Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.

Fixes issue 3998.
This commit is contained in:
skidau 2012-10-22 22:59:35 +11:00
parent f7edfc0118
commit b2a01dc348
2 changed files with 7 additions and 2 deletions

View file

@ -165,7 +165,11 @@ u16 dsp_read_accelerator()
// Somehow, YN1 and YN2 must be initialized with their "loop" values,
// so yeah, it seems likely that we should raise an exception to let
// the DSP program do that, at least if DSP_FORMAT == 0x0A.
if (Address >= EndAddress)
if (Address > EndAddress && g_dsp.ifx_regs[DSP_FORMAT] != 0x00) // PCM audio
Address = EndAddress;
if (Address == EndAddress)
{
// Set address back to start address.
Address = (g_dsp.ifx_regs[DSP_ACSAH] << 16) | g_dsp.ifx_regs[DSP_ACSAL];

View file

@ -232,7 +232,8 @@ inline void MixAddVoice(ParamBlockType &pb,
temprbuffer[s] += right;
// Control the behavior when we reach the end of the sample
if (samplePos >= sampleEnd)
if ((pb.audio_addr.sample_format != AUDIOFORMAT_ADPCM && samplePos >= sampleEnd) ||
(pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM && samplePos == sampleEnd))
{
if (pb.audio_addr.looping == 1)
{