Add audio output for Zelda Ucode variants.

Untested.
This commit is contained in:
magumagu 2014-03-26 15:17:37 -07:00
parent e9896c1ff9
commit f8b7a2fc10

View file

@ -130,6 +130,9 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail)
if (m_bSyncCmdPending)
{
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
MixAudio();
m_CurBuffer++;
if (m_CurBuffer == m_NumBuffers)
@ -188,6 +191,8 @@ void CUCode_Zelda::HandleMail_SMSVersion(u32 _uMail)
m_NumSyncMail = 0;
m_bSyncInProgress = false;
MixAudio();
m_CurBuffer++;
m_rMailHandler.PushMail(DSP_SYNC);