From 6c52ec93b75b99d32a42ad1a7ec2118665674ee3 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Mon, 16 Jun 2014 23:34:07 +0200 Subject: [PATCH] D3D: Reset viewport before drawing the OSD. --- Source/Core/VideoBackends/D3D/Render.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 0db11ec1c2..43c6628a14 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -896,6 +896,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl bLastFrameDumped = false; } + // Reset viewport for drawing text + vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetBackbufferWidth(), (float)GetBackbufferHeight()); + D3D::context->RSSetViewports(1, &vp); + // Finish up the current frame, print some stats if (g_ActiveConfig.bShowFPS) {