Make cast from int to float explicit in shader

This should fix this panic message I saw when playing Super Mario Strikers:

Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
This commit is contained in:
Andrew Wickham 2015-11-30 13:35:46 -08:00
parent 02d5981b22
commit d9f1523a7b

View file

@ -564,7 +564,7 @@ static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// Opengl has reversed vertical screenspace coordiantes
if (ApiType == API_OPENGL)
out.Write("\tscreenpos.y = %i - screenpos.y;\n", EFB_HEIGHT);
out.Write("\tscreenpos.y = %i.0 - screenpos.y;\n", EFB_HEIGHT);
out.Write("\tint zCoord = int(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y);\n");
}