accidently broke free look with mouse input, fixed (fixes issue 2377)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-03-03 19:21:24 +00:00
parent d3923bfc26
commit e2316087f7

View file

@ -261,7 +261,10 @@ void OnKeyDown(WPARAM wParam)
// Should really take a look at the mouse stuff in here - some of it is weird.
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
{
if (g_Config.bFreeLook)
FreeLookInput( iMsg, wParam );
switch (iMsg)
{
case WM_CREATE:
@ -300,8 +303,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
if (!g_Config.RenderToMainframe)
OnKeyDown(wParam);
if (g_Config.bFreeLook)
FreeLookInput( iMsg, wParam );
break;
/* Post these mouse events to the main window, it's nessesary becase in difference to the