fix GXPeekZ when using aa

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3642 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-07-01 23:57:20 +00:00
parent 16bf555f7b
commit b69d218a82

View file

@ -467,13 +467,22 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (!g_VideoInitialize.bUseDualCore)
{
u32 z = 0;
TRectangle source, scaledTargetSource;
ComputeBackbufferRectangle(&source);
source.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaledTargetSource);
GLuint depth_tex = Renderer::ResolveAndGetDepthTarget(scaledTargetSource);
if (g_Config.iMultisampleMode != MULTISAMPLE_OFF)
{
// Find the proper dimensions
TRectangle source, scaledTargetSource;
ComputeBackbufferRectangle(&source);
source.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaledTargetSource);
// This will resolve and bind to the depth buffer
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, Renderer::ResolveAndGetDepthTarget(scaledTargetSource));
}
// Read the z value!
glReadPixels(x, Renderer::GetTargetHeight()-y, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
GL_REPORT_ERRORD();
// mask away the stencil bits
// Mask away the stencil bits
return z & 0xffffff;
}
}