Looky, OSX found an issue for me.

This commit is contained in:
Ryan Houdek 2011-12-18 21:06:28 -06:00 committed by Sonicadvance1
parent 66a245dd68
commit c76593f6a2

View file

@ -730,13 +730,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// wpos is in w of first 4 texcoords // wpos is in w of first 4 texcoords
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{ {
for (int i = 0; i < 8; ++i) for (int i = 0; i < 8; ++i)
WRITE(p, " float4 uv%d = gl_TexCoord[%d];\n", i, i); WRITE(p, " float4 uv%d = gl_TexCoord[%d];\n", i, i);
} }
else else
{ {
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
WRITE(p, " float%d uv%d = gl_TexCoord[%d]%s;\n", i < 4 ? 4 : 3 , i, i, i < 4 ? ".xyz" : ""); WRITE(p, " float%d uv%d = gl_TexCoord[%d]%s;\n", i < 4 ? 4 : 3 , i, i, i < 4 ? "" : ".xyz");
} }
} }
WRITE(p, "void main()\n{\n"); WRITE(p, "void main()\n{\n");