some win32 template so shuffle can implement the win32 side

the code in the .cpp was taken from SMFL source


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1966 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-01-20 23:09:24 +00:00
parent 8f2d1136a7
commit a3b9c39fbf
3 changed files with 432 additions and 2 deletions

View file

@ -46,12 +46,19 @@ protected:
EventHandler* eventHandler;
res origRes, currFullRes, currWinRes;
std::vector<res> fullResolutions;
static std::vector<res> fullResolutions;
virtual void SetRender(u32 x, u32 y) {
xRender = x;
yRender = y;
}
static const std::vector<res>& getFsResolutions() {
return fullResolutions;
}
static void addFSResolution(res fsr) {
fullResolutions.push_back(fsr);
}
public:
virtual void SwapBuffers() {};
@ -122,6 +129,7 @@ public:
updateDim();
}
// setResolution
// resolution iter
};

View file

@ -0,0 +1,393 @@
///////////////////////////////////////////////////////////
/// Convert a Win32 virtual key code to a SFML key code
////////////////////////////////////////////////////////////
Key::Code VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
{
switch (VirtualKey)
{
// VK_SHIFT is handled by the GetShiftState function
case VK_MENU : return (Flags & (1 << 24)) ? Key::RAlt : Key::LAlt;
case VK_CONTROL : return (Flags & (1 << 24)) ? Key::RControl : Key::LControl;
case VK_LWIN : return Key::LSystem;
case VK_RWIN : return Key::RSystem;
case VK_APPS : return Key::Menu;
case VK_OEM_1 : return Key::SemiColon;
case VK_OEM_2 : return Key::Slash;
case VK_OEM_PLUS : return Key::Equal;
case VK_OEM_MINUS : return Key::Dash;
case VK_OEM_4 : return Key::LBracket;
case VK_OEM_6 : return Key::RBracket;
case VK_OEM_COMMA : return Key::Comma;
case VK_OEM_PERIOD : return Key::Period;
case VK_OEM_7 : return Key::Quote;
case VK_OEM_5 : return Key::BackSlash;
case VK_OEM_3 : return Key::Tilde;
case VK_ESCAPE : return Key::Escape;
case VK_SPACE : return Key::Space;
case VK_RETURN : return Key::Return;
case VK_BACK : return Key::Back;
case VK_TAB : return Key::Tab;
case VK_PRIOR : return Key::PageUp;
case VK_NEXT : return Key::PageDown;
case VK_END : return Key::End;
case VK_HOME : return Key::Home;
case VK_INSERT : return Key::Insert;
case VK_DELETE : return Key::Delete;
case VK_ADD : return Key::Add;
case VK_SUBTRACT : return Key::Subtract;
case VK_MULTIPLY : return Key::Multiply;
case VK_DIVIDE : return Key::Divide;
case VK_PAUSE : return Key::Pause;
case VK_F1 : return Key::F1;
case VK_F2 : return Key::F2;
case VK_F3 : return Key::F3;
case VK_F4 : return Key::F4;
case VK_F5 : return Key::F5;
case VK_F6 : return Key::F6;
case VK_F7 : return Key::F7;
case VK_F8 : return Key::F8;
case VK_F9 : return Key::F9;
case VK_F10 : return Key::F10;
case VK_F11 : return Key::F11;
case VK_F12 : return Key::F12;
case VK_F13 : return Key::F13;
case VK_F14 : return Key::F14;
case VK_F15 : return Key::F15;
case VK_RIGHT : return Key::Right;
case VK_UP : return Key::Up;
case VK_DOWN : return Key::Down;
case VK_NUMPAD0 : return Key::Numpad0;
case VK_NUMPAD1 : return Key::Numpad1;
case VK_NUMPAD2 : return Key::Numpad2;
case VK_NUMPAD3 : return Key::Numpad3;
case VK_NUMPAD4 : return Key::Numpad4;
case VK_NUMPAD5 : return Key::Numpad5;
case VK_NUMPAD6 : return Key::Numpad6;
case VK_NUMPAD7 : return Key::Numpad7;
case VK_NUMPAD8 : return Key::Numpad8;
case VK_NUMPAD9 : return Key::Numpad9;
case 'A' : return Key::A;
case 'Z' : return Key::Z;
case 'E' : return Key::E;
case 'R' : return Key::R;
case 'T' : return Key::T;
case 'Y' : return Key::Y;
case 'U' : return Key::U;
case 'I' : return Key::I;
case 'O' : return Key::O;
case 'P' : return Key::P;
case 'Q' : return Key::Q;
case 'S' : return Key::S;
case 'D' : return Key::D;
case 'F' : return Key::F;
case 'G' : return Key::G;
case 'H' : return Key::H;
case 'J' : return Key::J;
case 'K' : return Key::K;
case 'L' : return Key::L;
case 'M' : return Key::M;
case 'W' : return Key::W;
case 'X' : return Key::X;
case 'C' : return Key::C;
case 'V' : return Key::V;
case 'B' : return Key::B;
case 'N' : return Key::N;
case '0' : return Key::Num0;
case '1' : return Key::Num1;
case '2' : return Key::Num2;
case '3' : return Key::Num3;
case '4' : return Key::Num4;
case '5' : return Key::Num5;
case '6' : return Key::Num6;
case '7' : return Key::Num7;
case '8' : return Key::Num8;
case '9' : return Key::Num9;
}
return Key::Code(0);
}
////////////////////////////////////////////////////////////
/// Process a Win32 event
////////////////////////////////////////////////////////////
void ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
{
// Don't process any message until window is created
if (myHandle == NULL)
return;
switch (Message)
{
// Destroy event
case WM_DESTROY :
{
// Here we must cleanup resources !
Cleanup();
break;
}
// Set cursor event
case WM_SETCURSOR :
{
// The mouse has moved, if the cursor is in our window we must refresh the cursor
if (LOWORD(LParam) == HTCLIENT)
SetCursor(myCursor);
break;
}
case WM_CLOSE :
{
Event Evt;
Evt.Type = Event::Closed;
SendEvent(Evt);
break;
}
// Resize event
case WM_SIZE :
{
// Update window size
RECT Rect;
GetClientRect(myHandle, &Rect);
myWidth = Rect.right - Rect.left;
myHeight = Rect.bottom - Rect.top;
Event Evt;
Evt.Type = Event::Resized;
Evt.Size.Width = myWidth;
Evt.Size.Height = myHeight;
SendEvent(Evt);
break;
}
// Gain focus event
case WM_SETFOCUS :
{
Event Evt;
Evt.Type = Event::GainedFocus;
SendEvent(Evt);
break;
}
// Lost focus event
case WM_KILLFOCUS :
{
Event Evt;
Evt.Type = Event::LostFocus;
SendEvent(Evt);
break;
}
// Text event
case WM_CHAR :
{
Event Evt;
Evt.Type = Event::TextEntered;
Evt.Text.Unicode = static_cast<Uint32>(WParam);
SendEvent(Evt);
break;
}
// Keydown event
case WM_KEYDOWN :
case WM_SYSKEYDOWN :
{
if (myKeyRepeatEnabled || ((LParam & (1 << 30)) == 0))
{
Event Evt;
Evt.Type = Event::KeyPressed;
Evt.Key.Code = (WParam == VK_SHIFT) ? GetShiftState(true) : VirtualKeyCodeToSF(WParam, LParam);
Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
SendEvent(Evt);
}
break;
}
// Keyup event
case WM_KEYUP :
case WM_SYSKEYUP :
{
Event Evt;
Evt.Type = Event::KeyReleased;
Evt.Key.Code = (WParam == VK_SHIFT) ? GetShiftState(false) : VirtualKeyCodeToSF(WParam, LParam);
Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
SendEvent(Evt);
break;
}
// Mouse wheel event
case WM_MOUSEWHEEL :
{
Event Evt;
Evt.Type = Event::MouseWheelMoved;
Evt.MouseWheel.Delta = static_cast<Int16>(HIWORD(WParam)) / 120;
SendEvent(Evt);
break;
}
// Mouse left button down event
case WM_LBUTTONDOWN :
{
Event Evt;
Evt.Type = Event::MouseButtonPressed;
Evt.MouseButton.Button = Mouse::Left;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse left button up event
case WM_LBUTTONUP :
{
Event Evt;
Evt.Type = Event::MouseButtonReleased;
Evt.MouseButton.Button = Mouse::Left;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse right button down event
case WM_RBUTTONDOWN :
{
Event Evt;
Evt.Type = Event::MouseButtonPressed;
Evt.MouseButton.Button = Mouse::Right;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse right button up event
case WM_RBUTTONUP :
{
Event Evt;
Evt.Type = Event::MouseButtonReleased;
Evt.MouseButton.Button = Mouse::Right;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse wheel button down event
case WM_MBUTTONDOWN :
{
Event Evt;
Evt.Type = Event::MouseButtonPressed;
Evt.MouseButton.Button = Mouse::Middle;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse wheel button up event
case WM_MBUTTONUP :
{
Event Evt;
Evt.Type = Event::MouseButtonReleased;
Evt.MouseButton.Button = Mouse::Middle;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse X button down event
case WM_XBUTTONDOWN :
{
Event Evt;
Evt.Type = Event::MouseButtonPressed;
Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
Evt.MouseButton.X = LOWORD(LParam);
Evt.MouseButton.Y = HIWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse X button up event
case WM_XBUTTONUP :
{
Event Evt;
Evt.Type = Event::MouseButtonReleased;
Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
Evt.MouseButton.X = LOWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse move event
case WM_MOUSEMOVE :
{
// Check if we need to generate a MouseEntered event
if (!myIsCursorIn)
{
TRACKMOUSEEVENT MouseEvent;
MouseEvent.cbSize = sizeof(TRACKMOUSEEVENT);
MouseEvent.hwndTrack = myHandle;
MouseEvent.dwFlags = TME_LEAVE;
TrackMouseEvent(&MouseEvent);
myIsCursorIn = true;
Event Evt;
Evt.Type = Event::MouseEntered;
SendEvent(Evt);
}
Event Evt;
Evt.Type = Event::MouseMoved;
Evt.MouseMove.X = LOWORD(LParam);
SendEvent(Evt);
break;
}
// Mouse leave event
case WM_MOUSELEAVE :
{
myIsCursorIn = false;
Event Evt;
Evt.Type = Event::MouseLeft;
SendEvent(Evt);
break;
}
}
}
///////////////////////////////////////////////////////////
/// Check the state of the shift keys on a key event,
/// and return the corresponding SF key code
////////////////////////////////////////////////////////////
Key::Code WindowImplWin32::GetShiftState(bool KeyDown)
{
static bool LShiftPrevDown = false;
static bool RShiftPrevDown = false;
bool LShiftDown = (HIWORD(GetAsyncKeyState(VK_LSHIFT)) != 0);
bool RShiftDown = (HIWORD(GetAsyncKeyState(VK_RSHIFT)) != 0);
Key::Code Code = Key::Code(0);
if (KeyDown)
{
if (!LShiftPrevDown && LShiftDown) Code = Key::LShift;
else if (!RShiftPrevDown && RShiftDown) Code = Key::RShift;
}
else
{
if (LShiftPrevDown && !LShiftDown) Code = Key::LShift;
else if (RShiftPrevDown && !RShiftDown) Code = Key::RShift;
}
LShiftPrevDown = LShiftDown;
RShiftPrevDown = RShiftDown;
return Code;
}

View file

@ -0,0 +1,29 @@
#ifndef _WIN32WINDOW_H
#define _WIN32WINDOW_H
#include "GLWindow.h"
#ifdef _WIN32
class Win32Window : public GLWindow
{
virtual void SwapBuffers();
virtual void SetWindowText(const char *text);
virtual bool PeekMessages();
virtual void Update();
virtual bool MakeCurrent();
static bool valid() { return true; }
~Win32Window();
Win32Window();
static sf::Key::Code KeysymToSF(KeySym Sym);
};
#else
class Win32Window : public GLWindow
{
public:
Win32Window {}
};
#endif