GameFileCache: Use std::span with Update()

All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
This commit is contained in:
Lioncash 2023-12-11 11:12:06 -05:00
parent 2ca80adeb2
commit ff38362216
2 changed files with 3 additions and 2 deletions

View file

@ -83,7 +83,7 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
return result;
}
bool GameFileCache::Update(const std::vector<std::string>& all_game_paths,
bool GameFileCache::Update(std::span<const std::string> all_game_paths,
const GameAddedToCacheFn& game_added_to_cache,
const GameRemovedFromCacheFn& game_removed_from_cache,
const std::atomic_bool& processing_halted)

View file

@ -7,6 +7,7 @@
#include <cstddef>
#include <functional>
#include <memory>
#include <span>
#include <string>
#include <vector>
@ -46,7 +47,7 @@ public:
std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
// These functions return true if the call modified the cache.
bool Update(const std::vector<std::string>& all_game_paths,
bool Update(std::span<const std::string> all_game_paths,
const GameAddedToCacheFn& game_added_to_cache = {},
const GameRemovedFromCacheFn& game_removed_from_cache = {},
const std::atomic_bool& processing_halted = false);