VertexLoader: Add very basic unit testing to get started

This commit is contained in:
Pierre Bourdon 2014-08-01 23:42:36 -07:00
parent 6f715a1fbe
commit c39ef56db5
3 changed files with 112 additions and 0 deletions

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@ -17,3 +17,4 @@ add_subdirectory(TestUtils)
add_subdirectory(Common)
add_subdirectory(Core)
add_subdirectory(VideoCommon)

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@ -0,0 +1 @@
add_dolphin_test(VertexLoaderTest VertexLoaderTest.cpp)

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@ -0,0 +1,110 @@
#include <set>
#include "Common/Common.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
// Needs to be included later because it defines a TEST macro that conflicts
// with a TEST method definition in x64Emitter.h.
#include <gtest/gtest.h> // NOLINT
TEST(VertexLoaderUID, UniqueEnough)
{
std::set<VertexLoaderUID> uids;
TVtxDesc vtx_desc;
VAT vat;
uids.insert(VertexLoaderUID(vtx_desc, vat));
vtx_desc.Hex = 0xFEDCBA9876543210ull;
EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
uids.insert(VertexLoaderUID(vtx_desc, vat));
vat.g0.Hex = 0xFFFFFFFF;
vat.g1.Hex = 0xFFFFFFFF;
vat.g2.Hex = 0xFFFFFFFF;
EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
uids.insert(VertexLoaderUID(vtx_desc, vat));
}
class VertexLoaderTest : public testing::Test
{
protected:
void SetUp() override
{
// The vertex loading code is still using global variables to specify
// where to load and store data.
//
// Reserve 64K of memory for both.
m_input_memory.clear(); m_input_memory.resize(65536);
m_output_memory.clear(); m_output_memory.resize(65536);
g_pVideoData = m_input_memory.data();
VertexManager::s_pCurBufferPointer = m_output_memory.data();
m_input_pos = m_output_pos = 0;
}
// Pushes a value to the input stream.
template <typename T>
void Input(T val)
{
// Converts *to* big endian, not from.
*(T*)(&m_input_memory[m_input_pos]) = Common::FromBigEndian(val);
m_input_pos += sizeof (val);
}
// Reads a value from the output stream.
template <typename T>
T Output()
{
T out = *(T*)&m_output_memory[m_output_pos];
m_output_pos += sizeof (out);
return out;
}
u32 m_input_pos, m_output_pos;
std::vector<u8> m_input_memory, m_output_memory;
};
TEST_F(VertexLoaderTest, PositionDirectXYZ)
{
TVtxDesc vtx_desc;
VAT vtx_attr;
memset(&vtx_desc, 0, sizeof (vtx_desc));
memset(&vtx_attr, 0, sizeof (vtx_attr));
vtx_desc.Position = 1; // Direct.
vtx_attr.g0.PosElements = 1; // XYZ
vtx_attr.g0.PosFormat = 4; // Float
VertexLoader loader(vtx_desc, vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
// Write some vertices.
Input(0.0f); Input(0.0f); Input(0.0f);
Input(1.0f); Input(0.0f); Input(0.0f);
Input(0.0f); Input(1.0f); Input(0.0f);
Input(0.0f); Input(0.0f); Input(1.0f);
// Convert 4 points. "7" -> primitive are points.
loader.RunVertices(vtx_attr, 7, 4);
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(1.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(1.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(0.0f, Output<float>());
EXPECT_EQ(1.0f, Output<float>());
}