diff --git a/Source/Core/VideoBackends/OGL/BoundingBox.cpp b/Source/Core/VideoBackends/OGL/BoundingBox.cpp index ebf8433d92..c50f831524 100644 --- a/Source/Core/VideoBackends/OGL/BoundingBox.cpp +++ b/Source/Core/VideoBackends/OGL/BoundingBox.cpp @@ -99,7 +99,8 @@ int BoundingBox::Get(int index) { int data = 0; glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); - if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA)) + if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) && + !static_cast(g_renderer.get())->IsGLES()) { // Using glMapBufferRange to read back the contents of the SSBO is extremely slow // on nVidia drivers. This is more noticeable at higher internal resolutions.