VideoCommon: Add in/out qualifiers to centroid storage qualifier.

Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
This commit is contained in:
Jules Blok 2014-12-19 10:51:00 +01:00
parent 02f22152be
commit cdd9e07522
3 changed files with 4 additions and 4 deletions

View file

@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
out.Write("\tcentroid VS_OUTPUT o;\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
out.Write("\tcentroid VS_OUTPUT o;\n");
out.Write("\tcentroid out VS_OUTPUT o;\n");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");

View file

@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
out.Write("\tcentroid VS_OUTPUT o;\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");

View file

@ -75,7 +75,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("out VertexData {\n"
"\tcentroid VS_OUTPUT o;\n"
"\tcentroid out VS_OUTPUT o;\n"
"};\n");
}
else