NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.

This commit is contained in:
Admiral H. Curtiss 2021-11-21 00:03:02 +01:00
parent e5a4a86672
commit e2c4cf49e2
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@ -357,7 +357,8 @@ void NetPlayServer::ThreadFunc()
ClearPeerPlayerId(player_entry.second.socket);
enet_peer_disconnect(player_entry.second.socket, 0);
}
} // namespace NetPlay
m_players.clear();
}
static void SendSyncIdentifier(sf::Packet& spac, const SyncIdentifier& sync_identifier)
{