Audio: adjust UI

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2765 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris 2009-03-27 15:33:35 +00:00
parent 13ddd0648b
commit c4f7c95fec
3 changed files with 6 additions and 2 deletions

View file

@ -77,6 +77,8 @@ std::vector<std::string> GetSoundBackends() {
backends.push_back("DSound");
if (AOSound::isValid())
backends.push_back("AOSound");
if (OpenALStream::isValid())
backends.push_back("OpenAL");
backends.push_back("NullSound");
return backends;

View file

@ -41,6 +41,7 @@ void CConfig::Load()
#else
file.Get("Config", "Backend", &sBackend, "AOSound");
#endif
file.Get("Config", "Backend", &sBackend, "OpenAL");
}
void CConfig::Save()

View file

@ -331,7 +331,8 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
return;
}
if (soundStream->GetMixer())
CMixer* pMixer = soundStream->GetMixer();
if (pMixer)
{
short samples[16] = {0}; // interleaved stereo
if (address)
@ -345,7 +346,7 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
//if (log_ai)
// g_wave_writer.AddStereoSamples(samples, 8);
}
soundStream->GetMixer()->PushSamples(samples, 32 / 4);
pMixer->PushSamples(samples, 32 / 4);
}
// SoundStream is updated only when necessary (there is no 70 ms limit