Merge pull request #1608 from Sonicadvance1/fix-gles3-rendering

Fixes OpenGL ES rendering.
This commit is contained in:
Ryan Houdek 2014-11-29 01:28:36 -06:00
commit d4125231f3

View file

@ -519,6 +519,7 @@ void ProgramShaderCache::CreateHeader()
// Precision defines for GLSL ES // Precision defines for GLSL ES
"%s\n" "%s\n"
"%s\n" "%s\n"
"%s\n"
// Silly differences // Silly differences
"#define float2 vec2\n" "#define float2 vec2\n"
@ -551,6 +552,7 @@ void ProgramShaderCache::CreateHeader()
, v>=GLSLES_300 ? "precision highp float;" : "" , v>=GLSLES_300 ? "precision highp float;" : ""
, v>=GLSLES_300 ? "precision highp int;" : "" , v>=GLSLES_300 ? "precision highp int;" : ""
, v>=GLSLES_300 ? "precision highp sampler2DArray;" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : ""