Merge pull request #3768 from JosJuice/game-inis-2016-04-03

Game INI updates
This commit is contained in:
Matthew Parlane 2016-05-01 23:45:25 +12:00
commit b7795044bb
15 changed files with 129 additions and 17 deletions

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@ -0,0 +1,22 @@
# GLGP41 - Largo Winch
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for the videos to work.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
EmulationIssues = Needs real xfb for the videos to work.
[OnLoad]
# Add memory patches to be loaded once on boot here.

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@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs EFB to Ram and no texture filtering for the goo.
EmulationIssues = Needs Store EFB Copies to Texture Only disabled and Force Texture Filtering disabled for the goo. Needs Skip EFB Access from CPU disabled for making the analog stick not act as if Mario constantly is behind a tree. Needs anti-aliasing disabled for both, unless using Direct3D 12.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,19 +18,13 @@ EmulationIssues = Needs EFB to Ram and no texture filtering for the goo.
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
PerfQueriesEnable = True
[Video_Hacks]
EFBToTextureEnable = False
EFBAccessEnable = True
[Video_Enhancements]
MaxAnisotropy = 0
ForceFiltering = False
[Video_Stereoscopy]

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@ -1,4 +1,4 @@
# NANE01 - Pokémon Puzzle
# NANE01 - Pokémon Puzzle League
[Core]
# Values set here will override the main Dolphin settings.
@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Timer bug
EmulationIssues =
[OnLoad]
# Add memory patches to be loaded once on boot here.

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@ -2,6 +2,7 @@
[Core]
# Values set here will override the main Dolphin settings.
SyncGPU = True # Prevent CPU/GPU desync
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

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@ -18,7 +18,5 @@ EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
[Video_Hacks]
BBoxEnable = True
EFBToTextureEnable = False # Fix transitions
BBoxEnable = True # Required for proper functionality

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@ -22,3 +22,6 @@ EFBEmulateFormatChanges = True
[Video_Stereoscopy]
StereoConvergence = 613
[Video_Settings]
MSAA = 0 # Avoid overbloom

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@ -2,6 +2,7 @@
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False # Display Mii faces correctly
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

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@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Pattern editor requires force filtering disabled and safe texture cache
[OnLoad]
# Add memory patches to be loaded once on boot here.

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@ -1,13 +1,19 @@
# RZTE01, RZTJ01, RZTK01, RZTP01, RZTW01 - Wii Sports Resort
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video_Hacks]
EFBEmulateFormatChanges = True
EFBAccessEnable = True # Fix aiming

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@ -0,0 +1,21 @@
# SNGEJJ, SNGPLG - Get Fit with Mel B
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId =
EmulationIssues = If part of the text is corrupt, increase the texture cache accuracy
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0

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@ -0,0 +1,21 @@
# WPAJ01 - Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Boukendan
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId =
EmulationIssues = Minimap requires safe texture cache
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0

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@ -0,0 +1,21 @@
# WPFJ01 - Pokémon Fushigi no Dungeon: Susume! Honoo no Boukendan
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId =
EmulationIssues = Minimap requires safe texture cache
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0

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@ -0,0 +1,21 @@
# WPHJ01 - Pokémon Fushigi no Dungeon: Mezase! Hikari no Boukendan
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId =
EmulationIssues = Minimap requires safe texture cache
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 0

View file

@ -1,4 +1,4 @@
# WTXPJS - Texas Hold'em Tournament
# WTXEJS, WTXPJS - Texas Hold'em Tournament
[Core]
# Values set here will override the main Dolphin settings.
@ -17,3 +17,6 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = True