Merge pull request #4621 from leoetlino/default-sysconf

Remove pre-generated SYSCONF
This commit is contained in:
Matthew Parlane 2017-01-13 09:39:33 +13:00 committed by GitHub
commit cc51378389
14 changed files with 111 additions and 82 deletions

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@ -20,46 +20,7 @@
namespace Common
{
static std::string s_temp_wii_root;
void InitializeWiiRoot(bool use_dummy)
{
ShutdownWiiRoot();
if (use_dummy)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(WII_IPC_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(WII_IPC_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
static bool s_registered;
if (!s_registered)
{
s_registered = true;
atexit(ShutdownWiiRoot);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
static std::string RootUserPath(FromWhichRoot from)
std::string RootUserPath(FromWhichRoot from)
{
int idx = from == FROM_CONFIGURED_ROOT ? D_WIIROOT_IDX : D_SESSION_WIIROOT_IDX;
return File::GetUserPath(idx);

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@ -15,15 +15,13 @@ static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{
void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot();
enum FromWhichRoot
{
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
};
std::string RootUserPath(FromWhichRoot from);
std::string GetTicketFileName(u64 _titleID, FromWhichRoot from);
std::string GetTMDFileName(u64 _titleID, FromWhichRoot from);
std::string GetTitleDataPath(u64 _titleID, FromWhichRoot from);

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@ -17,9 +17,9 @@
#include "Core/Movie.h"
SysConf::SysConf()
SysConf::SysConf(const Common::FromWhichRoot root_type)
{
UpdateLocation();
UpdateLocation(root_type);
}
SysConf::~SysConf()
@ -50,6 +50,7 @@ bool SysConf::LoadFromFile(const std::string& filename)
{
File::CreateFullPath(filename);
GenerateSysConf();
ApplySettingsFromMovie();
return true;
}
@ -61,12 +62,10 @@ bool SysConf::LoadFromFile(const std::string& filename)
SYSCONF_SIZE, size))
{
GenerateSysConf();
ApplySettingsFromMovie();
return true;
}
else
{
return false;
}
return false;
}
File::IOFile f(filename, "rb");
@ -76,13 +75,7 @@ bool SysConf::LoadFromFile(const std::string& filename)
{
m_Filename = filename;
m_IsValid = true;
// Apply Wii settings from normal SYSCONF on Movie recording/playback
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
{
SetData("IPL.LNG", Movie::GetLanguage());
SetData("IPL.E60", Movie::IsPAL60());
SetData("IPL.PGS", Movie::IsProgressive());
}
ApplySettingsFromMovie();
return true;
}
}
@ -90,6 +83,17 @@ bool SysConf::LoadFromFile(const std::string& filename)
return false;
}
// Apply Wii settings from normal SYSCONF on Movie recording/playback
void SysConf::ApplySettingsFromMovie()
{
if (!Movie::IsMovieActive())
return;
SetData("IPL.LNG", Movie::GetLanguage());
SetData("IPL.E60", Movie::IsPAL60());
SetData("IPL.PGS", Movie::IsProgressive());
}
bool SysConf::LoadFromFileInternal(File::IOFile&& file)
{
// Fill in infos
@ -420,7 +424,7 @@ bool SysConf::Save()
return SaveToFile(m_Filename);
}
void SysConf::UpdateLocation()
void SysConf::UpdateLocation(const Common::FromWhichRoot root_type)
{
// if the old Wii User dir had a sysconf file save any settings that have been changed to it
if (m_IsValid)
@ -429,11 +433,8 @@ void SysConf::UpdateLocation()
// Clear the old filename and set the default filename to the new user path
// So that it can be generated if the file does not exist in the new location
m_Filename.clear();
// Note: We don't use the dummy Wii root here (if in use) because this is
// all tied up with the configuration code. In the future this should
// probably just be synced with the other settings.
m_FilenameDefault =
File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF;
// In the future the SYSCONF should probably just be synced with the other settings.
m_FilenameDefault = Common::RootUserPath(root_type) + DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF;
Reload();
}

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@ -13,6 +13,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
namespace File
{
@ -79,7 +80,7 @@ struct SSysConfEntry
class SysConf
{
public:
SysConf();
SysConf(Common::FromWhichRoot root_type);
~SysConf();
bool IsValid() { return m_IsValid; }
@ -176,13 +177,13 @@ public:
bool SaveToFile(const std::string& filename);
bool LoadFromFile(const std::string& filename);
bool Reload();
// This function is used when the NAND root is changed
void UpdateLocation();
void UpdateLocation(Common::FromWhichRoot root_type);
private:
bool LoadFromFileInternal(File::IOFile&& file);
void GenerateSysConf();
void Clear();
void ApplySettingsFromMovie();
std::string m_Filename;
std::string m_FilenameDefault;

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@ -16,6 +16,7 @@ set(SRCS ActionReplay.cpp
NetPlayServer.cpp
PatchEngine.cpp
State.cpp
WiiRoot.cpp
Boot/Boot_BS2Emu.cpp
Boot/Boot.cpp
Boot/Boot_DOL.cpp

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@ -12,6 +12,7 @@
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
@ -355,7 +356,7 @@ void SConfig::SaveSysconfSettings(IniFile& ini)
void SConfig::SaveSettingsToSysconf()
{
SysConf sysconf;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
sysconf.SetData<u8>("IPL.SSV", m_wii_screensaver);
sysconf.SetData<u8>("IPL.LNG", m_wii_language);
@ -687,7 +688,7 @@ void SConfig::LoadSysconfSettings(IniFile& ini)
void SConfig::LoadSettingsFromSysconf()
{
SysConf sysconf;
SysConf sysconf{Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
m_wii_screensaver = sysconf.GetData<u8>("IPL.SSV");
m_wii_language = sysconf.GetData<u8>("IPL.LNG");

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@ -24,7 +24,6 @@
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MemoryUtil.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
@ -65,6 +64,7 @@
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "Core/WiiRoot.h"
#ifdef USE_GDBSTUB
#include "Core/PowerPC/GDBStub.h"
@ -990,7 +990,7 @@ void UpdateWantDeterminism(bool initial)
// We need to clear the cache because some parts of the JIT depend on want_determinism, e.g. use
// of FMA.
JitInterface::ClearCache();
Common::InitializeWiiRoot(g_want_determinism);
Core::InitializeWiiRoot(g_want_determinism);
Core::PauseAndLock(false, was_unpaused);
}

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@ -263,6 +263,7 @@
<ClCompile Include="PowerPC\PPCTables.cpp" />
<ClCompile Include="PowerPC\Profiler.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="WiiRoot.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ActionReplay.h" />
@ -464,6 +465,7 @@
<ClInclude Include="PowerPC\PPCTables.h" />
<ClInclude Include="PowerPC\Profiler.h" />
<ClInclude Include="State.h" />
<ClInclude Include="WiiRoot.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -156,6 +156,7 @@
<ClCompile Include="NetPlayServer.cpp" />
<ClCompile Include="PatchEngine.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="WiiRoot.cpp" />
<ClCompile Include="ActionReplay.cpp">
<Filter>ActionReplay</Filter>
</ClCompile>
@ -794,6 +795,7 @@
<ClInclude Include="NetPlayServer.h" />
<ClInclude Include="PatchEngine.h" />
<ClInclude Include="State.h" />
<ClInclude Include="WiiRoot.h" />
<ClInclude Include="ActionReplay.h">
<Filter>ActionReplay</Filter>
</ClInclude>

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@ -4,7 +4,6 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
@ -24,6 +23,7 @@
#include "Core/HW/WII_IPC.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/State.h"
#include "Core/WiiRoot.h"
#include "DiscIO/NANDContentLoader.h"
namespace HW
@ -50,7 +50,7 @@ void Init()
if (SConfig::GetInstance().bWii)
{
Common::InitializeWiiRoot(Core::g_want_determinism);
Core::InitializeWiiRoot(Core::g_want_determinism);
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
WII_IPCInterface::Init();
@ -64,7 +64,7 @@ void Shutdown()
{
WII_IPC_HLE_Interface::Shutdown(); // Depends on Memory
WII_IPCInterface::Shutdown();
Common::ShutdownWiiRoot();
Core::ShutdownWiiRoot();
}
SystemTimers::Shutdown();

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@ -12,6 +12,7 @@
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/Core.h"
@ -38,17 +39,10 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305_emu::CWII_IPC_HLE_Device_usb_oh1_57e_305_emu
u32 _DeviceID, const std::string& _rDeviceName)
: CWII_IPC_HLE_Device_usb_oh1_57e_305_base(_DeviceID, _rDeviceName)
{
SysConf sysconf;
if (Core::g_want_determinism)
{
// See SysConf::UpdateLocation for comment about the Future.
sysconf.LoadFromFile(File::GetUserPath(D_SESSION_WIIROOT_IDX) +
DIR_SEP WII_SYSCONF_DIR DIR_SEP WII_SYSCONF);
}
else
{
SysConf sysconf{Core::g_want_determinism ? Common::FromWhichRoot::FROM_SESSION_ROOT :
Common::FromWhichRoot::FROM_CONFIGURED_ROOT};
if (!Core::g_want_determinism)
BackUpBTInfoSection(&sysconf);
}
// Activate only first Wii Remote by default

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@ -0,0 +1,57 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/SysConf.h"
#include "Core/WiiRoot.h"
namespace Core
{
static std::string s_temp_wii_root;
void InitializeWiiRoot(bool use_temporary)
{
ShutdownWiiRoot();
if (use_temporary)
{
s_temp_wii_root = File::CreateTempDir();
if (s_temp_wii_root.empty())
{
ERROR_LOG(WII_IPC_FILEIO, "Could not create temporary directory");
return;
}
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(WII_IPC_FILEIO, "Using temporary directory %s for minimal Wii FS",
s_temp_wii_root.c_str());
static bool s_registered;
if (!s_registered)
{
s_registered = true;
atexit(ShutdownWiiRoot);
}
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{Common::FromWhichRoot::FROM_SESSION_ROOT};
sysconf.Save();
}
else
{
File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
}
}
void ShutdownWiiRoot()
{
if (!s_temp_wii_root.empty())
{
File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear();
}
}
}

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@ -0,0 +1,11 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace Core
{
void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot();
}