MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina

This commit is contained in:
George Talusan 2020-01-01 21:47:55 -05:00
parent 11339d77c6
commit b1a6cbc3b4

View file

@ -36,10 +36,12 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
(void)UpdateCachedDimensions(view, width, height);
[window makeFirstResponder:view];
[context setView:view];
[window makeKeyAndOrderFront:nil];
// the following calls can crash if not called from the main thread on macOS 10.15
dispatch_sync(dispatch_get_main_queue(), ^{
[window makeFirstResponder:view];
[context setView:view];
[window makeKeyAndOrderFront:nil];
});
return true;
}
@ -140,7 +142,10 @@ void GLContextAGL::Update()
return;
if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
[m_context update];
// the following calls can crash if not called from the main thread on macOS 10.15
dispatch_sync(dispatch_get_main_queue(), ^{
[m_context update];
});
}
void GLContextAGL::SwapInterval(int interval)