Fixed the wiimote profiles not taking effect.

This commit is contained in:
skidau 2015-03-09 08:32:14 +11:00
parent d34e908c4e
commit b200e83b02
3 changed files with 2 additions and 6 deletions

View file

@ -57,7 +57,7 @@ void Initialize(void* const hwnd, bool wait)
void LoadConfig()
{
s_config.LoadConfig(true);
s_config.LoadConfig(false);
}

View file

@ -1362,8 +1362,6 @@ void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
bool was_init = false;
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
@ -1380,7 +1378,6 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();

View file

@ -757,7 +757,6 @@ void GamepadPage::RefreshDevices(wxCommandEvent&)
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
//if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();