From ae260e55e45a745156ad7d5fe3e5eb38e4718df7 Mon Sep 17 00:00:00 2001 From: Jens Nyberg Date: Tue, 18 Mar 2014 19:48:00 +0100 Subject: [PATCH] OGL/VertexManager: Do not check if g_nativeVertexFmt is zero The variable is already dereferenced both before and after this check which means that if this variable would ever be zero it would have crashed dolphin already. --- Source/Core/VideoBackends/OGL/VertexManager.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index 668ebcd7a7..b8bc676169 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -158,8 +158,7 @@ void VertexManager::vFlush(bool useDstAlpha) ProgramShaderCache::UploadConstants(); // setup the pointers - if (g_nativeVertexFmt) - g_nativeVertexFmt->SetupVertexPointers(); + g_nativeVertexFmt->SetupVertexPointers(); GL_REPORT_ERRORD(); Draw(stride);