Welp, just fixed that problem.

This commit is contained in:
Ryan Houdek 2011-12-07 23:23:00 -06:00
parent 4c136c4efc
commit f77d54ff52

View file

@ -263,6 +263,8 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
} }
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
if(g_ActiveConfig.bUseGLSL)
PixelShaderCache::SetPSSampler("samp0", 0);
glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight); glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);