From d9f8df3cbeeb9508da1e5919133359aff1163f3d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Tue, 13 Jul 2021 14:17:15 -0700 Subject: [PATCH] docs/DSP: Fix typo in HALT encoding "I think I saw a two" --- .../DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 90390078ff..da6b9e56fc 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1586,7 +1586,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcode}{HALT} \begin{DSPOpcodeBytefield}{16} - \monobitbox{4}{0000} & \monobitbox{4}{0000} & \monobitbox{4}{0020} & \monobitbox{4}{0001} + \monobitbox{4}{0000} & \monobitbox{4}{0000} & \monobitbox{4}{0010} & \monobitbox{4}{0001} \end{DSPOpcodeBytefield} \begin{DSPOpcodeFormat}