D3D/VertexManager: Add missing includes

Gets rid of reliance on indirect includes
This commit is contained in:
Lioncash 2017-12-02 20:06:25 -05:00
parent 4c48cc6757
commit b0fadbb5de

View file

@ -5,7 +5,11 @@
#pragma once
#include <d3d11.h>
#include <array>
#include <memory>
#include <vector>
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexManagerBase.h"