Frame: Make cheat dialog private

Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
This commit is contained in:
Lioncash 2017-04-06 20:23:27 -04:00
parent f94cd57a70
commit c61d0dfe87
4 changed files with 19 additions and 34 deletions

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Cheats/CheatsWindow.h"
#include <climits>
#include <cstddef>
#include <cstdio>
@ -9,19 +11,16 @@
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/dialog.h>
#include <wx/listbox.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/utils.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
@ -34,12 +33,9 @@
#include "Core/GeckoCodeConfig.h"
#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
@ -65,13 +61,9 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
Center();
Show();
}
wxCheatsWindow::~wxCheatsWindow()
{
main_frame->g_CheatsWindow = nullptr;
}
wxCheatsWindow::~wxCheatsWindow() = default;
void wxCheatsWindow::CreateGUI()
{
@ -139,8 +131,7 @@ void wxCheatsWindow::CreateGUI()
m_notebook_main->AddPage(m_tab_log, _("Logging"));
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this, wxID_CANCEL);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnClose, this);
Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
@ -158,15 +149,9 @@ void wxCheatsWindow::CreateGUI()
SetSizerAndFit(sMain);
}
void wxCheatsWindow::OnEvent_ButtonClose_Press(wxCommandEvent&)
void wxCheatsWindow::OnClose(wxCloseEvent&)
{
Close();
}
void wxCheatsWindow::OnEvent_Close(wxCloseEvent&)
{
// This dialog is created on the heap instead of the stack so we have to destroy ourself.
Destroy();
Hide();
}
// load codes for a new ISO ID

View file

@ -67,9 +67,8 @@ private:
// Cheat Search
void OnNewARCodeCreated(wxCommandEvent& ev);
// Close Button
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
void OnEvent_Close(wxCloseEvent& ev);
// Dialog close event
void OnClose(wxCloseEvent&);
// Changes to the INI (affects cheat listings)
void OnLocalGameIniModified(wxCommandEvent& event);

View file

@ -86,7 +86,6 @@ public:
// These have to be public
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
void DoStop();
void UpdateGUI();
@ -139,6 +138,7 @@ private:
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
std::array<TASInputDlg*, 8> m_tas_input_dialogs{};
wxCheatsWindow* m_cheats_window = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;

View file

@ -1169,10 +1169,11 @@ void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
if (!m_cheats_window)
m_cheats_window = new wxCheatsWindow(this);
m_cheats_window->Show();
m_cheats_window->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
@ -1514,12 +1515,12 @@ void CFrame::UpdateGUI()
m_Mgr->Update();
// Update non-modal windows
if (g_CheatsWindow)
if (m_cheats_window)
{
if (SConfig::GetInstance().bEnableCheats)
g_CheatsWindow->UpdateGUI();
m_cheats_window->UpdateGUI();
else
g_CheatsWindow->Close();
m_cheats_window->Hide();
}
}