WiimoteReal: Make functions internally linked where applicable

These functions are only used within this translation unit, so they can
be made internally linked.
This commit is contained in:
Lioncash 2018-07-13 09:24:25 -04:00
parent cc6526f553
commit d80f91478f

View file

@ -34,9 +34,9 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
namespace WiimoteReal
{
void TryToConnectBalanceBoard(Wiimote*);
void TryToConnectWiimote(Wiimote*);
void HandleWiimoteDisconnect(int index);
static void TryToConnectBalanceBoard(Wiimote*);
static void TryToConnectWiimote(Wiimote*);
static void HandleWiimoteDisconnect(int index);
static bool g_real_wiimotes_initialized = false;
@ -813,7 +813,7 @@ static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
return false;
}
void TryToConnectWiimote(Wiimote* wm)
static void TryToConnectWiimote(Wiimote* wm)
{
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
@ -826,7 +826,7 @@ void TryToConnectWiimote(Wiimote* wm)
delete wm;
}
void TryToConnectBalanceBoard(Wiimote* wm)
static void TryToConnectBalanceBoard(Wiimote* wm)
{
if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
{
@ -835,7 +835,7 @@ void TryToConnectBalanceBoard(Wiimote* wm)
delete wm;
}
void HandleWiimoteDisconnect(int index)
static void HandleWiimoteDisconnect(int index)
{
Wiimote* wm = nullptr;
std::swap(wm, g_wiimotes[index]);