
}
void Shutdown()
{
NOTICE_LOG(DSPHLE, "Shutting down DSP plugin");
if (soundStream) {
soundStream->Stop();
delete soundStream;
soundStream = NULL;
}
// Check that soundstream already is stopped.
while (soundStream) {
ERROR_LOG(DSPHLE, "Waiting for sound stream");
Common::SleepCurrentThread(2000);
}
// Stop the sound recording
if (log_ai)
g_wave_writer.Stop();
AudioCommon::ShutdownSoundStream();
// Delete the UCodes
CDSPHandler::Destroy();
@ -259,7 +227,7 @@ void Shutdown()
m_frame->sMailEnd.clear();
}
#endif
INFO_LOG(DSPHLE, "Done shutting down DSP plugin");
}
void DoState(unsigned char **ptr, int mode)
@ -373,9 +341,9 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
samples[i] = Memory_Read_U16(address + i * 2);
}
// Write the audio to a file
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
// FIXME: Write the audio to a file
//if (log_ai)
// g_wave_writer.AddStereoSamples(samples, 8);
}
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
}

View file

@ -17,7 +17,6 @@
#include "Common.h" // Common
#include "WaveFile.h"
#include "CommonTypes.h"
#include "Mixer.h"
@ -32,10 +31,6 @@
#endif
#include "AudioCommon.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
#include "Logging/Logging.h" // For Logging
#ifdef _WIN32
@ -64,11 +59,6 @@ bool AXTask(u32& _uMail);
bool bCanWork = false;
// Set this if you want to log audio. search for log_ai in this file to see the filename.
static bool log_ai = false;
WaveFileWriter g_wave_writer;
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
@ -124,12 +114,13 @@ void DllConfig(HWND _hParent)
// (shuffle2) TODO: reparent dlg with DolphinApp
ConfigDialog dlg(NULL);
// Add avaliable output options
if (DSound::isValid())
dlg.AddBackend("DSound");
if (AOSound::isValid())
dlg.AddBackend("AOSound");
dlg.AddBackend("NullSound");
// add backends
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter) {
dlg.AddBackend((*iter).c_str());
}
// Show the window
dlg.ShowModal();
@ -251,12 +242,6 @@ void Initialize(void *init)
soundStream = AudioCommon::InitSoundStream(g_Config.sBackend);
soundStream->GetMixer()->SetThrottle(g_Config.m_EnableThrottle);
// Start the sound recording
if (log_ai)
{
g_wave_writer.Start("ai_log.wav");
g_wave_writer.SetSkipSilence(false);
}
}
void DSP_StopSoundStream()
@ -265,25 +250,7 @@ void DSP_StopSoundStream()
void Shutdown(void)
{
NOTICE_LOG(DSPHLE, "Shutting down DSP plugin");
if (soundStream) {
soundStream->Stop();
delete soundStream;
soundStream = NULL;
}
// Check that soundstream already is stopped.
while (soundStream) {
ERROR_LOG(DSPHLE, "Waiting for sound stream");
Common::SleepCurrentThread(2000);
}
// Stop the sound recording
if (log_ai)
g_wave_writer.Stop();
INFO_LOG(DSPHLE, "Done shutting down DSP plugin");
AudioCommon::ShutdownSoundStream();
}
u16 DSP_WriteControlRegister(u16 _uFlag)
@ -401,8 +368,8 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
}
// Write the audio to a file
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
//if (log_ai)
// g_wave_writer.AddStereoSamples(samples, 8);
}
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
}