SWVertexLoader: Make SetFormat() and ResetBuffer() private

SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
This commit is contained in:
Lioncash 2017-09-09 15:23:16 -04:00
parent 29a362be43
commit dd8b41326c

View file

@ -23,22 +23,18 @@ public:
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
protected:
void ResetBuffer(u32 stride) override;
private:
void ResetBuffer(u32 stride) override;
void vFlush() override;
void SetFormat(u8 attributeIndex, u8 primitiveType);
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
std::vector<u8> m_local_vertex_buffer;
std::vector<u16> m_local_index_buffer;
InputVertexData m_vertex;
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
SetupUnit m_setup_unit;
bool m_tex_gen_special_case;
public:
void SetFormat(u8 attributeIndex, u8 primitiveType);
};