Just a small thing that I forgot to change earlier.

The new default wiiuse wiimote read timeout of 30ms has been overridden previously by the default 10ms from the wiimoteplugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5965 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
snzgoo 2010-07-24 17:00:31 +00:00
parent bd3f837ebf
commit ad99d2a4eb
2 changed files with 2 additions and 2 deletions

View file

@ -311,7 +311,7 @@ void Config::Load()
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "Unpair", &bUnpairRealWiimote, false);
iniFile.Get("Real", "Autopair", &bPairRealWiimote, false);
iniFile.Get("Real", "Timeout", &bWiiReadTimeout, 10);
iniFile.Get("Real", "Timeout", &bWiiReadTimeout, 30);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);

View file

@ -195,7 +195,7 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_TextWiimoteTimeout[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Timeout: 000 ms"));
m_WiimoteTimeout[i] = new wxSlider(m_Controller[i], IDS_TIMEOUT, 0, 10, 200, wxDefaultPosition, wxSize(75, -1));
m_WiimoteTimeout[i]->SetToolTip(wxT("General Real Wiimote Read Timeout, Default: 10 (ms). Higher values might eliminate frequent disconnects."));
m_WiimoteTimeout[i]->SetToolTip(wxT("General Real Wiimote Read Timeout, Default: 30 (ms). Higher values eliminate frequent disconnects and packet loss."));
#ifdef _WIN32
//Real Wiimote / automatic settings