small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-10-23 15:26:35 +00:00
parent d538a09942
commit ac157105c5
19 changed files with 144 additions and 148 deletions

View file

@ -69,22 +69,20 @@ void SConfig::SaveSettings()
ini.Set("General", "RecersiveGCMPaths", m_RecursiveISOFolder);
}
{
// Interface
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
ini.Set("Interface", "UsePanicHandlers", m_LocalCoreStartupParameter.bUsePanicHandlers);
ini.Set("Interface", "HideCursor", m_LocalCoreStartupParameter.bHideCursor);
ini.Set("Interface", "AutoHideCursor", m_LocalCoreStartupParameter.bAutoHideCursor);
ini.Set("Interface", "Theme", m_LocalCoreStartupParameter.iTheme);
ini.Set("Interface", "ShowWiimoteLeds", m_LocalCoreStartupParameter.bWiiLeds);
ini.Set("Interface", "ShowWiimoteSpeakers", m_LocalCoreStartupParameter.bWiiSpeakers);
// interface(UI) language
ini.Set("Interface", "Language", m_InterfaceLanguage);
ini.Set("Interface", "ShowToolbar", m_InterfaceToolbar);
ini.Set("Interface", "ShowStatusbar", m_InterfaceStatusbar);
ini.Set("Interface", "ShowLogWindow", m_InterfaceLogWindow);
ini.Set("Interface", "ShowConsole", m_InterfaceConsole);
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
ini.Set("Interface", "UsePanicHandlers", m_LocalCoreStartupParameter.bUsePanicHandlers);
ini.Set("Interface", "HideCursor", m_LocalCoreStartupParameter.bHideCursor);
ini.Set("Interface", "AutoHideCursor", m_LocalCoreStartupParameter.bAutoHideCursor);
ini.Set("Interface", "Theme", m_LocalCoreStartupParameter.iTheme);
ini.Set("Interface", "ShowWiimoteLeds", m_LocalCoreStartupParameter.bWiiLeds);
ini.Set("Interface", "ShowWiimoteSpeakers", m_LocalCoreStartupParameter.bWiiSpeakers);
ini.Set("Interface", "Language", m_InterfaceLanguage);
ini.Set("Interface", "ShowToolbar", m_InterfaceToolbar);
ini.Set("Interface", "ShowStatusbar", m_InterfaceStatusbar);
ini.Set("Interface", "ShowLogWindow", m_InterfaceLogWindow);
ini.Set("Interface", "ShowConsole", m_InterfaceConsole);
// Game List Control
ini.Set("GameList", "ListDrives", m_ListDrives);
@ -98,7 +96,7 @@ void SConfig::SaveSettings()
// Core
ini.Set("Core", "HLE_BS2", m_LocalCoreStartupParameter.bHLE_BS2);
ini.Set("Core", "UseDynarec", m_LocalCoreStartupParameter.bUseJIT);
ini.Set("Core", "UseDualCore", m_LocalCoreStartupParameter.bUseDualCore);
ini.Set("Core", "GPUThread", m_LocalCoreStartupParameter.bCPUThread);
ini.Set("Core", "DSPThread", m_LocalCoreStartupParameter.bDSPThread);
ini.Set("Core", "SkipIdle", m_LocalCoreStartupParameter.bSkipIdle);
ini.Set("Core", "LockThreads", m_LocalCoreStartupParameter.bLockThreads);
@ -121,16 +119,16 @@ void SConfig::SaveSettings()
ini.Set("Core", "RunCompareServer", m_LocalCoreStartupParameter.bRunCompareServer);
ini.Set("Core", "RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
ini.Set("Core", "FrameLimit", m_Framelimit);
ini.Set("Core", "FrameLimit", m_Framelimit);
// Plugins
ini.Set("Core", "GFXPlugin", m_LocalCoreStartupParameter.m_strVideoPlugin);
ini.Set("Core", "DSPPlugin", m_LocalCoreStartupParameter.m_strDSPPlugin);
ini.Set("Core", "Pad1Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[0]);
ini.Set("Core", "Pad2Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[1]);
ini.Set("Core", "Pad3Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[2]);
ini.Set("Core", "Pad4Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[3]);
ini.Set("Core", "WiiMote1Plugin", m_LocalCoreStartupParameter.m_strWiimotePlugin[0]);
ini.Set("Core", "GFXPlugin", m_LocalCoreStartupParameter.m_strVideoPlugin);
ini.Set("Core", "DSPPlugin", m_LocalCoreStartupParameter.m_strDSPPlugin);
ini.Set("Core", "Pad1Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[0]);
ini.Set("Core", "Pad2Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[1]);
ini.Set("Core", "Pad3Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[2]);
ini.Set("Core", "Pad4Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[3]);
ini.Set("Core", "WiiMote1Plugin",m_LocalCoreStartupParameter.m_strWiimotePlugin[0]);
}
#if defined(__APPLE__)
@ -179,52 +177,51 @@ void SConfig::LoadSettings()
}
}
ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
}
{
// Interface
ini.Get("Interface", "ConfirmStop", &m_LocalCoreStartupParameter.bConfirmStop, false);
ini.Get("Interface", "UsePanicHandlers", &m_LocalCoreStartupParameter.bUsePanicHandlers, true);
ini.Get("Interface", "HideCursor", &m_LocalCoreStartupParameter.bHideCursor, false);
ini.Get("Interface", "AutoHideCursor", &m_LocalCoreStartupParameter.bAutoHideCursor, false);
ini.Get("Interface", "Theme", &m_LocalCoreStartupParameter.iTheme, 0);
ini.Get("Interface", "ShowWiimoteLeds", &m_LocalCoreStartupParameter.bWiiLeds, false);
ini.Get("Interface", "ShowWiimoteSpeakers", &m_LocalCoreStartupParameter.bWiiSpeakers, false);
// interface(UI) language
ini.Get("Interface", "Language", (int*)&m_InterfaceLanguage, 0);
ini.Get("Interface", "ShowToolbar", &m_InterfaceToolbar, true);
ini.Get("Interface", "ShowStatusbar", &m_InterfaceStatusbar, true);
ini.Get("Interface", "ShowLogWindow", &m_InterfaceLogWindow, false);
ini.Get("Interface", "ShowConsole", &m_InterfaceConsole, false);
ini.Get("Interface", "ConfirmStop", &m_LocalCoreStartupParameter.bConfirmStop, false);
ini.Get("Interface", "UsePanicHandlers", &m_LocalCoreStartupParameter.bUsePanicHandlers, true);
ini.Get("Interface", "HideCursor", &m_LocalCoreStartupParameter.bHideCursor, false);
ini.Get("Interface", "AutoHideCursor", &m_LocalCoreStartupParameter.bAutoHideCursor, false);
ini.Get("Interface", "Theme", &m_LocalCoreStartupParameter.iTheme, 0);
ini.Get("Interface", "ShowWiimoteLeds", &m_LocalCoreStartupParameter.bWiiLeds, false);
ini.Get("Interface", "ShowWiimoteSpeakers", &m_LocalCoreStartupParameter.bWiiSpeakers, false);
ini.Get("Interface", "Language", (int*)&m_InterfaceLanguage, 0);
ini.Get("Interface", "ShowToolbar", &m_InterfaceToolbar, true);
ini.Get("Interface", "ShowStatusbar", &m_InterfaceStatusbar, true);
ini.Get("Interface", "ShowLogWindow", &m_InterfaceLogWindow, false);
ini.Get("Interface", "ShowConsole", &m_InterfaceConsole, false);
// Game List Control
ini.Get("GameList", "ListDrives", &m_ListDrives, false);
ini.Get("GameList", "ListWad", &m_ListWad, true);
ini.Get("GameList", "ListWii", &m_ListWii, true);
ini.Get("GameList", "ListGC", &m_ListGC, true);
ini.Get("GameList", "ListJap", &m_ListJap, true);
ini.Get("GameList", "ListPal", &m_ListPal, true);
ini.Get("GameList", "ListUsa", &m_ListUsa, true);
ini.Get("GameList", "ListDrives", &m_ListDrives, false);
ini.Get("GameList", "ListWad", &m_ListWad, true);
ini.Get("GameList", "ListWii", &m_ListWii, true);
ini.Get("GameList", "ListGC", &m_ListGC, true);
ini.Get("GameList", "ListJap", &m_ListJap, true);
ini.Get("GameList", "ListPal", &m_ListPal, true);
ini.Get("GameList", "ListUsa", &m_ListUsa, true);
// Core
ini.Get("Core", "HLE_BS2", &m_LocalCoreStartupParameter.bHLE_BS2, true);
ini.Get("Core", "UseDynarec", &m_LocalCoreStartupParameter.bUseJIT, true);
ini.Get("Core", "DSPThread", &m_LocalCoreStartupParameter.bDSPThread, true);
ini.Get("Core", "UseDualCore", &m_LocalCoreStartupParameter.bUseDualCore, true);
ini.Get("Core", "SkipIdle", &m_LocalCoreStartupParameter.bSkipIdle, true);
ini.Get("Core", "LockThreads", &m_LocalCoreStartupParameter.bLockThreads, false);
ini.Get("Core", "DefaultGCM", &m_LocalCoreStartupParameter.m_strDefaultGCM);
ini.Get("Core", "DVDRoot", &m_LocalCoreStartupParameter.m_strDVDRoot);
ini.Get("Core", "OptimizeQuantizers", &m_LocalCoreStartupParameter.bOptimizeQuantizers, true);
ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
ini.Get("Core", "MemcardA", &m_strMemoryCardA);
ini.Get("Core", "MemcardB", &m_strMemoryCardB);
ini.Get("Core", "SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD_A);
ini.Get("Core", "SlotB", (int*)&m_EXIDevice[1], EXIDEVICE_MEMORYCARD_B);
ini.Get("Core", "SerialPort1", (int*)&m_EXIDevice[2], EXIDEVICE_NONE);
ini.Get("Core", "ProfiledReJIT", &m_LocalCoreStartupParameter.bJITProfiledReJIT, false);
ini.Get("Core", "HLE_BS2", &m_LocalCoreStartupParameter.bHLE_BS2, true);
ini.Get("Core", "UseDynarec", &m_LocalCoreStartupParameter.bUseJIT, true);
ini.Get("Core", "DSPThread", &m_LocalCoreStartupParameter.bDSPThread, true);
ini.Get("Core", "GPUThread", &m_LocalCoreStartupParameter.bCPUThread, true);
ini.Get("Core", "SkipIdle", &m_LocalCoreStartupParameter.bSkipIdle, true);
ini.Get("Core", "LockThreads", &m_LocalCoreStartupParameter.bLockThreads, false);
ini.Get("Core", "DefaultGCM", &m_LocalCoreStartupParameter.m_strDefaultGCM);
ini.Get("Core", "DVDRoot", &m_LocalCoreStartupParameter.m_strDVDRoot);
ini.Get("Core", "OptimizeQuantizers", &m_LocalCoreStartupParameter.bOptimizeQuantizers, true);
ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
ini.Get("Core", "MemcardA", &m_strMemoryCardA);
ini.Get("Core", "MemcardB", &m_strMemoryCardB);
ini.Get("Core", "SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD_A);
ini.Get("Core", "SlotB", (int*)&m_EXIDevice[1], EXIDEVICE_MEMORYCARD_B);
ini.Get("Core", "SerialPort1", (int*)&m_EXIDevice[2], EXIDEVICE_NONE);
ini.Get("Core", "ProfiledReJIT",&m_LocalCoreStartupParameter.bJITProfiledReJIT, false);
char sidevicenum[16];
for (int i = 0; i < 4; ++i)
{
@ -232,24 +229,25 @@ void SConfig::LoadSettings()
ini.Get("Core", sidevicenum, (u32*)&m_SIDevice[i], i==0 ? SI_GC_CONTROLLER:SI_DUMMY);
}
ini.Get("Core", "RunCompareServer", &m_LocalCoreStartupParameter.bRunCompareServer, false);
ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
ini.Get("Core", "FrameLimit", &m_Framelimit, 1);
ini.Get("Core", "RunCompareServer", &m_LocalCoreStartupParameter.bRunCompareServer, false);
ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
ini.Get("Core", "FrameLimit", &m_Framelimit, 1);
// Plugins
ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
for (int i = 0; i < MAXPADS; i++)
{
std::string TmpName = StringFromFormat("Pad%iPlugin", (i + 1));
ini.Get("Core", TmpName.c_str(), &m_LocalCoreStartupParameter.m_strPadPlugin[i], m_DefaultPADPlugin.c_str());
ini.Get("Core", TmpName.c_str(), &m_LocalCoreStartupParameter.m_strPadPlugin[i], m_DefaultPADPlugin.c_str());
}
ini.Get("Core", "WiiMote1Plugin", &m_LocalCoreStartupParameter.m_strWiimotePlugin[0], m_DefaultWiiMotePlugin.c_str());
ini.Get("Core", "WiiMote1Plugin", &m_LocalCoreStartupParameter.m_strWiimotePlugin[0], m_DefaultWiiMotePlugin.c_str());
}
m_SYSCONF = new SysConf();
}
void SConfig::LoadSettingsHLE()
{
IniFile ini;

View file

@ -243,7 +243,7 @@ void Stop() // - Hammertime!
CPluginManager::GetInstance().GetDSP()->DSP_StopSoundStream();
// If dual core mode, the CPU thread should immediately exit here.
if (_CoreParameter.bUseDualCore) {
if (_CoreParameter.bCPUThread) {
NOTICE_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str());
CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
}
@ -292,7 +292,7 @@ THREAD_RETURN CpuThread(void *pArg)
CPluginManager &Plugins = CPluginManager::GetInstance();
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (_CoreParameter.bUseDualCore)
if (_CoreParameter.bCPUThread)
{
Common::SetCurrentThreadName("CPU thread");
}
@ -325,7 +325,7 @@ THREAD_RETURN CpuThread(void *pArg)
gpuShutdownCall.Wait();
// Call video shutdown from the video thread in single core mode, which is the cpuThread
if (!_CoreParameter.bUseDualCore)
if (!_CoreParameter.bCPUThread)
Plugins.ShutdownVideoPlugin();
#endif
@ -350,7 +350,7 @@ THREAD_RETURN EmuThread(void *pArg)
Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
INFO_LOG(OSREPORT, "Dualcore = %s", _CoreParameter.bUseDualCore ? "Yes" : "No");
INFO_LOG(OSREPORT, "CPU Thread seperate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
HW::Init();
@ -373,33 +373,33 @@ THREAD_RETURN EmuThread(void *pArg)
VideoInitialize.pMemoryBase = Memory::base;
VideoInitialize.pKeyPress = Callback_KeyPress;
VideoInitialize.bWii = _CoreParameter.bWii;
VideoInitialize.bUseDualCore = _CoreParameter.bUseDualCore;
VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
// Under linux, this is an X11 Display, not an HWND!
g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
Callback_PeekMessages = VideoInitialize.pPeekMessages;
g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
// Under linux, this is an X11 Display, not a HWND!
g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
Callback_PeekMessages = VideoInitialize.pPeekMessages;
g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
// Load and init DSPPlugin
DSPInitialize dspInit;
dspInit.hWnd = g_pWindowHandle;
dspInit.pARAM_Read_U8 = (u8 (__cdecl *)(const u32))DSP::ReadARAM;
dspInit.pARAM_Write_U8 = (void (__cdecl *)(const u8, const u32))DSP::WriteARAM;
dspInit.pGetARAMPointer = DSP::GetARAMPtr;
dspInit.pGetMemoryPointer = Memory::GetPointer;
dspInit.pLog = Callback_DSPLog;
dspInit.pName = Callback_ISOName;
dspInit.pDebuggerBreak = Callback_DebuggerBreak;
dspInit.pGenerateDSPInterrupt = Callback_DSPInterrupt;
dspInit.pGetAudioStreaming = AudioInterface::Callback_GetStreaming;
dspInit.pEmulatorState = (int *)PowerPC::GetStatePtr();
dspInit.bWii = _CoreParameter.bWii;
dspInit.bOnThread = _CoreParameter.bDSPThread;
dspInit.hWnd = g_pWindowHandle;
dspInit.pARAM_Read_U8 = (u8 (__cdecl *)(const u32))DSP::ReadARAM;
dspInit.pARAM_Write_U8 = (void (__cdecl *)(const u8, const u32))DSP::WriteARAM;
dspInit.pGetARAMPointer = DSP::GetARAMPtr;
dspInit.pGetMemoryPointer = Memory::GetPointer;
dspInit.pLog = Callback_DSPLog;
dspInit.pName = Callback_ISOName;
dspInit.pDebuggerBreak = Callback_DebuggerBreak;
dspInit.pGenerateDSPInterrupt = Callback_DSPInterrupt;
dspInit.pGetAudioStreaming = AudioInterface::Callback_GetStreaming;
dspInit.pEmulatorState = (int *)PowerPC::GetStatePtr();
dspInit.bWii = _CoreParameter.bWii;
dspInit.bOnThread = _CoreParameter.bDSPThread;
Plugins.GetDSP()->Initialize((void *)&dspInit);
@ -407,9 +407,9 @@ THREAD_RETURN EmuThread(void *pArg)
for (int i = 0; i < MAXPADS; i++)
{
SPADInitialize PADInitialize;
PADInitialize.hWnd = g_pWindowHandle;
PADInitialize.pLog = Callback_PADLog;
PADInitialize.padNumber = i;
PADInitialize.hWnd = g_pWindowHandle;
PADInitialize.pLog = Callback_PADLog;
PADInitialize.padNumber = i;
// This is may be needed to avoid a SDL problem
//Plugins.FreeWiimote();
// Check if we should init the plugin
@ -431,11 +431,10 @@ THREAD_RETURN EmuThread(void *pArg)
if (_CoreParameter.bWii)
{
SWiimoteInitialize WiimoteInitialize;
WiimoteInitialize.hWnd = g_pWindowHandle;
// Add the ISO Id
WiimoteInitialize.ISOId = Ascii2Hex(_CoreParameter.m_strUniqueID);
WiimoteInitialize.pLog = Callback_WiimoteLog;
WiimoteInitialize.pWiimoteInput = Callback_WiimoteInput;
WiimoteInitialize.hWnd = g_pWindowHandle;
WiimoteInitialize.ISOId = Ascii2Hex(_CoreParameter.m_strUniqueID);
WiimoteInitialize.pLog = Callback_WiimoteLog;
WiimoteInitialize.pWiimoteInput = Callback_WiimoteInput;
// Wait for Wiiuse to find the number of connected Wiimotes
Plugins.GetWiimote(0)->Initialize((void *)&WiimoteInitialize);
}
@ -467,7 +466,7 @@ THREAD_RETURN EmuThread(void *pArg)
Common::Thread *cpuThread = NULL;
// ENTER THE VIDEO THREAD LOOP
if (_CoreParameter.bUseDualCore) // DualCore mode
if (_CoreParameter.bCPUThread)
{
// This thread, after creating the EmuWindow, spawns a CPU thread,
// and then takes over and becomes the video thread
@ -524,7 +523,7 @@ THREAD_RETURN EmuThread(void *pArg)
// Call video shutdown from the video thread, in dual core mode it's the EmuThread
// Or set an event in Single Core mode, to call the shutdown from the cpuThread
if (_CoreParameter.bUseDualCore)
if (_CoreParameter.bCPUThread)
Plugins.ShutdownVideoPlugin();
#else
// On unix platforms, the EmuThread is ALWAYS the video thread
@ -773,7 +772,7 @@ void Callback_VideoCopiedToXFB(bool video_update)
_CoreParameter.bUseJIT ? "JIT64" : "Int64",
#endif
#endif
_CoreParameter.bUseDualCore ? "DC" : "SC");
_CoreParameter.bCPUThread ? "DC" : "SC");
#ifdef EXTENDED_INFO
std::string SFPS = StringFromFormat("FPS: %4.1f - VPS: %i/%i (%3.0f%%)",

View file

@ -38,7 +38,7 @@ void SCoreStartupParameter::LoadDefaults()
{
bEnableDebugging = false;
bUseJIT = false;
bUseDualCore = false;
bCPUThread = false;
bSkipIdle = false;
bRunCompareServer = false;
bDSPThread = true;

View file

@ -56,7 +56,7 @@ struct SCoreStartupParameter
bool bEnableFPRF;
bool bUseDualCore;
bool bCPUThread;
bool bDSPThread;
bool bSkipIdle;
bool bNTSC;

View file

@ -291,7 +291,7 @@ void Init()
CoreTiming::ScheduleEvent(CPU_CORE_CLOCK / (32000 * 4 / 32), et_AudioFifo);
// For DC watchdog hack
if (Core::GetStartupParameter().bUseDualCore)
if (Core::GetStartupParameter().bCPUThread)
{
CoreTiming::ScheduleEvent(FAKE_GP_WATCHDOG_PERIOD, et_FakeGPWD);
}

View file

@ -81,7 +81,7 @@ bool BootCore(const std::string& _rFilename)
#if defined(HAVE_WX) && HAVE_WX
if (main_frame->g_pCodeWindow)
{
//StartUp.bUseDualCore = code_frame->UseDualCore();
//StartUp.bCPUThread = code_frame->UseDualCore();
StartUp.bUseJIT = !main_frame->g_pCodeWindow->UseInterpreter();
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
@ -90,7 +90,7 @@ bool BootCore(const std::string& _rFilename)
}
else
{
//StartUp.bUseDualCore = false;
//StartUp.bCPUThread = false;
//StartUp.bUseJIT = true;
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
@ -120,11 +120,11 @@ bool BootCore(const std::string& _rFilename)
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
// General settings
game_ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
game_ini.Get("Core", "CPUOnThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// Wii settings
if (StartUp.bWii)
{

View file

@ -63,7 +63,7 @@ EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ALLWAYS_HLE_BS2, CConfigMain::CoreSettingsChanged)
EVT_RADIOBUTTON(ID_RADIOJIT, CConfigMain::CoreSettingsChanged)
EVT_RADIOBUTTON(ID_RADIOINT, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_USEDUALCORE, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_CPUTHREAD, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_DSPTHREAD, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_LOCKTHREADS, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_OPTIMIZEQUANTIZERS, CConfigMain::CoreSettingsChanged)
@ -136,7 +136,7 @@ void CConfigMain::UpdateGUI()
AlwaysHLE_BS2->Disable();
m_RadioJIT->Disable();
m_RadioInt->Disable();
UseDualCore->Disable();
CPUThread->Disable();
DSPThread->Disable();
LockThreads->Disable();
OptimizeQuantizers->Disable();
@ -208,8 +208,8 @@ void CConfigMain::CreateGUIControls()
// General page
// Core Settings - Basic
UseDualCore = new wxCheckBox(GeneralPage, ID_USEDUALCORE, wxT("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UseDualCore->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore);
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, wxT("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
CPUThread->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread);
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, wxT("Enable Idle Skipping (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
SkipIdle->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle);
EnableCheats = new wxCheckBox(GeneralPage, ID_ENABLECHEATS, wxT("Enable Cheats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -286,7 +286,7 @@ void CConfigMain::CreateGUIControls()
WiimoteStatusLEDs->SetToolTip(wxT("Show which wiimotes are connected in the statusbar."));
WiimoteStatusSpeakers->SetToolTip(wxT("Show wiimote speaker status in the statusbar."));
DSPThread->SetToolTip(wxT("This should be on when using HLE and off when using LLE."));
UseDualCore->SetToolTip(wxT("This splits the Video and CPU threads, so they can be run on separate cores.")
CPUThread->SetToolTip(wxT("This splits the Video and CPU threads, so they can be run on separate cores.")
wxT("\nCauses major speed improvements on PCs with more than one core,")
wxT("\nbut can also cause occasional crashes/glitches."));
@ -302,7 +302,7 @@ void CConfigMain::CreateGUIControls()
// Populate the settings
sCore = new wxBoxSizer(wxHORIZONTAL);
sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, wxT("Basic Settings"));
sbBasic->Add(UseDualCore, 0, wxALL, 5);
sbBasic->Add(CPUThread, 0, wxALL, 5);
sbBasic->Add(SkipIdle, 0, wxALL, 5);
sbBasic->Add(EnableCheats, 0, wxALL, 5);
wxBoxSizer *sFramelimit = new wxBoxSizer(wxHORIZONTAL);
@ -679,8 +679,8 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
case ID_RADIOINT:
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseJIT = false;
break;
case ID_USEDUALCORE:
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = UseDualCore->IsChecked();
case ID_CPUTHREAD:
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
break;
case ID_DSPTHREAD:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = DSPThread->IsChecked();

View file

@ -65,7 +65,7 @@ private:
wxCheckBox* AlwaysHLE_BS2;
wxRadioButton* m_RadioJIT;
wxRadioButton* m_RadioInt;
wxCheckBox* UseDualCore;
wxCheckBox* CPUThread;
wxCheckBox* DSPThread;
wxCheckBox* LockThreads;
wxCheckBox* OptimizeQuantizers;
@ -157,7 +157,7 @@ private:
ID_ALLWAYS_HLE_BS2,
ID_RADIOJIT,
ID_RADIOINT,
ID_USEDUALCORE,
ID_CPUTHREAD,
ID_DSPTHREAD,
ID_LOCKTHREADS,
ID_OPTIMIZEQUANTIZERS,

View file

@ -786,7 +786,7 @@ void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = !SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore;
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
SConfig::GetInstance().SaveSettings();
}

View file

@ -289,7 +289,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
UseDualCore = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
OptimizeQuantizers = new wxCheckBox(m_GameConfig, ID_OPTIMIZEQUANTIZERS, _("Optimize Quantizers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("TLB Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
@ -344,7 +344,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(UseDualCore, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(OptimizeQuantizers, 0, wxEXPAND|wxLEFT, 5);
@ -765,10 +765,10 @@ void CISOProperties::LoadGameConfig()
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "UseDualCore", &bTemp))
UseDualCore->Set3StateValue((wxCheckBoxState)bTemp);
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
UseDualCore->Set3StateValue(wxCHK_UNDETERMINED);
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
@ -850,10 +850,10 @@ void CISOProperties::LoadGameConfig()
bool CISOProperties::SaveGameConfig()
{
if (UseDualCore->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "UseDualCore");
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "UseDualCore", UseDualCore->Get3StateValue());
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");

View file

@ -81,7 +81,7 @@ class CISOProperties : public wxDialog
wxStaticText *OverrideText;
// Core
wxCheckBox *UseDualCore, *SkipIdle, *OptimizeQuantizers, *TLBHack;
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video

View file

@ -76,11 +76,11 @@ std::string Summarize_Settings()
"[Wii]Progressive Scan: %s\n",
Core::GetStartupParameter().bHLE_BS2?"True":"False",
Core::GetStartupParameter().bUseJIT?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().bCPUThread?"True":"False",
Core::GetStartupParameter().bDSPThread?"True":"False",
Core::GetStartupParameter().bSkipIdle?"True":"False",
Core::GetStartupParameter().bLockThreads?"True":"False",
Core::GetStartupParameter().bUseDualCore?"True":"False",
Core::GetStartupParameter().bCPUThread?"True":"False",
Core::GetStartupParameter().m_strDefaultGCM.c_str(),
Core::GetStartupParameter().m_strDVDRoot.c_str(),
Core::GetStartupParameter().bOptimizeQuantizers?"True":"False",

View file

@ -344,7 +344,7 @@ void Read16(u16& _rReturnValue, const u32 _Address)
bool AllowIdleSkipping()
{
return !g_VideoInitialize.bUseDualCore || (!m_CPCtrlReg.CPIntEnable && !m_CPCtrlReg.BPEnable);
return !g_VideoInitialize.bOnThread || (!m_CPCtrlReg.CPIntEnable && !m_CPCtrlReg.BPEnable);
}
void Write16(const u16 _Value, const u32 _Address)
@ -354,7 +354,7 @@ void Write16(const u16 _Value, const u32 _Address)
//Spin until queue is empty - it WILL become empty because this is the only thread
//that submits data
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
// Force complete fifo flush if we attempt to set/reset the fifo (API GXSetGPFifo or equivalent)
// It's kind of an API hack but it works for lots of games... and I hope it's the same way for every games.
@ -566,7 +566,7 @@ void Write16(const u16 _Value, const u32 _Address)
}
// TODO(mb2): better. Check if it help: avoid CPReadPointer overwrites when stupidly done like in Super Monkey Ball
if ((!fifo.bFF_GPReadEnable && fifo.CPReadIdle) || !g_VideoInitialize.bUseDualCore) // TOCHECK(mb2): check again if thread safe?
if ((!fifo.bFF_GPReadEnable && fifo.CPReadIdle) || !g_VideoInitialize.bOnThread) // TOCHECK(mb2): check again if thread safe?
UpdateFifoRegister();
}
@ -587,7 +587,7 @@ void STACKALIGN GatherPipeBursted()
if (!fifo.bFF_GPLinkEnable)
return;
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
// update the fifo-pointer
fifo.CPWritePointer += GATHER_PIPE_SIZE;
@ -716,7 +716,7 @@ void UpdateFifoRegister()
Common::AtomicStore(fifo.CPReadWriteDistance, dist);
if (!g_VideoInitialize.bUseDualCore)
if (!g_VideoInitialize.bOnThread)
CatchUpGPU();
}

View file

@ -302,7 +302,7 @@ void Write32(const u32 _iValue, const u32 _iAddress)
bool AllowIdleSkipping()
{
return !g_VideoInitialize.bUseDualCore|| (!m_Control.PETokenEnable && !m_Control.PEFinishEnable);
return !g_VideoInitialize.bOnThread|| (!m_Control.PETokenEnable && !m_Control.PEFinishEnable);
}
void UpdateInterrupts()

View file

@ -84,7 +84,7 @@ typedef struct
TKeyPressed pKeyPress;
void *pMemoryBase;
bool bWii;
bool bUseDualCore;
bool bOnThread;
u32 *Fifo_CPUBase;
u32 *Fifo_CPUEnd;
u32 *Fifo_CPUWritePointer;

View file

@ -355,7 +355,7 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
// Make sure previous swap request has made it to the screen
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
// It seems to be working fine in this way for now without using AtomicLoadAcquire
// ector, please check here
@ -450,7 +450,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested))
Common::YieldCPU();

View file

@ -511,9 +511,8 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
if (s_PluginInitialized)
{
// Make sure previous swap request has made it to the screen
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested))
Common::YieldCPU();
}
@ -565,7 +564,7 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
if (g_VideoInitialize.bUseDualCore)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested))
Common::YieldCPU();

View file

@ -120,7 +120,7 @@ void Read16(u16& _rReturnValue, const u32 _Address)
void RunGpu()
{
if (!g_VideoInitialize.bUseDualCore)
if (!g_VideoInitialize.bOnThread)
{
// We are going to do FP math on the main thread so have to save the current state
SaveSSEState();

View file

@ -114,7 +114,7 @@ void Write16(const u16 _iValue, const u32 _iAddress)
bool AllowIdleSkipping()
{
return !g_VideoInitialize.bUseDualCore || (!pereg.ctrl.PETokenEnable && !pereg.ctrl.PEFinishEnable);
return !g_VideoInitialize.bOnThread || (!pereg.ctrl.PETokenEnable && !pereg.ctrl.PEFinishEnable);
}
void UpdateInterrupts()