DolphinQt/Config/GeckoCodeWidget: Use forward declarations where applicable

Avoids propagating headers into scopes where they're not needed.
This commit is contained in:
Lioncash 2019-07-31 09:42:30 -04:00
parent 14263ec6dd
commit ff8f627499
2 changed files with 9 additions and 1 deletions

View file

@ -19,6 +19,7 @@
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinQt/Config/CheatCodeEditor.h"
@ -46,6 +47,8 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_re
UpdateList();
}
GeckoCodeWidget::~GeckoCodeWidget() = default;
void GeckoCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);

View file

@ -10,7 +10,6 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/GeckoCode.h"
class CheatWarningWidget;
class QLabel;
@ -19,6 +18,11 @@ class QListWidgetItem;
class QTextEdit;
class QPushButton;
namespace Gecko
{
class GeckoCode;
}
namespace UICommon
{
class GameFile;
@ -29,6 +33,7 @@ class GeckoCodeWidget : public QWidget
Q_OBJECT
public:
explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
~GeckoCodeWidget() override;
signals:
void OpenGeneralSettings();