Worms Battle Islands update and svn eol: native for some previous files.

This commit is contained in:
kostamarino@hotmail.com 2011-04-10 19:29:53 +00:00
parent df8f4ffb6a
commit a0f0754f68
15 changed files with 314 additions and 286 deletions

View file

@ -1,21 +1,21 @@
# GM5E7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# GM5E7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,21 +1,21 @@
# GM5F7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# GM5F7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,22 +1,22 @@
# GM5P7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# GM5P7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,24 +1,24 @@
# RQ6EJJ - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQ6EJJ - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,24 +1,24 @@
# RQ6PKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQ6PKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,24 +1,24 @@
# RQ6XKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQ6XKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,22 +1,22 @@
# RQREXJ - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQREXJ - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,22 +1,22 @@
# RQRJAF - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQRJAF - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,22 +1,22 @@
# RQRPAF - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]
# RQRPAF - The Sky Crawlers
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Needs single core to run properly(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,21 +1,21 @@
# RRKE70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
# RRKE70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View file

@ -1,21 +1,21 @@
# RRKP70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True
# RRKP70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View file

@ -1,20 +1,20 @@
# S2WE78 - WWE All Stars
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
[OnFrame]
[ActionReplay]
[Gecko]
# S2WE78 - WWE All Stars
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
[OnFrame]
[ActionReplay]
[Gecko]

View file

@ -1,20 +1,20 @@
# S2WP78 - WWE All Stars
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
[OnFrame]
[ActionReplay]
[Gecko]
# S2WP78 - WWE All Stars
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
[OnFrame]
[ActionReplay]
[Gecko]

20
SILE78.ini Normal file
View file

@ -0,0 +1,20 @@
# SILE78 - Worms Battle Islands
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
PostProcessingShader =
[Video_Hardware]
VSync = False

View file

@ -1,12 +1,20 @@
# SILP78 - Wbi
# SILP78 - Worms Battle Islands
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
PostProcessingShader =
[Video_Hardware]
VSync = False