Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.

This commit is contained in:
skidau 2013-04-04 22:38:39 +11:00
parent 39965e894d
commit aaf6c3b753

View file

@ -697,7 +697,7 @@ void Do_ARAM_DMA()
CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
// Force an early exception check. Fixes RE2 audio.
if (g_arDMA.Cnt.count == 4096)
if (g_arDMA.Cnt.count >= 1024 && g_arDMA.Cnt.count <= 10240)
CoreTiming::ForceExceptionCheck(100);
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks