VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.

This commit is contained in:
Jules Blok 2014-12-29 17:05:39 +01:00
parent df44b67e64
commit b474c4229d

View file

@ -456,7 +456,10 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[13] = 0.0f;
g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
// Hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
// Turn it off for Nvidia 3D Vision, because it can't handle such a projection matrix
g_fProjectionMatrix[15] = (g_ActiveConfig.iStereoMode == STEREO_3DVISION) ? 1.0f : 1.0f + FLT_EPSILON;
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);