VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture

This commit is contained in:
iwubcode 2021-05-14 18:18:15 -05:00
parent 8fb0f91331
commit df53a5f880

View file

@ -221,20 +221,29 @@ std::string HiresTexture::GenBaseName(TextureInfo& texture_info, bool dump)
const auto texture_name_details = texture_info.CalculateTextureName();
// try to match a wildcard template
if (!dump)
{
const std::string texture_name =
fmt::format("{}_${}", texture_name_details.base_name, texture_name_details.format_name);
if (s_textureMap.find(texture_name) != s_textureMap.end())
return texture_name;
}
// else generate the complete texture
// look for an exact match first
const std::string full_name = texture_name_details.GetFullName();
if (dump || s_textureMap.find(full_name) != s_textureMap.end())
return full_name;
// else try and find a wildcard
if (!dump)
{
// Single wildcard ignoring the tlut hash
const std::string texture_name_single_wildcard_tlut =
fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
texture_name_details.format_name);
if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end())
return texture_name_single_wildcard_tlut;
// Single wildcard ignoring the texture hash
const std::string texture_name_single_wildcard_tex =
fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
texture_name_details.format_name);
if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end())
return texture_name_single_wildcard_tex;
}
return "";
}