GameFile: Avoid copying map pairs in GetLanguages()

We can just reference the pairs instead of taking them by value,
avoiding copying std::string instances.
This commit is contained in:
Lioncash 2018-06-19 12:25:13 -04:00
parent 18c3e0302f
commit d3ed750c9d

View file

@ -308,7 +308,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
{
std::vector<DiscIO::Language> languages;
// TODO: What if some languages don't have long names but have other strings?
for (std::pair<DiscIO::Language, std::string> name : m_long_names)
for (const auto& name : m_long_names)
languages.push_back(name.first);
return languages;
}