auto frameskip by Iulius. the automatic should make it so that dolphin doesn't skip more then needed (example: you have frameskip 9 but only need 4.2, auto will make it skip on 4.2)

framelimit should be on

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65 2009-08-12 16:42:51 +00:00
parent 122d044404
commit ea561430ff
3 changed files with 50 additions and 10 deletions

View file

@ -67,6 +67,8 @@ namespace Core
// Declarations and definitions
Common::Timer Timer;
u32 frames = 0;
// Function forwarding
@ -587,6 +589,30 @@ void Callback_VideoLog(const TCHAR *_szMessage, int _bDoBreak)
INFO_LOG(VIDEO, _szMessage);
}
// reports if a frame should be skipped or not
// depending on the framelimit set
bool report_slow(int skipped)
{
u32 targetfps = SConfig::GetInstance().m_Framelimit * 5;
double wait_frametime;
if (targetfps < 5)
wait_frametime = (1000.0 / VideoInterface::TargetRefreshRate);
else
wait_frametime = (1000.0 / targetfps);
bool fps_slow;
if (Timer.GetTimeDifference() < wait_frametime * (frames + skipped - 1))
fps_slow=false;
else
fps_slow=true;
if (targetfps == 5)
fps_slow=true;
return fps_slow;
}
// Callback_VideoCopiedToXFB
// WARNING - THIS IS EXECUTED FROM VIDEO THREAD
@ -599,15 +625,18 @@ void Callback_VideoCopiedToXFB(bool video_update)
SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
//count FPS and VPS
static Common::Timer Timer;
static u32 frames = 0;
static u32 videoupd = 0;
static u32 no_framelimit = 0;
if (video_update)
videoupd++;
else
frames++;
if (no_framelimit>0)
no_framelimit--;
// Custom frame limiter
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
u32 targetfps = SConfig::GetInstance().m_Framelimit * 5;
@ -616,18 +645,28 @@ void Callback_VideoCopiedToXFB(bool video_update)
{
double wait_frametime = (1000.0 / targetfps);
if (Timer.GetTimeDifference() >= wait_frametime * frames)
no_framelimit=Timer.GetTimeDifference();
while (Timer.GetTimeDifference() < wait_frametime * frames)
Common::SleepCurrentThread(1);
{
if (no_framelimit==0)
Common::SleepCurrentThread(1);
}
}
else if (targetfps < 5)
{
double wait_frametime = (1000.0 / VideoInterface::TargetRefreshRate);
if (Timer.GetTimeDifference() >= wait_frametime * frames)
no_framelimit=Timer.GetTimeDifference();
while (Timer.GetTimeDifference() < wait_frametime * videoupd)
{
// TODO : This is wrong, the sleep shouldn't be there but rather in cputhread
// as it's not based on the fps but on the refresh rate...
Common::SleepCurrentThread(1);
if (no_framelimit==0)
Common::SleepCurrentThread(1);
}
}

View file

@ -72,6 +72,8 @@ namespace Core
void SetBlockStart(u32 addr);
void StopTrace();
bool report_slow(int skipped);
// -----------------------------------------
#ifdef RERECORDING
// -----------------

View file

@ -33,16 +33,15 @@ bool g_bFirstKey = true;
int g_framesToSkip = 0, g_frameSkipCounter = 0;
void FrameUpdate() {
if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE);
FrameSkipping();
if (g_bAutoFire)
g_bFirstKey = !g_bFirstKey;
if (g_framesToSkip)
FrameSkipping();
else
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(true);
}
@ -123,7 +122,7 @@ void FrameSkipping()
cs_frameSkip.Enter();
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip)
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);