apply to dx9 and dx11 backends as well

This commit is contained in:
Shawn Hoffman 2011-09-05 12:19:11 -07:00
parent 6845a1596c
commit b867c21fea
7 changed files with 20 additions and 88 deletions

View file

@ -54,7 +54,7 @@ public:
virtual void SetColorMask() = 0;
virtual void SetBlendMode(bool forceUpdate) = 0;
virtual bool SetScissorRect() = 0;
virtual void SetScissorRect() = 0;
virtual void SetGenerationMode() = 0;
virtual void SetDepthMode() = 0;
virtual void SetLogicOpMode() = 0;

View file

@ -444,51 +444,21 @@ bool Renderer::CheckForResize()
return false;
}
bool Renderer::SetScissorRect()
void Renderer::SetScissorRect()
{
TargetRectangle rc;
EFBRectangle rc;
GetScissorRect(rc);
if (rc.left < 0) rc.left = 0;
if (rc.right < 0) rc.right = 0;
if (rc.top < 0) rc.top = 0;
if (rc.bottom < 0) rc.bottom = 0;
if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
rc.left = EFBToScaledX(rc.left);
rc.right = EFBToScaledX(rc.right);
rc.top = EFBToScaledY(rc.top);
rc.bottom = EFBToScaledY(rc.bottom);
if (rc.left > rc.right) rc.right = rc.left;
if (rc.top > rc.bottom) rc.bottom = rc.top;
if (rc.left > rc.right)
{
int temp = rc.right;
rc.right = rc.left;
rc.left = temp;
}
if (rc.top > rc.bottom)
{
int temp = rc.bottom;
rc.bottom = rc.top;
rc.top = temp;
}
if (rc.right >= rc.left && rc.bottom >= rc.top)
{
D3D::context->RSSetScissorRects(1, rc.AsRECT());
return true;
}
else
{
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
*rc.AsRECT() = CD3D11_RECT(0.f, 0.f, s_target_width, s_target_height);
D3D::context->RSSetScissorRects(1, rc.AsRECT());
return false;
}
TargetRectangle trc = ConvertEFBRectangle(rc);
D3D::context->RSSetScissorRects(1, trc.AsRECT());
}
void Renderer::SetColorMask()

View file

@ -15,7 +15,7 @@ public:
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();

View file

@ -426,55 +426,21 @@ bool Renderer::CheckForResize()
return false;
}
bool Renderer::SetScissorRect()
void Renderer::SetScissorRect()
{
TargetRectangle rc;
EFBRectangle rc;
GetScissorRect(rc);
if (rc.left < 0) rc.left = 0;
if (rc.right < 0) rc.right = 0;
if (rc.top < 0) rc.top = 0;
if (rc.bottom < 0) rc.bottom = 0;
if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right)
{
int temp = rc.right;
rc.right = rc.left;
rc.left = temp;
}
if (rc.top > rc.bottom)
{
int temp = rc.bottom;
rc.bottom = rc.top;
rc.top = temp;
}
if (rc.left > rc.right) rc.right = rc.left;
if (rc.top > rc.bottom) rc.bottom = rc.top;
rc.left = EFBToScaledX(rc.left);
rc.top = EFBToScaledY(rc.top);
rc.right = EFBToScaledX(rc.right);
rc.bottom = EFBToScaledY(rc.bottom);
// Check that the coordinates are good
if (rc.right != rc.left && rc.bottom != rc.top)
{
D3D::dev->SetScissorRect(rc.AsRECT());
return true;
}
else
{
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
rc.left = 0;
rc.top = 0;
rc.right = s_target_width;
rc.bottom = s_target_height;
D3D::dev->SetScissorRect(rc.AsRECT());
}
return false;
TargetRectangle trc = ConvertEFBRectangle(rc);
D3D::dev->SetScissorRect(trc.AsRECT());
}
void Renderer::SetColorMask()

View file

@ -15,7 +15,7 @@ public:
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();

View file

@ -642,9 +642,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// Renderer::GetTargetHeight() = the fixed ini file setting
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
// therefore the width and height are (scissorBR + 1) - scissorTL
bool Renderer::SetScissorRect()
void Renderer::SetScissorRect()
{
MathUtil::Rectangle<float> rc;
EFBRectangle rc;
GetScissorRect(rc);
if (rc.left < 0) rc.left = 0;
@ -655,12 +655,8 @@ bool Renderer::SetScissorRect()
if (rc.left > rc.right) rc.right = rc.left;
if (rc.top > rc.bottom) rc.bottom = rc.top;
glScissor(
EFBToScaledX(rc.left), // x = 0 for example
EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
EFBToScaledX(rc.right - rc.left), // width = 640 for example
EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
return true;
TargetRectangle trc = ConvertEFBRectangle(rc);
glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
}
void Renderer::SetColorMask()

View file

@ -15,7 +15,7 @@ public:
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();