OGL: Use PBO for framedump, with async readback.

This commit is contained in:
degasus 2016-10-08 02:11:24 +02:00
parent 136a10482f
commit f6a6cc9c67
2 changed files with 66 additions and 12 deletions

View file

@ -767,6 +767,9 @@ Renderer::Renderer()
Renderer::~Renderer()
{
FlushFrameDump();
if (m_frame_dumping_pbo[0])
glDeleteBuffers(2, m_frame_dumping_pbo.data());
}
void Renderer::Shutdown()
@ -1447,19 +1450,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
if (IsFrameDumping())
{
std::vector<u8> image(flipped_trc.GetWidth() * flipped_trc.GetHeight() * 4);
FlushFrameDump();
DumpFrame(flipped_trc, ticks);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(),
flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
AVIDump::Frame state = AVIDump::FetchState(ticks);
DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
flipped_trc.GetWidth() * 4, state, true);
FinishFrameData();
}
// Finish up the current frame, print some stats
SetWindowSize(fbStride, fbHeight);
@ -1588,6 +1581,55 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
ClearEFBCache();
}
void Renderer::FlushFrameDump()
{
if (!m_last_frame_exported)
return;
FinishFrameData();
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
m_frame_pbo_is_mapped[0] = true;
void* data = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
m_last_frame_width * m_last_frame_height * 4, GL_MAP_READ_BIT);
DumpFrameData(reinterpret_cast<u8*>(data), m_last_frame_width, m_last_frame_height,
m_last_frame_width * 4, m_last_frame_state, true);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
m_last_frame_exported = false;
}
void Renderer::DumpFrame(const TargetRectangle& flipped_trc, u64 ticks)
{
if (!IsFrameDumping())
return;
if (!m_frame_dumping_pbo[0])
{
glGenBuffers(2, m_frame_dumping_pbo.data());
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
}
else
{
std::swap(m_frame_dumping_pbo[0], m_frame_dumping_pbo[1]);
std::swap(m_frame_pbo_is_mapped[0], m_frame_pbo_is_mapped[1]);
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
if (m_frame_pbo_is_mapped[0])
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
m_frame_pbo_is_mapped[0] = false;
}
m_last_frame_width = flipped_trc.GetWidth();
m_last_frame_height = flipped_trc.GetHeight();
m_last_frame_state = AVIDump::FetchState(ticks);
m_last_frame_exported = true;
glBufferData(GL_PIXEL_PACK_BUFFER, m_last_frame_width * m_last_frame_height * 4, nullptr,
GL_STREAM_READ);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(flipped_trc.left, flipped_trc.bottom, m_last_frame_width, m_last_frame_height,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
void Renderer::ResetAPIState()
{

View file

@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <string>
#include "VideoCommon/RenderBase.h"
@ -111,5 +112,16 @@ private:
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
int src_height);
void FlushFrameDump();
void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
// avi dumping state to delay one frame
std::array<u32, 2> m_frame_dumping_pbo = {};
std::array<bool, 2> m_frame_pbo_is_mapped = {};
bool m_last_frame_exported = false;
int m_last_frame_width = 0;
int m_last_frame_height = 0;
AVIDump::Frame m_last_frame_state;
};
}