Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7608 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-06-19 01:22:34 +00:00
parent c2475f852e
commit bc416a552e

View file

@ -1021,6 +1021,7 @@ void CFrame::DoPause()
// Stop the emulation
void CFrame::DoStop()
{
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != NULL)
{
@ -1093,8 +1094,6 @@ void CFrame::DoStop()
m_RenderFrame->Destroy();
m_RenderParent = NULL;
UpdateGUI();
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 0);
@ -1113,6 +1112,7 @@ void CFrame::DoStop()
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
UpdateGUI();
}
}
@ -1142,7 +1142,6 @@ void CFrame::DoRecordingSave()
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
m_bGameLoading = false;
DoStop();
}
@ -1602,7 +1601,7 @@ void CFrame::UpdateGUI()
}
}
if (!Initialized)
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
@ -1615,7 +1614,7 @@ void CFrame::UpdateGUI()
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
@ -1630,24 +1629,21 @@ void CFrame::UpdateGUI()
}
}
if (m_GameListCtrl && !m_bGameLoading)
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !m_bGameLoading)
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
}
else
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)