Merge pull request #5868 from stenzek/d3d-require-new-compiler

D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
This commit is contained in:
Anthony 2017-08-14 09:55:31 -07:00 committed by GitHub
commit a7bdd2ee1c

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@ -103,25 +103,16 @@ HRESULT LoadD3DCompiler()
if (hD3DCompilerDll)
return S_OK;
// try to load D3DCompiler first to check whether we have proper runtime support
// try to use the dll the backend was compiled against first - don't bother about debug runtimes
// The older version of the D3D compiler cannot compile our ubershaders without various
// graphical issues. D3DCOMPILER_DLL_A should point to d3dcompiler_47.dll, so if this fails
// to load, inform the user that they need to update their system.
hD3DCompilerDll = LoadLibraryA(D3DCOMPILER_DLL_A);
if (!hD3DCompilerDll)
{
// if that fails, use the dll which should be available in every SDK which officially supports
// DX11.
hD3DCompilerDll = LoadLibraryA("D3DCompiler_42.dll");
if (!hD3DCompilerDll)
{
MessageBoxA(nullptr, "Failed to load D3DCompiler_42.dll, update your DX11 runtime, please",
"Critical error", MB_OK | MB_ICONERROR);
return E_FAIL;
}
else
{
NOTICE_LOG(VIDEO, "Successfully loaded D3DCompiler_42.dll. If you're having trouble, try "
"updating your DX runtime first.");
}
PanicAlertT("Failed to load %s. If you are using Windows 7, try installing the "
"KB4019990 update package.",
D3DCOMPILER_DLL_A);
return E_FAIL;
}
PD3DReflect = (D3DREFLECT)GetProcAddress(hD3DCompilerDll, "D3DReflect");