IOS/Socket: Place WiiSocket's private interface below the public interface

In the rest of the codebase we try to position the private interface
below the public interface (unless it's otherwise not possible).
This commit is contained in:
Lioncash 2018-04-01 15:29:00 -04:00
parent abb33637a3
commit ad575a1556

View file

@ -173,6 +173,12 @@ struct WiiSockAddrIn
class WiiSocket
{
public:
WiiSocket() = default;
~WiiSocket();
void operator=(WiiSocket const&) = delete;
private:
struct sockop
{
Request request;
@ -184,12 +190,6 @@ class WiiSocket
};
};
private:
s32 fd = -1;
s32 wii_fd = -1;
bool nonBlock = false;
std::list<sockop> pending_sockops;
friend class WiiSockMan;
void SetFd(s32 s);
void SetWiiFd(s32 s);
@ -200,10 +200,10 @@ private:
void DoSock(Request request, SSL_IOCTL type);
void Update(bool read, bool write, bool except);
bool IsValid() const { return fd >= 0; }
public:
WiiSocket() = default;
~WiiSocket();
void operator=(WiiSocket const&) = delete;
s32 fd = -1;
s32 wii_fd = -1;
bool nonBlock = false;
std::list<sockop> pending_sockops;
};
class WiiSockMan