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Merge pull request #2764 from Sonicadvance1/pvr_workaround3
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
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commit
c81bd32720
1 changed files with 46 additions and 34 deletions
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@ -29,14 +29,23 @@ void cInterfaceEGL::DetectMode()
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EGLint num_configs;
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EGLint num_configs;
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EGLConfig *config = nullptr;
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EGLConfig *config = nullptr;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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std::array<int, 3> renderable_types = {
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EGL_OPENGL_BIT,
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(1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
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EGL_OPENGL_ES2_BIT,
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};
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for (auto renderable_type : renderable_types)
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{
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// attributes for a visual in RGBA format with at least
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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// 8 bits per color
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int attribs[] = {
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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EGL_RENDERABLE_TYPE, renderable_type,
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EGL_NONE
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};
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// Get how many configs there are
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// Get how many configs there are
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if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
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if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
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@ -69,12 +78,15 @@ void cInterfaceEGL::DetectMode()
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supportsGLES2 = true;
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supportsGLES2 = true;
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}
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}
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}
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}
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}
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if (supportsGL)
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if (supportsGL)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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else if (supportsGLES3)
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else if (supportsGLES3)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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else if (supportsGLES2)
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else if (supportsGLES2)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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err_exit:
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err_exit:
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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